Ejemplo n.º 1
0
        /// <summary>
        /// Creates a custom shape that is essentially a group consisting of three other shapes each with different filling.
        /// You need to use groups to have shapes that mix different fill, or stroke styles.
        /// </summary>
        /// <returns></returns>
        protected NShape CreateCoffeeCupShape()
        {
            // create the points and paths from which the shape consits
            NPoint[] cupPoints = new NPoint[] {
                new NPoint(45, 268),
                new NPoint(63, 331),
                new NPoint(121, 331),
                new NPoint(140, 268)
            };

            NGraphicsPath handleGraphicsPath = new NGraphicsPath();

            handleGraphicsPath.AddClosedCurve(new NPoint[] {
                new NPoint(175, 295),
                new NPoint(171, 278),
                new NPoint(140, 283),
                new NPoint(170, 290),
                new NPoint(128, 323)
            }, 1);

            NGraphicsPath steamGraphicsPath = new NGraphicsPath();

            steamGraphicsPath.AddCubicBeziers(new NPoint[] {
                new NPoint(92, 270),
                new NPoint(53, 163),
                new NPoint(145, 160),
                new NPoint(86, 50),
                new NPoint(138, 194),
                new NPoint(45, 145),
                new NPoint(92, 270)
            });
            steamGraphicsPath.CloseFigure();

            // calculate some bounds
            NRectangle handleBounds   = handleGraphicsPath.ExactBounds;
            NRectangle cupBounds      = NGeometry2D.GetBounds(cupPoints);
            NRectangle steamBounds    = steamGraphicsPath.ExactBounds;
            NRectangle geometryBounds = NRectangle.Union(cupBounds, handleBounds, steamBounds);

            // normalize the points and paths by transforming them to relative coordinates
            NRectangle normalRect = new NRectangle(0, 0, 1, 1);
            NMatrix    transform  = NMatrix.CreateBoundsStretchMatrix(geometryBounds, normalRect);

            transform.TransformPoints(cupPoints);
            handleGraphicsPath.Transform(transform);
            steamGraphicsPath.Transform(transform);

            // create the cup shape
            NDrawPolygon cupPolygon = new NDrawPolygon(normalRect, cupPoints);

            cupPolygon.Relative = true;
            NShape cupShape = new NShape();

            cupShape.Init2DShape();
            cupShape.Geometry.Fill = new NColorFill(NColor.Brown);
            cupShape.Geometry.Add(cupPolygon);
            cupShape.SetBounds(geometryBounds);

            // create the cup handle
            NDrawPath handlePath = new NDrawPath(normalRect, handleGraphicsPath);

            handlePath.Relative = true;
            NShape handleShape = new NShape();

            handleShape.Init2DShape();
            handleShape.Geometry.Fill = new NColorFill(NColor.LightSalmon);
            handleShape.Geometry.Add(handlePath);
            handleShape.SetBounds(geometryBounds);

            // create the steam
            NDrawPath steamPath = new NDrawPath(steamGraphicsPath.Bounds, steamGraphicsPath);

            steamPath.Relative = true;
            NShape steamShape = new NShape();

            steamShape.Init2DShape();
            steamShape.Geometry.Fill = new NColorFill(new NColor(50, 122, 122, 122));
            steamShape.Geometry.Add(steamPath);
            steamShape.SetBounds(geometryBounds);

            // group the shapes as a single group
            NGroup      group;
            NBatchGroup batch = new NBatchGroup(m_DrawingDocument);

            batch.Build(cupShape, handleShape, steamShape);
            batch.Group(null, out group);

            // alter some properties of the group
            group.SelectionMode = ENGroupSelectionMode.GroupOnly;
            group.SnapToShapes  = false;

            return(group);
        }