public MyGuiScreenRenderModule(MyRenderStage renderStage, string name)
            : base(0.35f * Color.Yellow.ToVector4(), false)
        {
            m_closeOnEsc           = true;
            m_drawEvenWithoutFocus = true;
            m_isTopMostScreen      = false;
            m_canHaveFocus         = false;

            m_renderStage = renderStage;
            m_name        = name;

            RecreateControls(true);
        }
        public MyGuiScreenRenderModule(MyRenderStage renderStage, string name)
            : base(0.35f * Color.Yellow.ToVector4(), false)
        {
            m_closeOnEsc = true;
            m_drawEvenWithoutFocus = true;
            m_isTopMostScreen = false;
            m_canHaveFocus = false;

            m_renderStage = renderStage;
            m_name = name;

            RecreateControls(true);
        }
Ejemplo n.º 3
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 private static void DrawRenderModules(MyRenderStage renderStage)
 {
     if (CurrentRenderSetup.EnabledRenderStages == null || CurrentRenderSetup.EnabledRenderStages.Contains(renderStage))
     {
         List<MyRenderModuleItem> renderModules = m_renderModules[(int)renderStage];
         foreach (MyRenderModuleItem moduleItem in renderModules)
         {
             if (moduleItem.Enabled && (CurrentRenderSetup.EnabledModules == null || CurrentRenderSetup.EnabledModules.Contains(moduleItem.Name)))
             {
                 GetRenderProfiler().StartProfilingBlock(moduleItem.DisplayName);
                 moduleItem.Handler();
                 GetRenderProfiler().EndProfilingBlock();
             }
         }
     }
 }
Ejemplo n.º 4
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        internal static bool IsModuleEnabled(MyRenderStage stage, MyRenderModuleEnum module)
        {
            if (!(CurrentRenderSetup.EnabledRenderStages == null || CurrentRenderSetup.EnabledRenderStages.Contains(stage)))
                return false;

            List<MyRenderModuleItem> renderModules = m_renderModules[(int)stage];
            if (!(CurrentRenderSetup.EnabledModules == null || CurrentRenderSetup.EnabledModules.Contains(module)))
                return false;

            foreach (var moduleItem in renderModules)
            {
                if (moduleItem.Name == module)
                {
                    return moduleItem.Enabled;
                }
            }
            return false;
        }
Ejemplo n.º 5
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 /// <summary>
 /// Returns enumerator for render modules of current render stage
 /// </summary>
 /// <param name="renderStage"></param>
 /// <returns></returns>
 internal static List<MyRenderModuleItem> GetRenderModules(MyRenderStage renderStage)
 {
     return m_renderModules[(int)renderStage];
 }
Ejemplo n.º 6
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        /// <summary>
        /// Register renderer event handler to make specific behaviour in several render stage
        /// </summary>
        /// <param name="displayName"></param>
        /// <param name="handler"></param>
        /// <param name="renderStage"></param>
        /// <param name="priority">0 - first item, higher number means lower priority</param>
        internal static void RegisterRenderModule(MyRenderModuleEnum module, string displayName, DrawEventHandler handler, MyRenderStage renderStage, int priority, bool enabled)
        {
            Debug.Assert(!m_renderModules[(int)renderStage].Any(x => x.Name == module));

            m_renderModules[(int)renderStage].Add(new MyRenderModuleItem { Name = module, DisplayName = displayName, Priority = priority, Handler = handler, Enabled = enabled });
            m_renderModules[(int)renderStage].Sort((p1, p2) => p1.Priority.CompareTo(p2.Priority));
        }
Ejemplo n.º 7
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 internal static void RegisterRenderModule(MyRenderModuleEnum module, string displayName, DrawEventHandler handler, MyRenderStage renderStage, bool enabled)
 {
     RegisterRenderModule(module, displayName, handler, renderStage, MyRenderConstants.DEFAULT_RENDER_MODULE_PRIORITY, enabled);
 }
Ejemplo n.º 8
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 /// <summary>
 /// Register renderer event handler to make specific behaviour in several render stage
 /// </summary>
 /// <param name="displayName"></param>
 /// <param name="handler"></param>
 /// <param name="renderStage"></param>
 /// <param name="priority"></param>
 public static void RegisterRenderModule(MyRenderModuleEnum module, string displayName, DrawEventHandler handler, MyRenderStage renderStage)
 {
     RegisterRenderModule(module, displayName, handler, renderStage, MyRenderConstants.DEFAULT_RENDER_MODULE_PRIORITY, true);
 }