Ejemplo n.º 1
0
    /// <summary>
    /// 更新指定技能ID的信息,技能列表中,技能索引减1即列表索引;
    /// </summary>
    /// <param name="skillId">Skill identifier.</param>
    void UpdateSkillInfo(int skillId)
    {
        if (!MySkillModule.IsLegalSkillID(skillId))
        {
            return;
        }

        //		if(skillId > skillsList.Count || skillId < 1)
        //			return;

        SkillItemUI item = skillsList[skillId - 1] as SkillItemUI;

        if (item == null)
        {
            return;
        }

        int  skillLv = MySkillModule.GetSkillLvBySkillID(skillId);
        bool canOpen = MySkillModule.canOpen(skillId);

        if (skillLv == 0 && !canOpen)//锁定状态;
        {
            item.SLockType         = SkillLockType.Locked;
            item.IsShowEquiSlotNum = false;
            item.IsShowLv          = false;
            int openLv = MySkillModule.GetSkillUnlockLvByID(skillId);
            item.SetShowHint(openLv.ToString() + "级解锁");
            return;
        }

        else if (skillLv == 0 && canOpen)//可解锁状态;
        {
            item.SLockType         = SkillLockType.Opened;
            item.IsShowEquiSlotNum = false;
            item.IsShowLv          = false;
            item.SetShowHint("可解锁");
            return;
        }

        else
        {
            item.SLockType = SkillLockType.UnLocked;
            item.SetShowLevel(skillLv);
            item.IsShowHint = false;

            int slotIdx = -1;
            if (MySkillModule.GetSlotIdxBySkillID(skillId, ref slotIdx))
            {
                item.IsShowEquiSlotNum = true;
                item.SetShowEquipNum(slotIdx + 1);
            }
            else
            {
                item.IsShowEquiSlotNum = false;
            }
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 刷新技能升级消耗显示、按钮内容显示
    /// </summary>
    void UpdateUpgradeAndCost()
    {
        int lv = MySkillModule.GetSkillLvBySkillID(CurSkillId);

        //非法数据;
        if (lv < 0)
        {
            return;
        }

        //锁定状态;
        if (lv == 0 && !MySkillModule.canOpen(CurSkillId))
        {
            int unlockLv = MySkillModule.GetSkillUnlockLvByID(CurSkillId);
            if (unlockLv < 1)
            {
                return;
            }

            //			costLb.gameObject.SetActive(false);
            fullLvSp.gameObject.SetActive(false);
            costLb.transform.parent.gameObject.SetActive(false);
            upgradeBtn.gameObject.SetActive(false);
            equipRoot.SetActive(false);

            unlockBtn.gameObject.SetActive(true);
            //			unlockBtn.isEnabled = false;

            openSp.gameObject.SetActive(true);
            openLvLb.gameObject.SetActive(true);
            openLvLb.text = StringHelper.StringWithColor(FontColor.Red, "LV" + unlockLv.ToString()) + "才可以解锁此技能!";

            return;
        }
        //可解锁状态;
        else if (0 == lv && MySkillModule.canOpen(CurSkillId))
        {
            //			costLb.gameObject.SetActive(false);
            fullLvSp.gameObject.SetActive(false);
            costLb.transform.parent.gameObject.SetActive(false);
            upgradeBtn.gameObject.SetActive(false);
            equipRoot.SetActive(false);

            unlockBtn.gameObject.SetActive(true);
            //			unlockBtn.isEnabled = true;

            openSp.gameObject.SetActive(true);
            openLvLb.gameObject.SetActive(true);
            openLvLb.text = "可以解锁此技能!";
        }

        //有等级状态;
        else
        {
            equipRoot.SetActive(true);
            openSp.gameObject.SetActive(false);
            openLvLb.gameObject.SetActive(false);
            unlockBtn.gameObject.SetActive(false);

            //满级了;
            if (MySkillModule.IsFullLv(CurSkillId))
            {
                //				costLb.gameObject.SetActive(false);
                costLb.transform.parent.gameObject.SetActive(false);
                upgradeBtn.gameObject.SetActive(false);

                fullLvSp.gameObject.SetActive(true);
            }
            else
            {
                fullLvSp.gameObject.SetActive(false);

                //				costLb.gameObject.SetActive(true);
                costLb.transform.parent.gameObject.SetActive(true);
                upgradeBtn.gameObject.SetActive(true);

                SkillLevelTableItem slti = MySkillModule.GetDetailByCurLvSkillID(CurSkillId);
                if (slti == null)
                {
                    return;
                }

                UIAtlasHelper.SetSpriteByMoneyType(costTypeSp, (ProceedsType)slti.money_type, false);
                //if (slti.money_type == 0)
                //{
                //    //costTypeSp.spriteName = "jinbi";
                //}
                //else if (slti.money_type == 1)
                //    costTypeSp.spriteName = "zuanshi";
                //				costTypeSp.MakePixelPerfect();

                PlayerDataModule pdm = ModuleManager.Instance.FindModule <PlayerDataModule>();
                if (pdm == null)
                {
                    GameDebug.LogError(@"PlayerData没了");
                }

                uint      curMoney = pdm.GetProceeds((ProceedsType)slti.money_type);
                FontColor color    = curMoney < slti.money_num ? FontColor.Red : FontColor.Green;
                costLb.text = StringHelper.StringWithColor(color, slti.money_num.ToString());
            }
        }
    }