Ejemplo n.º 1
0
    public void GetRollInputAndDodge()
    {
        if (Input.GetButtonDown("Jump"))
        {
            playerAnimator.PlayerRollDodge();
            Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
            rollDir = input.normalized;
        }

        if (playerAnimator.PlayerDodging())
        {
            RollPlayer(rollDir);
        }
    }