Ejemplo n.º 1
0
        private static void SetupCameraMatricesInternal(MyRenderMessageSetCameraViewMatrix message, MyEnvironmentMatrices envMatrices, MyStereoRegion typeofEnv)
        {
            var originalProjection = message.ProjectionMatrix; 
            var viewMatrix = message.ViewMatrix;
            var cameraPosition = message.CameraPosition;

            if (MyStereoRender.Enable)
            {
                if (MyOpenVR.Static != null && message.LastMomentUpdateIndex != 0)
                {
                    MatrixD origin = MatrixD.Identity;
                    MyOpenVR.LMUMatrixGetOrigin(ref origin, message.LastMomentUpdateIndex);
                    viewMatrix = MatrixD.Invert(origin);
                }
            }

            var viewMatrixAt0 = viewMatrix;
            viewMatrixAt0.M14 = 0;
            viewMatrixAt0.M24 = 0;
            viewMatrixAt0.M34 = 0;
            viewMatrixAt0.M41 = 0;
            viewMatrixAt0.M42 = 0;
            viewMatrixAt0.M43 = 0;
            viewMatrixAt0.M44 = 1;

            if (MyStereoRender.Enable)
            {
                if (MyOpenVR.Static != null)
                {
                    if (message.LastMomentUpdateIndex != 0)
                    {
                        var tViewMatrix = Matrix.Transpose(viewMatrix);
                        var viewHMDat0 = MyOpenVR.ViewHMD;
                        viewHMDat0.M14 = 0;
                        viewHMDat0.M24 = 0;
                        viewHMDat0.M34 = 0;
                        viewHMDat0.M41 = 0;
                        viewHMDat0.M42 = 0;
                        viewHMDat0.M43 = 0;
                        viewHMDat0.M44 = 1;

                        //cameraPosition += tViewMatrix.Up * MyOpenVR.ViewHMD.Translation.Y;
                        //cameraPosition += tViewMatrix.Backward * MyOpenVR.ViewHMD.Translation.X;
                        //cameraPosition += tViewMatrix.Right * MyOpenVR.ViewHMD.Translation.Z;

                        viewMatrixAt0 = viewMatrixAt0 * viewHMDat0;
                        viewMatrix = viewMatrix * viewHMDat0;

                        if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT)
                        {
                            viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0;
                            viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix;
                        }
                        else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT)
                        {
                            viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0;
                            viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix;
                        }
                    }
                }
                else
                {
                    if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.LEFT)
                    {
                        viewMatrixAt0 = GetMatrixEyeTranslation(true, viewMatrixAt0) * viewMatrixAt0;
                        viewMatrix = GetMatrixEyeTranslation(true, viewMatrix) * viewMatrix;
                    }
                    else if (!MyOpenVR.Debug2DImage && typeofEnv == MyStereoRegion.RIGHT)
                    {
                        viewMatrixAt0 = GetMatrixEyeTranslation(false, viewMatrixAt0) * viewMatrixAt0;
                        viewMatrix = GetMatrixEyeTranslation(false, viewMatrix) * viewMatrix;
                    }
                }
            }
 
            float aspectRatio = MyRender11.ResolutionF.X / MyRender11.ResolutionF.Y;
            if (typeofEnv != MyStereoRegion.FULLSCREEN)
                aspectRatio /= 2;
            Matrix projMatrix = Matrix.CreatePerspectiveFovRhInfiniteComplementary(message.FOV, aspectRatio, message.NearPlane);

            cameraPosition.AssertIsValid(); 
            
            envMatrices.ViewAt0 = viewMatrixAt0;
            envMatrices.InvViewAt0 = Matrix.Invert(viewMatrixAt0);
            envMatrices.ViewProjectionAt0 = viewMatrixAt0 * projMatrix;
            envMatrices.InvViewProjectionAt0 = Matrix.Invert(viewMatrixAt0 * projMatrix);
            envMatrices.CameraPosition = cameraPosition;
            envMatrices.View = viewMatrix;
            envMatrices.ViewD = viewMatrix;
            envMatrices.OriginalProjectionD = originalProjection;
            envMatrices.InvView = Matrix.Invert(viewMatrix);
            envMatrices.ViewProjection = viewMatrix * projMatrix;
            envMatrices.InvViewProjection = Matrix.Invert(viewMatrix * projMatrix);
            envMatrices.Projection = projMatrix;
            envMatrices.InvProjection = Matrix.Invert(projMatrix);
            envMatrices.ViewProjectionD = envMatrices.ViewD * (MatrixD)projMatrix;       
            envMatrices.NearClipping = message.NearPlane;
            envMatrices.FarClipping = message.FarPlane;
            envMatrices.LargeDistanceFarClipping = message.FarPlane*500.0f;
            envMatrices.FovY = message.FOV;

            MyUtils.Init(ref envMatrices.ViewFrustumD);
            envMatrices.ViewFrustumD.Matrix = envMatrices.ViewProjectionD;

            MyUtils.Init(ref envMatrices.ViewFrustumClippedD);
            envMatrices.ViewFrustumClippedD.Matrix = envMatrices.ViewD * envMatrices.OriginalProjectionD;
        }
Ejemplo n.º 2
0
 private static void SetupCameraMatrices(MyRenderMessageSetCameraViewMatrix message)
 {
     SetupCameraMatricesInternal(message, MyRender11.Environment.Matrices, MyStereoRegion.FULLSCREEN);
     if (MyStereoRender.Enable)
     {
         SetupCameraMatricesInternal(message, MyStereoRender.EnvMatricesLeftEye, MyStereoRegion.LEFT);
         SetupCameraMatricesInternal(message, MyStereoRender.EnvMatricesRightEye, MyStereoRegion.RIGHT);
     }
 }