// Start is called before the first frame update protected virtual void Start() { spell_db = (SpellDB)Resources.Load("SpellDatabase"); unit_db = (UnitDB)Resources.Load("UnitDatabase"); npc_db = (NPCDB)Resources.Load("NPCDatabase"); npc_list = new List <NPC>(); SpawnRaid(); AddNewNPCs(raid_manager.unit_list); InitThreatTables(); encountertime = 0; }
private void Awake() { instance = this; }