public void SimulationStateChangedOnNodesTest()
        {
            var simulation = TypeMap.GetInstance <MySimulation>();
            var handler    = new MySimulationHandler(simulation);

            MyProject project = new MyProject
            {
                Network = new MyNetwork()
            };

            project.CreateWorld(typeof(MyTestingWorld));

            var node = project.CreateNode <TestingNode>();

            node.Event = new AutoResetEvent(false);
            project.Network.AddChild(node);
            var connection = new MyConnection(project.Network.GroupInputNodes[0], project.Network.Children[0]);

            connection.Connect();

            project.Network.PrepareConnections();

            handler.Project = project;
            handler.UpdateMemoryModel();

            handler.StartSimulation();
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.CurrentState);

            handler.PauseSimulation();
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState);

            handler.StartSimulation(stepCount: 1u);
            node.Event.WaitOne();   // Here the sim goes from paused to RUNNING_STEP.
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.CurrentState);
            node.Event.WaitOne();   // Here it goes to PAUSED.
            Assert.Equal(MySimulationHandler.SimulationState.RUNNING_STEP, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.CurrentState);

            handler.StopSimulation();
            node.Event.WaitOne();
            Assert.Equal(MySimulationHandler.SimulationState.PAUSED, node.PreviousState);
            Assert.Equal(MySimulationHandler.SimulationState.STOPPED, node.CurrentState);

            handler.Finish();
        }
Ejemplo n.º 2
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        public void SetKeyDown(int keyValue)
        {
            m_keyPresses.AddLast(new Tuple <int, bool>(keyValue, true));

            ExecuteIfPaused();

            MySimulationHandler handler = Owner.SimulationHandler;

            if (StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED))
            {
                handler.StartSimulation(1);
            }
        }
Ejemplo n.º 3
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        public void SetKeyDown(int keyValue)
        {
            bool wasNotPressed = Output.Host[keyValue] < 1.0f;

            Output.Host[keyValue] = 1.0f;

            ExecuteIfPaused();

            MySimulationHandler handler = Owner.SimulationHandler;

            if (wasNotPressed && StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED))
            {
                handler.StartSimulation(1);
            }
        }
Ejemplo n.º 4
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        public void SetKeyDown(int keyValue)
        {
            bool wasNotPressed = Output.Host[keyValue] < 1.0f; // valid only when simulation state is PAUSED, otherwise the result is undefined

            m_keyPresses.AddLast(new Tuple <int, bool>(keyValue, true));

            ExecuteIfPaused();

            MySimulationHandler handler = Owner.SimulationHandler;

            if (wasNotPressed && StepOnKeyDown && (handler.State == MySimulationHandler.SimulationState.PAUSED))
            {
                handler.StartSimulation(1);
            }
        }
        public void FileCanBeReadWhenSimulationIsNotRunning()
        {
            string       directory = Path.GetFullPath(@"Data\");
            const string fileName  = "csv_file_test.brain";

            m_outputFileFullPath = Path.GetTempFileName();
            var outputFileName      = Path.GetFileName(m_outputFileFullPath);
            var outputFileDirectory = Path.GetDirectoryName(m_outputFileFullPath);

            string projectPath = directory + fileName;

            var simulation = TypeMap.GetInstance <MySimulation>();

            // TODO(HonzaS): This should not be required!
            // The referenced assemblies get loaded only if a Type is required here. But since the serializer
            // is just looking for types by name, it doesn't force the runtime to load all of the assemblies.
            // In this case, we would miss the BasicNodes if the following line was deleted.
            // Two solutions: 1) Use the Managed Extensibility Framework or 2) load all referenced assemblies
            // explicitely (as a part of the BS testing framework).
            var csvNode = new MyCsvFileWriterNode();

            MyProject project = MyProject.Deserialize(File.ReadAllText(projectPath), Path.GetDirectoryName(projectPath));

            var handler = new MySimulationHandler(simulation)
            {
                Project = project
            };

            // The CSV node
            MyNode node = project.Network.GetChildNodeById(6);

            PropertyInfo fileNameProperty = node.GetType().GetProperty("OutputFile", BindingFlags.Instance | BindingFlags.Public);

            fileNameProperty.SetValue(node, outputFileName);

            PropertyInfo directoryProperty = node.GetType().GetProperty("OutputDirectory", BindingFlags.Instance | BindingFlags.Public);

            directoryProperty.SetValue(node, outputFileDirectory);

            handler.UpdateMemoryModel();

            handler.StateChanged += StateChanged;

            try
            {
                handler.StartSimulation();
                m_continueEvent.WaitOne();

                Assert.Throws <IOException>(() =>
                {
                    File.Open(m_outputFileFullPath, FileMode.Open, FileAccess.ReadWrite);
                });

                // Every time we change simulation state, the StateChanged method gets notified.
                // We're changing the state several times here and the StateChanged methods checks that
                // the file that the Csv node uses is available for writing.

                // First, go through start->pause->stop.
                handler.PauseSimulation();
                m_continueEvent.WaitOne();

                handler.StopSimulation();
                m_continueEvent.WaitOne();

                // Now, try start->stop only.
                handler.StartSimulation();
                m_continueEvent.WaitOne();

                handler.StopSimulation();
                m_continueEvent.WaitOne();

                // The file should have been successfully opened three times - every time the simulation was paused or stopped.
                Assert.Equal(3, m_openCount);
            }
            finally
            {
                handler.Finish();
                File.Delete(m_outputFileFullPath);
                m_outputFileFullPath = null;
            }
        }