Ejemplo n.º 1
0
        public static void OnAssessTarget(NPCProto npc, NPCProto target)
        {
            NPCAI ai = npc.getAI();

            //Check if target is Enemy and call AssessEnemy:
            if (npc.getAttitudeToGuild(target.getGuild()) == Enumeration.GuildsAttitude.HOSTILE &&
                target.HP != 0 &&
                !target.isUnconscious && ai.AssessEnemyRoutine != null)
            {
                if (ai.AssessWarnRoutine != null)
                {
                }
                else
                {
                    ai.AssessEnemyRoutine(npc, target);
                }
            }

            if (target.HP == 0 && ai.AssessBodyRoutine != null)
            {
                ai.AssessBodyRoutine(npc, target);
            }
        }