/// <summary>
        /// Create the appropriate element and the appropriate quantifier
        /// </summary>
        /// <param name="Item">The elemen to compile</param>
        /// <param name="Parent">The parent parsed block</param>
        /// <param name="Compiled">The parent compiled block</param>
        private void CompileElement(Parse.Element Item, Parse.Block Parent, Block Compiled)
        {
            //Just create a NOP for a null item
            if (Item == null)
            {
                Compiled.AddItem(new NOP());

                return;
            }

            //Anotate Item's commands
            if (Output != null)
                Item.Annotation.CompiledPosition.Begin = Output.Length;

            _OutIdent++;
            OutComment(Item.GetType().Name + Item.Quantifier);

            //Check for quantifier
            QuantifierBefore qb = null;
            if (!Item.Quantifier.IsDefault())
            {
                if (Item.Quantifier.IsIfAny())
                {
                    //Nothing, just add NOP after
                }
                else if (Item.Quantifier.IsAsMany() && !Item.Quantifier.Additive)
                {
                    //Nothing, just add a ConditionalJump after
                }
                else if (Item.Quantifier.IsNever())
                {
                    //Nothing, add a Fail and a NOP after
                }
                else
                {
                    qb = new QuantifierBefore(Item.Quantifier);
                    Compiled.AddItem(qb);
                }
            }

            int first_runnable_execution_index = Compiled.Count;

            //Find item's type
            if (Item is Parse.Block)
            {
                Parse.Block pabl = (Parse.Block)Item;
                Block bl;

                //New block if it is unnamed, or get the stub
                if (pabl.Name == null)
                    bl = new Block(this);
                else
                    bl = _BlocksByName[pabl.Name];

                //Compile it
                CompileBlock(pabl, bl);

                //Create a call to the block
                Compiled.AddItem(new CallBlock(bl.ExecuteBlock));

                //Update it's index
                bl.ExecuteIndex = Compiled.Items[first_runnable_execution_index];
            }
            else if (Item is Parse.TextSearch)
                CETextSearch((Parse.TextSearch) Item, Parent, Compiled);
            else if (Item is Parse.Literal)
                CELiterall((Parse.Literal) Item, Compiled);
            else if (Item is Parse.Variable)
                CEVariable((Parse.Variable) Item, Parent, Compiled);
            else if (Item is Parse.ControlFlow)
                CEControlFlow((Parse.ControlFlow) Item, Parent, Compiled);
            else if (Item is Parse.FunctionCall)
                CEFunctionCall((Parse.FunctionCall) Item, Parent, Compiled);
            else if (Item is Parse.BinaryOperator)
                CEBinaryOperator((Parse.BinaryOperator) Item, Parent, Compiled);
            else
            {
                Compiled.AddItem(new NOP());
                ThrowParseError("Unkown type " + Item.GetType().Name, Item.Annotation.SourcePosition);
            }

            int last_runnable_execute_index = Compiled.Count - 1;

            //Check for quantifier
            if (!Item.Quantifier.IsDefault())
            {
                if (Item.Quantifier.IsIfAny())
                {
                    //On failure jump here
                    var nop = new NOP();
                    Compiled.AddItem(nop);

                    //Update Runnables
                    CESetOnJumpFailTo(Compiled, first_runnable_execution_index, last_runnable_execute_index, nop);
                }
                else if (Item.Quantifier.IsAsMany() && !Item.Quantifier.Additive)
                {
                    //On failure jump here
                    var cj = new ConditionalJump(Compiled.Items[first_runnable_execution_index]);
                    Compiled.AddItem(cj);

                    //Update Runnables
                    CESetOnJumpFailTo(Compiled, first_runnable_execution_index, last_runnable_execute_index, cj);
                }
                else if (Item.Quantifier.IsNever())
                {
                    //Fail if the item succeeds
                    Compiled.AddItem(new ReturnBlock(0, false));

                    //On failure jump here
                    var nop = new NOP();
                    Compiled.AddItem(nop);

                    //Update Runnables
                    CESetOnJumpFailTo(Compiled, first_runnable_execution_index, last_runnable_execute_index, nop);
                }
                else
                {
                    //On failure jump here
                    var qa = new QuantifierAfter(qb);
                    Compiled.AddItem(qa);

                    //Update Runnables
                    CESetOnJumpFailTo(Compiled, first_runnable_execution_index, last_runnable_execute_index, qa);
                }
            }

            //Anotate Item's commands
            if (Output != null)
                Item.Annotation.CompiledPosition.End = Output.Length;

            _OutIdent--;

            Item.Annotation.FirstRunnable = Compiled.Items[first_runnable_execution_index];
            Item.Annotation.RunnablesCount = Compiled.Count - first_runnable_execution_index;
            Item.Annotation.RunnableParentBlock = Compiled.ExecuteBlock;
            for (int i = first_runnable_execution_index ; i < Compiled.Count ; i++)
            {
                var rn = Compiled.Items[i];
                if (rn.Annotation.Element == null)
                {
                    rn.Annotation.Element = Item;
                    rn.Annotation.SourcePosition = Item.Annotation.SourcePosition;
                    rn.Annotation.TreeViewNode = Item.Annotation.TreeViewNode;
                }
            }
            IDE.CompiledAnnotations.Add(Item.Annotation.CompiledPosition, Item.Annotation);
        }
        private void CompileBlock(Parse.Block Item, Block Compiled)
        {
            //Don't try to compile it twice
            if (Compiled.Compiled)
                return;
            _BlocksByParse.Add(Item, Compiled);
            Compiled.Compiled = true;
            Compiled.ExecuteBlock.Name = Item.Name;

            //Assembly output
            _OutIdent++;
            if (Item.Name != null)
                OutComment("#" + Item.Name + "#");
            else
                OutComment("(unnamed)");

            //Compile elements
            if (Item.Type == Parse.Block.eType.For)
            {
                //Just before the loop increment
                Runnable forContinue = new NOP();
                Compiled.ForContinue = forContinue;
                //When the initializer or loop increment fail succeed
                Runnable onInitIncrFail = new ReturnBlock(1, true);
                //First item of loop's body
                Runnable loopFirst;

                //Keep track the first and last runnables of current element
                int this_exec_begin, this_exec_end;

                this_exec_begin = Compiled.Count;
                //Compile the initializer
                CompileElement(Item.Elements[0], Item, Compiled);
                this_exec_end = Compiled.Count;
                //Set the on fail
                for (int i = this_exec_begin; i < this_exec_end; i++)
                {
                    var it = Compiled.Items[i];
                    if (it.OnFailJumpTo == null)
                        it.OnFailJumpTo = onInitIncrFail;
                }

                this_exec_begin = Compiled.Count;
                //Compile the loop body
                CompileElement(Item.Elements[2], Item, Compiled);
                loopFirst = Compiled.Items[this_exec_begin];

                this_exec_begin = Compiled.Count;
                //Compile the loop increment
                Compiled.AddItem(forContinue);
                CompileElement(Item.Elements[1], Item, Compiled);
                this_exec_end = Compiled.Count;
                //Set the on fail
                for (int i = this_exec_begin; i < this_exec_end; i++)
                {
                    var it = Compiled.Items[i];
                    if (it.OnFailJumpTo == null)
                        it.OnFailJumpTo = onInitIncrFail;
                }

                //Put the continue command
                var cont = new GoToBlock(0, 1, new[]{loopFirst});
                Compiled.AddItem(cont);

                //Put the on fail
                Compiled.AddItem(onInitIncrFail);
            }
            else
            {
                //Keep track the first and last runnables of current and previous element
                int this_exec_begin, this_exec_end;
                int prev_exec_begin = 0, prev_exec_end = 0;
                Runnable this_exec_first;
                for (int i = 0; i < Item.Elements.Count; i++)
                {
                    this_exec_begin = Compiled.Count;
                    //Compile the element
                    CompileElement(Item.Elements[i], Item, Compiled);
                    this_exec_end = Compiled.Count;

                    //Put jumps if it is multi (except on the last part)
                    if ((Item.Type == Parse.Block.eType.Multi))
                    {
                        //Succeed
                        if (i != (Item.Elements.Count - 1))
                            Compiled.AddItem(new ReturnBlock(1, true));
                        this_exec_first = Compiled.Items[this_exec_begin];
                        //Update elements to jump to next on fail
                        if (i != 0)
                            for (int j = prev_exec_begin; j < prev_exec_end; j++)
                                if (Compiled.Items[j].OnFailJumpTo == null)
                                    Compiled.Items[j].OnFailJumpTo = this_exec_first;
                    }
                    prev_exec_begin = this_exec_begin;
                    prev_exec_end = this_exec_end;
                }
            }

            //Move elements to Execute.Block
            Compiled.Done();

            _OutIdent--;
        }