Ejemplo n.º 1
0
 private void Awake()
 {
     myself = CoopoldeManager.Instance.mySelf;
 }
Ejemplo n.º 2
0
 public OneDepencency(MySelf mySelf)
 {
     
 }
Ejemplo n.º 3
0
    private static void Main(string[] args)
    {
        string[] inputs;

        // game loop
        while (true)
        {
            var mySelf = new MySelf();
            var human = new Human();
            var humans = new Collection<Human>();
            var zombie = new Zombie();
            var zombies = new Collection<Zombie>();

            inputs = Console.ReadLine().Split(' ');
            mySelf.MyCoordinateX = int.Parse(inputs[0]);
            mySelf.MyCoordinateY = int.Parse(inputs[1]);
            Console.Error.WriteLine("My position: " + mySelf.MyCoordinateX + " " + mySelf.MyCoordinateY);

            int humanCount = int.Parse(Console.ReadLine());
            Console.Error.WriteLine("Humans Alive: " + humanCount);

            for (int i = 0; i < humanCount; i++)
            {
                inputs = Console.ReadLine().Split(' ');

                human.HumanId = int.Parse(inputs[0]);

                human.HumanX = int.Parse(inputs[1]);
                human.HumanY = int.Parse(inputs[2]);

                human.Humans.Add(human);

                Console.Error.WriteLine("Human " + human.HumanId + " is located at: " + human.HumanX + " " +
                                        human.HumanY);
            }

            int zombieCount = int.Parse(Console.ReadLine());
            Console.Error.WriteLine("I have to kill " + zombieCount + " zombies!");

            for (int i = 0; i < zombieCount; i++)
            {
                inputs = Console.ReadLine().Split(' ');

                zombie.ZombieId = int.Parse(inputs[0]);

                zombie.ZombieX = int.Parse(inputs[1]);
                zombie.ZombieY = int.Parse(inputs[2]);

                zombie.ZombieNextX = int.Parse(inputs[3]);
                zombie.ZombieNextY = int.Parse(inputs[4]);

                zombie.Zombies.Add(zombie);

                Console.Error.WriteLine("Zombie " + zombie.ZombieId + " is located at: " + zombie.ZombieX + " " +
                                        zombie.ZombieY);
                Console.Error.WriteLine("Zombie " + zombie.ZombieId + " is going to: " + zombie.ZombieNextX + " " +
                                        zombie.ZombieNextY);
            }
            // Write an action using Console.WriteLine()
            // To debug: Console.Error.WriteLine("Debug messages...");

            Console.WriteLine();

            if (zombies.Count > 0)
            {
                int coordX = 0;
                int coordY = 0;

                for (int i = 0; i < zombies.Count; i++)
                {
                    double dist1 = 0;
                    double dist3 = 0;

                    var dist2 = CalculateDistanceMe(zombies.ElementAt(i), mySelf);
                    Console.Error.WriteLine("distance between zombie " + zombies.ElementAt(i).ZombieId + " and me is " + dist2);

                    for (int j = 0; j < humans.Count; j++)
                    {
                        dist1 = CalculateDistance(zombies.ElementAt(i), humans.ElementAt(j));
                        dist3 = CalculateDistanceHuman(mySelf, humans.ElementAt(j));

                        Console.Error.WriteLine("Zombie " + zombies.ElementAt(i).ZombieId + " are " + dist1 +
                                                "away from human" + humans.ElementAt(j).HumanId);
                        Console.Error.WriteLine("Distance between human " + humans.ElementAt(j).HumanId + " and me is " +
                                                dist3);

                        if (dist1 > dist3 || dist2 < dist1)
                        {
                            coordX = humans.ElementAt(j).HumanX;
                            coordY = humans.ElementAt(j).HumanY;
                        }
                        else if (dist2 < dist3 || dist2 < 2000)
                        {
                            coordX = zombies.ElementAt(i).ZombieX;
                            coordY = zombies.ElementAt(i).ZombieY;
                        }
                        else
                        {
                            coordX = zombies.ElementAt(i).ZombieNextX;
                            coordY = zombies.ElementAt(i).ZombieNextY;
                        }
                    }

                }
                Console.WriteLine(coordX + " " + coordY);
            }
        }
    }
 public OneDepencency(MySelf mySelf)
 {
 }
Ejemplo n.º 5
0
 public static double CalculateDistanceMe(Zombie zombie, MySelf mySelf)
 {
     return
         Math.Sqrt(Math.Pow(Math.Abs(zombie.ZombieNextX - mySelf.MyCoordinateX), 2) +
                   Math.Pow(Math.Abs(zombie.ZombieNextY - mySelf.MyCoordinateY), 2));
 }
Ejemplo n.º 6
0
 public static double CalculateDistanceHuman(MySelf mySelf, Human human)
 {
     return Math.Sqrt(Math.Pow(Math.Abs(mySelf.MyCoordinateX - human.HumanX), 2)
                      + Math.Pow(Math.Abs(mySelf.MyCoordinateY - human.HumanY), 2));
 }
Ejemplo n.º 7
0
    private static void Main(string[] args)
    {
        string[] inputs;

        // game loop
        while (true)
        {
            var mySelf  = new MySelf();
            var human   = new Human();
            var humans  = new Collection <Human>();
            var zombie  = new Zombie();
            var zombies = new Collection <Zombie>();

            inputs = Console.ReadLine().Split(' ');
            mySelf.MyCoordinateX = int.Parse(inputs[0]);
            mySelf.MyCoordinateY = int.Parse(inputs[1]);
            Console.Error.WriteLine("My position: " + mySelf.MyCoordinateX + " " + mySelf.MyCoordinateY);

            int humanCount = int.Parse(Console.ReadLine());
            Console.Error.WriteLine("Humans Alive: " + humanCount);

            for (int i = 0; i < humanCount; i++)
            {
                inputs = Console.ReadLine().Split(' ');

                human.HumanId = int.Parse(inputs[0]);

                human.HumanX = int.Parse(inputs[1]);
                human.HumanY = int.Parse(inputs[2]);

                human.Humans.Add(human);

                Console.Error.WriteLine("Human " + human.HumanId + " is located at: " + human.HumanX + " " +
                                        human.HumanY);
            }

            int zombieCount = int.Parse(Console.ReadLine());
            Console.Error.WriteLine("I have to kill " + zombieCount + " zombies!");

            for (int i = 0; i < zombieCount; i++)
            {
                inputs = Console.ReadLine().Split(' ');

                zombie.ZombieId = int.Parse(inputs[0]);

                zombie.ZombieX = int.Parse(inputs[1]);
                zombie.ZombieY = int.Parse(inputs[2]);

                zombie.ZombieNextX = int.Parse(inputs[3]);
                zombie.ZombieNextY = int.Parse(inputs[4]);

                zombie.Zombies.Add(zombie);

                Console.Error.WriteLine("Zombie " + zombie.ZombieId + " is located at: " + zombie.ZombieX + " " +
                                        zombie.ZombieY);
                Console.Error.WriteLine("Zombie " + zombie.ZombieId + " is going to: " + zombie.ZombieNextX + " " +
                                        zombie.ZombieNextY);
            }
            // Write an action using Console.WriteLine()
            // To debug: Console.Error.WriteLine("Debug messages...");

            Console.WriteLine();

            if (zombies.Count > 0)
            {
                int coordX = 0;
                int coordY = 0;

                for (int i = 0; i < zombies.Count; i++)
                {
                    double dist1 = 0;
                    double dist3 = 0;

                    var dist2 = CalculateDistanceMe(zombies.ElementAt(i), mySelf);
                    Console.Error.WriteLine("distance between zombie " + zombies.ElementAt(i).ZombieId + " and me is " + dist2);

                    for (int j = 0; j < humans.Count; j++)
                    {
                        dist1 = CalculateDistance(zombies.ElementAt(i), humans.ElementAt(j));
                        dist3 = CalculateDistanceHuman(mySelf, humans.ElementAt(j));

                        Console.Error.WriteLine("Zombie " + zombies.ElementAt(i).ZombieId + " are " + dist1 +
                                                "away from human" + humans.ElementAt(j).HumanId);
                        Console.Error.WriteLine("Distance between human " + humans.ElementAt(j).HumanId + " and me is " +
                                                dist3);

                        if (dist1 > dist3 || dist2 < dist1)
                        {
                            coordX = humans.ElementAt(j).HumanX;
                            coordY = humans.ElementAt(j).HumanY;
                        }
                        else if (dist2 < dist3 || dist2 < 2000)
                        {
                            coordX = zombies.ElementAt(i).ZombieX;
                            coordY = zombies.ElementAt(i).ZombieY;
                        }
                        else
                        {
                            coordX = zombies.ElementAt(i).ZombieNextX;
                            coordY = zombies.ElementAt(i).ZombieNextY;
                        }
                    }
                }
                Console.WriteLine(coordX + " " + coordY);
            }
        }
    }
Ejemplo n.º 8
0
 public static double CalculateDistanceHuman(MySelf mySelf, Human human)
 {
     return(Math.Sqrt(Math.Pow(Math.Abs(mySelf.MyCoordinateX - human.HumanX), 2)
                      + Math.Pow(Math.Abs(mySelf.MyCoordinateY - human.HumanY), 2)));
 }
Ejemplo n.º 9
0
 public static double CalculateDistanceMe(Zombie zombie, MySelf mySelf)
 {
     return
         (Math.Sqrt(Math.Pow(Math.Abs(zombie.ZombieNextX - mySelf.MyCoordinateX), 2) +
                    Math.Pow(Math.Abs(zombie.ZombieNextY - mySelf.MyCoordinateY), 2)));
 }