public NaniteOreDetector(IMyFunctionalBlock entity)
        {
            m_block             = entity as IMyOreDetector;
            m_lastUpdate        = DateTime.MinValue;
            m_scanStart         = DateTime.MinValue;
            m_scanEnd           = DateTime.MinValue;
            m_lock              = new FastResourceLock();
            m_oreListCache      = new StringBuilder();
            m_detectorState     = DetectorStates.Disabled;
            m_lastDetectorState = DetectorStates.Disabled;

            m_block.Components.TryGet(out Sink);
            ResourceInfo = new MyResourceSinkInfo()
            {
                ResourceTypeId    = MyResourceDistributorComponent.ElectricityId,
                MaxRequiredInput  = 0f,
                RequiredInputFunc = () => (m_block.Enabled && m_block.IsFunctional) ? _power : 0f
            };
            Sink.RemoveType(ref ResourceInfo.ResourceTypeId);
            Sink.Init(MyStringHash.GetOrCompute("Utility"), ResourceInfo);
            Sink.AddType(ref ResourceInfo);

            m_effects.Add(new OreDetectorEffect((MyCubeBlock)m_block));

            if (!NaniteConstructionManager.OreDetectors.ContainsKey(entity.EntityId))
            {
                NaniteConstructionManager.OreDetectors.Add(entity.EntityId, this);
            }
        }
Ejemplo n.º 2
0
        void SetPowerSink()
        {
            sink = Entity.Components.Get <MyResourceSinkComponent>();
            sink.SetRequiredInputFuncByType(resourceId, () => GetPowerInput());
            MyResourceSinkInfo resourceInfo = new MyResourceSinkInfo()
            {
                ResourceTypeId    = resourceId,
                MaxRequiredInput  = turret == null ? _idlePowerDrawBase : _idlePowerDrawMax,
                RequiredInputFunc = () => GetPowerInput()
            };

            sink.RemoveType(ref resourceInfo.ResourceTypeId);
            sink.Init(MyStringHash.GetOrCompute("Defense"), resourceInfo); //sink.Init(MyStringHash.GetOrCompute("Defense"), turret == null ? _idlePowerDrawBase : _idlePowerDrawMax, () => GetPowerInput());
            sink.AddType(ref resourceInfo);
        }