public void CreateSIDestruction(Vector3D worldCenter)
        {
            HkdFractureImpactDetails details = HkdFractureImpactDetails.Create();

            details.SetBreakingBody(m_cubeGrid.Physics.RigidBody);
            details.SetContactPoint(m_cubeGrid.Physics.WorldToCluster(worldCenter));
            details.SetDestructionRadius(1.5f);
            details.SetBreakingImpulse(Sandbox.MyDestructionConstants.STRENGTH * 10);
            details.SetParticleVelocity(Vector3.Zero);
            details.SetParticlePosition(m_cubeGrid.Physics.WorldToCluster(worldCenter));
            details.SetParticleMass(10000);
            //details.ZeroColidingParticleVelocity();
            details.Flag = details.Flag | HkdFractureImpactDetails.Flags.FLAG_DONT_RECURSE;
            if (m_cubeGrid.GetPhysicsBody().HavokWorld.DestructionWorld != null)
            {
                MyPhysics.FractureImpactDetails destruction = new MyPhysics.FractureImpactDetails();
                destruction.Details        = details;
                destruction.World          = m_cubeGrid.GetPhysicsBody().HavokWorld;
                destruction.Entity         = m_cubeGrid;
                destruction.ContactInWorld = worldCenter;
                MyPhysics.EnqueueDestruction(destruction);
            }
        }
            private void Hammer()
            {
                var   IntersectionStart     = MySector.MainCamera.Position;
                var   IntersectionDirection = MySector.MainCamera.ForwardVector;
                LineD line = new LineD(IntersectionStart, IntersectionStart + IntersectionDirection * 200);

                var m_tmpHitList = new List <MyPhysics.HitInfo>();

                MyPhysics.CastRay(line.From, line.To, m_tmpHitList, MyPhysics.CollisionLayers.ObjectDetectionCollisionLayer);
                // Remove character hits.
                m_tmpHitList.RemoveAll(delegate(MyPhysics.HitInfo hit)
                {
                    return(hit.HkHitInfo.GetHitEntity() == MySession.Static.ControlledEntity.Entity);
                });

                if (m_tmpHitList.Count == 0)
                {
                    return;
                }

                MyEntity closestEntity = null;

                MyPhysics.HitInfo closestHit = default(MyPhysics.HitInfo);

                foreach (var hit in m_tmpHitList)
                {
                    if (hit.HkHitInfo.Body != null)
                    {
                        closestEntity = hit.HkHitInfo.GetHitEntity() as MyEntity;
                        closestHit    = hit;
                        break;
                    }
                }
                if (closestEntity == null)
                {
                    return;
                }
                HkdFractureImpactDetails details = HkdFractureImpactDetails.Create();

                details.SetBreakingBody(closestEntity.Physics.RigidBody);
                details.SetContactPoint(closestEntity.Physics.WorldToCluster(closestHit.Position));
                details.SetDestructionRadius(RADIUS);
                details.SetBreakingImpulse(Sandbox.MyDestructionConstants.STRENGTH * 10);
                if (HammerForce)
                {
                    details.SetParticleVelocity(-line.Direction * 20);
                }
                details.SetParticlePosition(closestEntity.Physics.WorldToCluster(closestHit.Position));
                details.SetParticleMass(1000000);
                //details.ZeroColidingParticleVelocity();
                details.Flag = details.Flag | HkdFractureImpactDetails.Flags.FLAG_DONT_RECURSE;
                if (closestEntity.GetPhysicsBody().HavokWorld.DestructionWorld != null)
                {
                    MyPhysics.FractureImpactDetails destruction = new MyPhysics.FractureImpactDetails();
                    destruction.Details = details;
                    destruction.World   = closestEntity.GetPhysicsBody().HavokWorld;
                    destruction.Entity  = closestEntity;
                    MyPhysics.EnqueueDestruction(destruction);
                    //closestGrid.GetPhysicsBody().HavokWorld.DestructionWorld.TriggerDestruction(ref details);
                }
                //details.RemoveReference();
            }