Ejemplo n.º 1
0
    private IEnumerator EngineMonitor(PlayerControlInfo playerControlInfo)
    {
        while (true)
        {
            GameObject MySound;
            yield return(new WaitUntil(() => playerControlInfo.direction.magnitude > .2f));

            MySound = SoundManager.instance.StartLoop(EngineRun, p.ToString(), 0.3f * (myParts[p].val[(int)part.muffler] == 0 ? 2 : 1));
            MySound.GetComponent <AudioSource>().pitch = 1f + playerControlInfo.direction.magnitude;
            yield return(new WaitUntil(() => playerControlInfo.direction == Vector3.zero));

            SoundManager.instance.StopLoop(EngineRun, p.ToString());
        }
    }