/// <summary>
 /// Writes a tile entity to NBT.
 /// </summary>
 public override void WriteToNBT(NBTTagCompound par1NBTTagCompound)
 {
     base.WriteToNBT(par1NBTTagCompound);
     par1NBTTagCompound.SetString("EntityId", MobID);
     par1NBTTagCompound.SetShort("Delay", (short)Delay);
 }