Ejemplo n.º 1
0
        public void DrawTexts()
        {
            if (m_texts.GetAllocatedCount() <= 0)
            {
                return;
            }

            for (int i = 0; i < m_texts.GetAllocatedCount(); i++)
            {
                MyHudText text = m_texts.GetAllocatedItem(i);

                var font = text.Font;
                text.Position /= MyGuiManager.GetHudSize();
                var normalizedCoord = ConvertHudToNormalizedGuiPosition(ref text.Position);

                Vector2 textSize = MyGuiManager.MeasureString(font, text.GetStringBuilder(), MyGuiSandbox.GetDefaultTextScaleWithLanguage());
                textSize.X *= 0.9f;
                textSize.Y *= 0.7f;
                MyGuiScreenHudBase.DrawFog(ref normalizedCoord, ref textSize);

                MyGuiManager.DrawString(font, text.GetStringBuilder(), normalizedCoord, text.Scale, colorMask: text.Color, drawAlign: MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER);
            }

            m_texts.ClearAllAllocated();
        }
Ejemplo n.º 2
0
        public void DrawTexts()
        {
            if (m_texts.GetAllocatedCount() <= 0)
            {
                return;
            }

            for (int i = 0; i < m_texts.GetAllocatedCount(); i++)
            {
                MyHudText text = m_texts.GetAllocatedItem(i);
                if (text.GetStringBuilder().Length == 0)
                {
                    continue;
                }

                var font = text.Font;
                text.Position /= MyGuiManager.GetHudSize();
                var normalizedCoord = ConvertHudToNormalizedGuiPosition(ref text.Position);

                Vector2 textSize = MyGuiManager.MeasureString(font, text.GetStringBuilder(), MyGuiSandbox.GetDefaultTextScaleWithLanguage());
                textSize *= text.Scale;
                MyGuiTextShadows.DrawShadow(ref normalizedCoord, ref textSize, null, text.Color.A / 255f, text.Alignement);
                MyGuiManager.DrawString(font, text.GetStringBuilder(), normalizedCoord, text.Scale, colorMask: text.Color, drawAlign: text.Alignement);
            }

            m_texts.ClearAllAllocated();
        }