public MyChineseEscapeMission()
        {
            ID = MyMissionID.CHINESE_ESCAPE; /* ID must be added to MyMissions.cs */
            Name = MyTextsWrapperEnum.CHINESE_ESCAPE;
            Description = MyTextsWrapperEnum.CHINESE_ESCAPE_Description; // "Defend Madelyn's mothership and escape with stolen cargo\n"
            DebugName = new StringBuilder("08d-Chinese escape");
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-1919599, 0, 5268734); // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point

            RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_REFINERY };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_SPEAK_WITH_MADELYN };
            RequiredActors = new MyActorEnum[] {MyActorEnum.MADELYN};

            m_objectives = new List<MyObjective>(); // Creating of list of submissions

            m_objective01_flyTowardsMadelyn = new MyObjective( // One member of that list
                (MyTextsWrapperEnum.CHINESE_ESCAPE_GET_CLOSER_Name),
                MyMissionID.CHINESE_ESCAPE_GET_CLOSER,
                (MyTextsWrapperEnum.CHINESE_ESCAPE_GET_CLOSER_Description),
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityID.O01DefendMadelyn),
                startDialogId: MyDialogueEnum.CHINESE_ESCAPE_0100_INTRODUCTION
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudMadelynsSapho };            
            m_objective01_flyTowardsMadelyn.OnMissionLoaded += O01FlyTowardsMadelynLoaded;
            m_objective01_flyTowardsMadelyn.OnMissionSuccess += O01FlyTowardsMadelynSuccess;

            m_objectives.Add(m_objective01_flyTowardsMadelyn);

                                    
            m_objective02_defendMadelyn = new MyObjectiveDestroy( 
                (MyTextsWrapperEnum.CHINESE_ESCAPE_DEFEND_SHIP_Name),
                MyMissionID.CHINESE_ESCAPE_DEFEND_SHIP,
                (MyTextsWrapperEnum.CHINESE_ESCAPE_DEFEND_SHIP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_GET_CLOSER },
                null,
                new List<uint> { (uint)EntityID.SpawnLastL, (uint)EntityID.SpawnLastR, (uint)EntityID.SpawnLastAsteroid},
                true,
                true
            ) { SaveOnSuccess = true };            
            m_objectives.Add(m_objective02_defendMadelyn);
            m_objective02_defendMadelyn.OnMissionLoaded += new MissionHandler(m_objective02_defendMadelyn_OnMissionLoaded);
            m_objective02_defendMadelyn.OnMissionCleanUp += new MissionHandler(m_objective02_defendMadelyn_OnMissionCleanUp);
                                    
            
            var objective03_lastDialogue = new MyObjectiveDialog(
                MyTextsWrapperEnum.CHINESE_ESCAPE_SPEAK_WITH_MADELYN_Name,
                MyMissionID.CHINESE_ESCAPE_SPEAK_WITH_MADELYN,
                MyTextsWrapperEnum.CHINESE_ESCAPE_SPEAK_WITH_MADELYN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_DEFEND_SHIP },
                dialogId: MyDialogueEnum.CHINESE_ESCAPE_1000_LAST_OF_THEM
                ) { SaveOnSuccess = false };
            m_objectives.Add(objective03_lastDialogue);
        }
Ejemplo n.º 2
0
        public MySlaverBase2Mission()
        {
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };


            ID = MyMissionID.SLAVER_BASE_2; /* ID must be added to MyMissions.cs */
            DebugName = new StringBuilder("09d-Slaver base Delta Earnings"); // Name of mission
            Name = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS;
            Description = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS_Description;
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(4169480, 0, -8216683); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.FORT_VALIANT_B }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[]
                {
                    MyMissionID.SLAVER_BASE_2_FREE_SLAVES,
                };
            m_objectives = new List<MyObjective>(); // Creating of list of submissions


            // ----------- START OF SUBMISSIONS DEFINITION --------------
            var introTalk = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_INTRO,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.SLAVERBASE2_0100_INTRO
                ) { SaveOnSuccess = false };
            m_objectives.Add(introTalk);


            var paralyzeDefense = new MyObjectiveDestroy(
                // MySubmissionDestroy means mission with objective to destroy something - here it is class member so you can call methods on it
                MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE,
                //Name of the submission
                MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE,
                // ID of the submission
                MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE_Description,
                // Description of the submission
                null,
                this,
                new MyMissionID[]
                    {
                        MyMissionID.SLAVER_BASE_2_INTRO
                    },
                // ID of submissions required to make this submission available - these declares the sequence of submissions
                new List<uint>
                    {
                        (uint) EntityID.turret_1,
                        (uint) EntityID.turret_2,
                        (uint) EntityID.turret_3,
                        (uint) EntityID.turret_4,
                        (uint) EntityID.turret_5,
                        (uint) EntityID.turret_6
                    },
                // ID of objects to be destroyed as a mission objective
                null,
                true,
                startDialogID: MyDialogueEnum.SLAVERBASE2_0200_DESTROY_TURRETS
                ) { SaveOnSuccess = true };
            m_objectives.Add(paralyzeDefense);

            paralyzeDefense.OnMissionLoaded += ParalyzeDefenseOnMissionLoaded;
            paralyzeDefense.OnMissionCleanUp += ParalyzeDefenseOnMissionUnloaded;


            var unlockprison1 = new MyUseObjective(
                MyTextsWrapperEnum.UNLOCK_PRISON_1,
                MyMissionID.UNLOCK_PRISON_1,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE },
                new MyMissionLocation(baseSector, (uint) EntityID.hub1),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                2000,
                startDialogId: MyDialogueEnum.SLAVERBASE2_0300_TURRETS_DESTROYED
                ) { SaveOnSuccess = false };
            unlockprison1.OnMissionSuccess += m_Unlockprison1_OnMissionSuccess;
            m_objectives.Add(unlockprison1);


            var unlockprison2 = new MyUseObjective(
                MyTextsWrapperEnum.UNLOCK_PRISON_2,
                MyMissionID.UNLOCK_PRISON_2,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.UNLOCK_PRISON_1 },
                new MyMissionLocation(baseSector, (uint) EntityID.hub2),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                2000,
                startDialogId: MyDialogueEnum.SLAVERBASE2_0400_FIRST_HUB_DESTROYED
                ) { SaveOnSuccess = false };
            m_objectives.Add(unlockprison2);


            var talkAboutGenerator = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR,
                null,
                this,
                new MyMissionID[] { MyMissionID.UNLOCK_PRISON_2 },
                MyDialogueEnum.SLAVERBASE2_0500_BOTH_HUBS_DESTROYED
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkAboutGenerator);


            var breakTheChains = new MyObjectiveDestroy(
                MyTextsWrapperEnum.SLAVER_BASE_2_BREAK_THE_CHAINS,
                MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR },
                new List<uint> { (uint) EntityID.generator_1 },
                null,
                true
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator };
            breakTheChains.OnMissionSuccess += BreakTheChains_OnMissionSuccess;
            breakTheChains.Components.Add(new MyDetectorDialogue((uint)EntityID.GeneratorDetectorDummy, MyDialogueEnum.SLAVERBASE2_0600_GENERATOR_REACHED));
            m_objectives.Add(breakTheChains);


            var talkAboutPrisoners = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS },
                MyDialogueEnum.SLAVERBASE2_0700_GENERATOR_DESTROYED
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkAboutPrisoners);


            var freeSlaves = new MyMultipleUseObjective(
                MyTextsWrapperEnum.SLAVER_BASE_2_FREE_SLAVES,
                MyMissionID.SLAVER_BASE_2_FREE_SLAVES,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS },
                MyTextsWrapperEnum.UnlockCell,
                MyTextsWrapperEnum.PrisonCell,
                MyTextsWrapperEnum.UnlockingInProgress,
                2000,
                new List<uint>
                    {
                        (uint) EntityID.slave_1,
                        (uint) EntityID.slave_2,
                        (uint) EntityID.slave_3,
                        (uint) EntityID.slave_4,
                        (uint) EntityID.slave_5
                    },
                MyUseObjectiveType.Activating
                )
                {
                    SaveOnSuccess = true,
                    SuccessDialogId = MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE
                };
            freeSlaves.OnObjectUsedSucces += OnFreeSlavesObjectiveSuccess;
            m_objectives.Add(freeSlaves);

            //var finalFreedom = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
            //    new StringBuilder("Return to Valiant."), // Name of the submission
            //    MyMissionID.SLAVER_BASE_2_FINAL_FREEDOM, // ID of the submission - must be added to MyMissions.cs
            //    new StringBuilder("Return to Valiant.\n"), // Description of the submission
            //    null,
            //    this,
            //    new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_3, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_4, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_5 }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
            //    new MyMissionLocation(baseSector, (uint)EntityID.FinalFreedom), // ID of dummy point of checkpoint
            //    startDialogId: MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE
            //  ) { SaveOnSuccess = false }; // False means do not save game in that checkpointa
            //m_objectives.Add(finalFreedom); // Adding this submission to the list of submissions of current mission
        }
        public MyRimeConvinceMission()
        {
            ID          = MyMissionID.RIME_CONVINCE;    /* ID must be added to MyMissions.cs */
            DebugName   = new StringBuilder("10-Rime"); // Name of mission
            Name        = MyTextsWrapperEnum.RIME_CONVINCE;
            Description = MyTextsWrapperEnum.RIME_CONVINCE_Description;
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-1922856, 0, -2867519);       // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);    // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.FORT_VALIANT_C }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RIME_CONVINCE_TALK_TO_FRANCIS };

            m_objectives   = new List <MyObjective>(); // Creating of list of submissions
            RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            var introduction = new MyObjectiveDialog(
                MyMissionID.RIME_CONVINCE_INTRODUCTION,
                null,
                this,
                new MyMissionID[] { },
                dialogId: MyDialogueEnum.RIME_0100_INTRODUCTION
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(introduction);

            m_01MeetReef = new MyMeetObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_GET_FRANCIS_REEF_Name),
                MyMissionID.RIME_CONVINCE_GET_FRANCIS_REEF,
                (MyTextsWrapperEnum.RIME_CONVINCE_GET_FRANCIS_REEF_Description),
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_INTRODUCTION },
                null,
                (uint)EntityID.FrancisReef,
                distanceToTalk: 300,
                slowdown: 0.25f,
                startDialogueId: MyDialogueEnum.RIME_0150_HEAD_TO_REEF,
                successDialogueId: MyDialogueEnum.RIME_0200_REEF_REACHED
                )
            {
                SaveOnSuccess = false, FollowMe = false
            };
            m_objectives.Add(m_01MeetReef);
            m_01MeetReef.OnMissionLoaded += M01MeetReefOnOnMissionLoaded;

            m_02TalkToReef = new MyObjectiveDialog(
                MyTextsWrapperEnum.Null,
                MyMissionID.RIME_CONVINCE_TALK_FRANCIS_REEF,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_GET_FRANCIS_REEF },
                dialogId: MyDialogueEnum.RIME_0300_TALK_TO_REEF
                )
            {
                SaveOnSuccess = true
            };
            m_objectives.Add(m_02TalkToReef);
            m_02TalkToReef.OnMissionLoaded  += M02TalkToReefOnOnMissionLoaded;
            m_02TalkToReef.OnMissionSuccess += M02TalkToReefOnOnMissionSuccess;

            m_05FlyToDuplex = new MyObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_GO_TO_DUPLEX_Name),
                MyMissionID.RIME_CONVINCE_GO_TO_DUPLEX,
                (MyTextsWrapperEnum.RIME_CONVINCE_GO_TO_DUPLEX_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_TALK_FRANCIS_REEF },
                new MyMissionLocation(baseSector, (uint)EntityID.FlyToDummy),
                //startDialogId: MyDialogueEnum.RIME_0400_ON_THE_WAY,
                successDialogId: MyDialogueEnum.RIME_0500_LISTEN_TO_SUSPICIOUS
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudDuplex
            };
            m_objectives.Add(m_05FlyToDuplex);

            MyObjectiveDialog clientsTalk = new MyObjectiveDialog(
                MyMissionID.RIME_CONVINCE_CLIENTS_TALK,
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_GO_TO_DUPLEX },
                dialogId: MyDialogueEnum.RIME_0600_CLIENTS_TALK);

            clientsTalk.OnMissionLoaded += delegate
            {
                MyScriptWrapper.ActivateSpawnPoint((uint)EntityID.SpawnpointClient1);
                MyScriptWrapper.ActivateSpawnPoint((uint)EntityID.SpawnpointClient2);
            };
            m_objectives.Add(clientsTalk);

            MyObjectiveDialog bouncerTalk = new MyObjectiveDialog(
                MyMissionID.RIME_CONVINCE_DUPLEX_BOUNCER,
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_CLIENTS_TALK },
                dialogId: MyDialogueEnum.RIME_0700_DUPLEX_BOUNCER);

            bouncerTalk.OnMissionLoaded += delegate
            {
                MyScriptWrapper.ActivateSpawnPoint((uint)EntityID.SpawnpointBouncer);
            };
            bouncerTalk.OnMissionSuccess += delegate
            {
                MySmallShipBot bouncer = MyScriptWrapper.TryGetEntity("Bouncer") as MySmallShipBot;
                if (bouncer != null)
                {
                    bouncer.LookTarget     = null;
                    m_barkeeper.LookTarget = null;
                    bouncer.SetWaypointPath("Client1");
                    bouncer.PatrolMode = MyPatrolMode.ONE_WAY;
                    bouncer.Patrol();
                }
            };
            m_objectives.Add(bouncerTalk);

            var returnBack = new MyObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_RETURN_TO_POSITION_Name),
                MyMissionID.RIME_CONVINCE_RETURN_TO_POSITION,
                (MyTextsWrapperEnum.RIME_CONVINCE_RETURN_TO_POSITION_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_DUPLEX_BOUNCER },
                new MyMissionLocation(baseSector, (uint)EntityID.FlyToDummy))
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing
            };

            returnBack.OnMissionSuccess += ReturnBackOnMissionSuccess;
            m_objectives.Add(returnBack);

            MyObjectiveDialog contactAppears = new MyObjectiveDialog(
                MyTextsWrapperEnum.RIME_CONVINCE_CONTACT_APPEARS_Name,
                MyMissionID.RIME_CONVINCE_CONTACT_APPEARS,
                MyTextsWrapperEnum.RIME_CONVINCE_CONTACT_APPEARS_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_RETURN_TO_POSITION },
                dialogId: MyDialogueEnum.RIME_0800_CONTACT_APPEARS);

            contactAppears.OnMissionSuccess += delegate
            {
                MySmallShipBot mitchel = (MySmallShipBot)MyScriptWrapper.GetEntity("Mitchel");
                mitchel.SetWaypointPath("Follow1");
                mitchel.PatrolMode = MyPatrolMode.ONE_WAY;
                mitchel.Patrol();
                m_07followContact.TargetId = mitchel.EntityId.Value.NumericValue;
            };
            m_objectives.Add(contactAppears);

            m_07followContact = new MyObjectiveFollowBot(
                (MyTextsWrapperEnum.RIME_CONVINCE_FOLLOW_CONTACT_Name),
                MyMissionID.RIME_CONVINCE_FOLLOW_CONTACT,
                (MyTextsWrapperEnum.RIME_CONVINCE_FOLLOW_CONTACT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_CONTACT_APPEARS },
                null,
                (uint)EntityID.FactoryFound,
                MyDialogueEnum.RIME_0900_FOLLOW_INSTRUCTION)
            {
                FarDialog     = MyDialogueEnum.RIME_2100_HE_IS_GONE,
                ShortDialog   = MyDialogueEnum.RIME_2200_HE_SPOTTED_US,
                SaveOnSuccess = true,
                HudName       = MyTextsWrapperEnum.HudFollow
            };
            m_objectives.Add(m_07followContact);

            var factoryFoundDialogue = new MyObjectiveDialog(
                (MyTextsWrapperEnum.RIME_CONVINCE_FACTORY_FOUND_DIALOGUE_Name),
                MyMissionID.RIME_CONVINCE_FACTORY_FOUND_DIALOGUE,
                (MyTextsWrapperEnum.RIME_CONVINCE_FACTORY_FOUND_DIALOGUE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_FOLLOW_CONTACT },
                dialogId: MyDialogueEnum.RIME_1000_FACTORY_FOUND
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(factoryFoundDialogue);

            var destroyFactoryBots = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.RIME_CONVINCE_DESTROY_FACTORY_BOTS_Name),
                MyMissionID.RIME_CONVINCE_DESTROY_FACTORY_BOTS,
                (MyTextsWrapperEnum.RIME_CONVINCE_DESTROY_FACTORY_BOTS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_FACTORY_FOUND_DIALOGUE },
                null,
                m_factorySpawns
                //startDialogID: MyDialogueEnum.RIME_1100_WE_GOT_YOUR_BACK
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing
            };

            destroyFactoryBots.OnMissionLoaded += DestroyFactoryBotsLoaded;
            m_objectives.Add(destroyFactoryBots);

            m_08CollectIllegalCargo = new MyMultipleUseObjective
                                          ((MyTextsWrapperEnum.RIME_CONVINCE_COLLECT_CARGO_Name),
                                          MyMissionID.RIME_CONVINCE_COLLECT_CARGO,
                                          (MyTextsWrapperEnum.RIME_CONVINCE_COLLECT_CARGO_Description),
                                          null,
                                          this,
                                          new MyMissionID[] { MyMissionID.RIME_CONVINCE_DESTROY_FACTORY_BOTS },
                                          MyTextsWrapperEnum.PressToCollectCargo,
                                          MyTextsWrapperEnum.IllegalCargo,
                                          MyTextsWrapperEnum.TakingInProgress,
                                          2000,
                                          m_boxes,
                                          MyUseObjectiveType.Taking
                                          )
            {
                RadiusOverride = 70f, SaveOnSuccess = true, StartDialogId = MyDialogueEnum.RIME_1100_GRAB_THE_ALCOHOL
            };
            m_objectives.Add(m_08CollectIllegalCargo);
            m_08CollectIllegalCargo.OnMissionLoaded    += M08CollectIllegalCargoOnOnMissionLoaded;
            m_08CollectIllegalCargo.OnObjectUsedSucces += M08CollectIllegalCargoOnOnObjectUsedSucces;
            m_08CollectIllegalCargo.OnMissionSuccess   += M08CollectIllegalCargoOnOnMissionSuccess;

            var cargoCollectedDialogue = new MyObjectiveDialog(
                (MyTextsWrapperEnum.RIME_CONVINCE_CARGO_COLLECTED_DIALOG_Name),
                MyMissionID.RIME_CONVINCE_CARGO_COLLECTED_DIALOG,
                (MyTextsWrapperEnum.RIME_CONVINCE_CARGO_COLLECTED_DIALOG_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_COLLECT_CARGO },
                dialogId: MyDialogueEnum.RIME_1200_GET_TO_THE_VESSEL
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(cargoCollectedDialogue);

            var flyToVessel = new MyObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_FLY_TO_VESSEL_Name),
                MyMissionID.RIME_CONVINCE_FLY_TO_VESSEL,
                (MyTextsWrapperEnum.RIME_CONVINCE_FLY_TO_VESSEL_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_CARGO_COLLECTED_DIALOG },
                new MyMissionLocation(baseSector, (uint)EntityID.FlyToVessel),
                startDialogId: MyDialogueEnum.RIME_1300_ON_THE_WAY_TO_VESSEL
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudRaynoldsVessel
            };

            m_objectives.Add(flyToVessel);
            flyToVessel.OnMissionLoaded += FlyToVesselLoaded;

            m_waitForTheMoment = new MyObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_WAIT_FOR_THE_MOMENT_Name),
                MyMissionID.RIME_CONVINCE_WAIT_FOR_THE_MOMENT,
                (MyTextsWrapperEnum.RIME_CONVINCE_WAIT_FOR_THE_MOMENT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_FLY_TO_VESSEL },
                null,
                startDialogId: MyDialogueEnum.RIME_1500_WAIT_FOR_THE_SIGNAL,
                successDialogId: MyDialogueEnum.RIME_1600_THIS_IS_OUR_CHANCE)
            {
                SaveOnSuccess = true
            };
            m_objectives.Add(m_waitForTheMoment);
            m_waitForTheMoment.OnMissionLoaded  += WaitForTheMomentLoaded;
            m_waitForTheMoment.OnMissionUpdate  += WaitForTheMomentUpdate;
            m_waitForTheMoment.OnMissionCleanUp += new MissionHandler(m_waitForTheMoment_OnMissionCleanUp);

            m_09plantcargo = new MyMultipleUseObjective
                                 ((MyTextsWrapperEnum.RIME_CONVINCE_PLANT_CARGO_Name),
                                 MyMissionID.RIME_CONVINCE_PLANT_CARGO,
                                 (MyTextsWrapperEnum.RIME_CONVINCE_PLANT_CARGO_Description),
                                 null,
                                 this,
                                 new MyMissionID[] { MyMissionID.RIME_CONVINCE_WAIT_FOR_THE_MOMENT },
                                 MyTextsWrapperEnum.HoldToPlantCargo,
                                 MyTextsWrapperEnum.IllegalCargo,
                                 MyTextsWrapperEnum.PlantingInProgress,
                                 2000,
                                 m_plantBoxes,
                                 MyUseObjectiveType.Taking,
                                 startDialogId: MyDialogueEnum.RIME_1650_PLACE
                                 )
            {
                RadiusOverride = 60f, SaveOnSuccess = true
            };
            m_objectives.Add(m_09plantcargo);
            m_09plantcargo.OnMissionLoaded    += M09PlantcargoOnOnMissionLoaded;
            m_09plantcargo.OnMissionSuccess   += M09PlantcargoOnOnMissionSuccess;
            m_09plantcargo.OnObjectUsedSucces += M09PlantcargoOnOnObjectUsedSucces;

            var getOutOfTheVessel = new MyObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_GET_OUT_OF_THE_VESSEL_Name),
                MyMissionID.RIME_CONVINCE_GET_OUT_OF_THE_VESSEL,
                (MyTextsWrapperEnum.RIME_CONVINCE_GET_OUT_OF_THE_VESSEL_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_PLANT_CARGO },
                new MyMissionLocation(baseSector, (uint)EntityID.FlyToVessel)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing
            };

            m_objectives.Add(getOutOfTheVessel);
            getOutOfTheVessel.OnMissionLoaded  += GetOutOfTheVesselLoaded;
            getOutOfTheVessel.OnMissionSuccess += GetOutOfTheVesselSuccess;

            /*
             * var cargoPlantedObjectiveDialogue = new MyObjectiveDialog(
             * new StringBuilder("Listen to the conversation"),
             * MyMissionID.RIME_CONVINCE_CARGO_PLANTED_OBJECTIVE_DIALOGUE,
             * new StringBuilder(""),
             * null,
             * this,
             * new MyMissionID[] { MyMissionID.RIME_CONVINCE_GET_OUT_OF_THE_VESSEL },
             * dialogId: MyDialogueEnum.RIME_1800_CARGO_PLANTED
             * ) { SaveOnSuccess = true };
             * m_objectives.Add(cargoPlantedObjectiveDialogue);
             */
            m_10MeetReef = new MyMeetObjective(
                (MyTextsWrapperEnum.RIME_CONVINCE_GO_BACK_TO_FRANCIS_Name),
                MyMissionID.RIME_CONVINCE_GO_BACK_TO_FRANCIS,
                (MyTextsWrapperEnum.RIME_CONVINCE_GO_BACK_TO_FRANCIS_Description),
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_GET_OUT_OF_THE_VESSEL },
                null,
                (uint)EntityID.FrancisReef,
                100,
                0.25f,
                null,
                startDialogueId: MyDialogueEnum.RIME_1800_CARGO_PLANTED
                )
            {
                SaveOnSuccess = false, FollowMe = false
            };
            m_objectives.Add(m_10MeetReef);
            //m_01MeetReef.OnMissionLoaded += M01MeetReefOnOnMissionLoaded;

            m_11TalkToReef = new MyObjectiveDialog(
                MyMissionID.RIME_CONVINCE_TALK_TO_FRANCIS,
                null,
                this,
                new MyMissionID[] { MyMissionID.RIME_CONVINCE_GO_BACK_TO_FRANCIS },
                dialogId: MyDialogueEnum.RIME_2000_REEF_TALK
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_11TalkToReef);
            m_11TalkToReef.OnMissionLoaded  += M11TalkToReefOnOnMissionLoaded;
            m_11TalkToReef.OnMissionSuccess += M11TalkToReefOnOnMissionSuccess;
        }
        public MyJunkyardEACAmbushMission()
        {
            ID             = MyMissionID.JUNKYARD_EAC_AMBUSH;    /* ID must be added to MyMissions.cs */
            DebugName      = new StringBuilder("13-EAC ambush"); // Name of mission
            Name           = MyTextsWrapperEnum.JUNKYARD_EAC_AMBUSH;
            Description    = MyTextsWrapperEnum.JUNKYARD_EAC_AMBUSH_Description;
            Flags          = MyMissionFlags.Story;
            RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN };
            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538, 0, -172727);          // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.PlayerStart);       // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN };

            Components.Add(new MySpawnpointLimiter(m_spawns, 7));

            #region Objectives
            m_objectives = new List <MyObjective>(); // Creating of list of submissions
            var flyToManjeet = new MyMeetObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_FLY_TO_MANJEET,
                MyMissionID.JUNKYARD_EAC_AMBUSH_FLY_MANJEET,
                MyTextsWrapperEnum.EAC_AMBUSH_FLY_TO_MANJEET_DESC,
                this,
                new MyMissionID[] { },
                null,
                (uint)EntityID.FlyToManjeet,
                100,
                0.25f,
                null,
                MyDialogueEnum.EAC_AMBUSH_0100_INTRO
                )
            {
                SaveOnSuccess = false, FollowMe = false
            };
            flyToManjeet.OnMissionLoaded += FlyToManjeet_Loaded;
            m_objectives.Add(flyToManjeet);

            var speakToManjeet = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_EAC_AMBUSH_TALK_RANIJT,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_FLY_MANJEET },
                MyDialogueEnum.EAC_AMBUSH_0200_MANJEET
                )
            {
                SaveOnSuccess = false
            };
            speakToManjeet.OnMissionLoaded += SpeakToManjeet_Loaded;
            m_objectives.Add(speakToManjeet);

            m_backToMadelyn = new MyObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_GO_BACK_TO_MADELYN,
                MyMissionID.JUNKYARD_EAC_AMBUSH_GO_BACK_TO_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_GO_BACK_TO_MADELYN_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_TALK_RANIJT },
                new MyMissionLocation(baseSector, (uint)EntityID.GoBackToMadelyn),
                startDialogId: MyDialogueEnum.EAC_AMBUSH_0300_GUYS_HURRY_UP
                )
            {
                HudName = MyTextsWrapperEnum.Nothing
            };
            m_backToMadelyn.OnMissionLoaded += BackToMadelyn_Loaded;
            m_objectives.Add(m_backToMadelyn);

            m_speakWithPolice = new MyObjective(
                MyTextsWrapperEnum.Null,
                MyMissionID.JUNKYARD_EAC_AMBUSH_SPEAK_POLICE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_GO_BACK_TO_MADELYN },
                null
                );
            m_speakWithPolice.OnMissionLoaded += SpeakWithPolice_Loaded;
            m_objectives.Add(m_speakWithPolice);

            m_defendMadelyn = new MyObjectiveDialog(
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN1,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN_1,
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN1_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_SPEAK_POLICE },
                MyDialogueEnum.EAC_AMBUSH_0500_ONE_LITTLE_ISSUE
                )
            {
                SaveOnSuccess = true
            };
            m_defendMadelyn.OnMissionLoaded += DefendMadelyn_Loaded;
            m_objectives.Add(m_defendMadelyn);

            var destroyGenerator = new MyObjectiveDestroy(
                MyTextsWrapperEnum.EAC_AMBUSH_DESTROY_GENERATOR,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DESTROY_GENERATOR,
                MyTextsWrapperEnum.EAC_AMBUSH_DESTROY_GENERATOR_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN_1 },
                new List <uint> {
                (uint)EntityID.DestroyGenerator
            }
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_AMBUSH_0700_SPLIT_TO_DESTROY_GENERATORS, HudName = MyTextsWrapperEnum.HudDisruptor
            };
            destroyGenerator.OnMissionLoaded  += DestroyGenerator_Loaded;
            destroyGenerator.OnMissionSuccess += DestroyGenerator_Success;
            m_objectives.Add(destroyGenerator);

            var returnToMadelyn = new MyTimedReachLocationObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_RETURN_TO_MADELYN,
                MyMissionID.JUNKYARD_EAC_AMBUSH_RETUR_TO_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_RETURN_TO_MADELYN_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DESTROY_GENERATOR },
                new TimeSpan(0, 0, 45),
                new MyMissionLocation(baseSector, (uint)EntityID.ReturnToMadelyn)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_AMBUSH_1000, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };
            returnToMadelyn.OnMissionLoaded += ReturnToMadelyn_Loaded;
            m_objectives.Add(returnToMadelyn);

            m_defendMadelyn2 = new MyObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN2,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN2_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_RETUR_TO_MADELYN },
                null
                )
            {
                StartDialogId = MyDialogueEnum.EAC_AMBUSH_1200_1300
            };
            m_defendMadelyn2.OnMissionLoaded += DefendMadelyn2_Loaded;
            m_defendMadelyn2.OnMissionUpdate += DefendMadelyn2_Update;
            m_objectives.Add(m_defendMadelyn2);

            #endregion
        }
Ejemplo n.º 5
0
        public MyRiftMission()
        {
            m_subShakeAction     = new MyTimerActionDelegate(SubShake);
            m_farExplosionAction = new MyTimerActionDelegate(FarExplosion);

            ID              = MyMissionID.RIFT; /* ID must be added to MyMissions.cs */
            DebugName       = new StringBuilder("14-Rift");
            Name            = Localization.MyTextsWrapperEnum.RIFT;
            Description     = Localization.MyTextsWrapperEnum.RIFT_Description;
            Flags           = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission21_Rift;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-56700, 0, 4276);

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions           = new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RIFT_GOTO_30 };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>();

            MySpawnpointSmartWaves spawnPointSmartWaves = new MySpawnpointSmartWaves(null, null, 2);

            var intro = new MyObjectiveDialog(
                MyMissionID.RIFT_INTRO,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.RIFT_0050_INTRO
                )
            {
                SaveOnSuccess = true,
            };

            m_objectives.Add(intro);


            //Cannot see dialogues over inv.screen

            /*
             * var getSupplies = new MyObjectiveEnterInventroy(
             *  new StringBuilder("Get supplies for the journey to the Rift"),
             *  MyMissionID.RIFT_GOTO_GETSUPPLIES1,
             *  new StringBuilder("Buy whatever useful."),
             *  null,
             *  this,
             *  new MyMissionID[] { MyMissionID.RIFT_INTRO },
             *  new List<uint>() {  (uint)EntityID.Objective_Vendor }
             * )
             * {
             *  SaveOnSuccess = true,
             * };*/
            var getSupplies = new MyObjective(
                (MyTextsWrapperEnum.RIFT_GOTO_GETSUPPLIES1_Name),
                MyMissionID.RIFT_GOTO_GETSUPPLIES1,
                (MyTextsWrapperEnum.RIFT_GOTO_GETSUPPLIES1_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIFT_INTRO },
                new MyMissionLocation(baseSector, (uint)EntityID.Objective_Vendor),
                radiusOverride: 30
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSupplies
            };

            getSupplies.OnMissionSuccess += GetSuppliesSubmissionSuccess;
            getSupplies.OnMissionLoaded  += GetSuppliesSubmissionLoaded;
            m_objectives.Add(getSupplies);

            var reachTheRiftSubmission = new MyObjective(
                (MyTextsWrapperEnum.RIFT_GOTO_10_Name),
                MyMissionID.RIFT_GOTO_10,
                (MyTextsWrapperEnum.RIFT_GOTO_10_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIFT_GOTO_GETSUPPLIES1 },
                new MyMissionLocation(baseSector, (uint)EntityID.Objective_RiftEntraceLocation)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudRift
            };

            reachTheRiftSubmission.OnMissionLoaded  += ReachTheRiftSubmissionLoaded;
            reachTheRiftSubmission.OnMissionSuccess += ReachTheRiftSubmissionSuccess;
            m_objectives.Add(reachTheRiftSubmission);

            var getOreSubmission = new MyHarvestOreSubmission(
                (MyTextsWrapperEnum.RIFT_URANITE_Name),
                MyMissionID.RIFT_URANITE,
                (MyTextsWrapperEnum.RIFT_URANITE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIFT_GOTO_10 },
                new MyMissionLocation(baseSector, (uint)EntityID.Objective_Uranite),
                MyMwcObjectBuilder_Ore_TypesEnum.URANITE,
                URANITE_TO_OBTAIN,
                successDialogId: MyDialogueEnum.RIFT_1000_MINING_DONE
                )
            {
                SaveOnSuccess = true
            };

            getOreSubmission.Components.Add(spawnPointSmartWaves);
            getOreSubmission.OnMissionLoaded  += GetOreSubmissionLoaded;
            getOreSubmission.OnMissionSuccess += GetOreSubmissionSuccess;
            m_objectives.Add(getOreSubmission);

            var returnToMothershipSubmission = new MyObjective(
                (MyTextsWrapperEnum.RIFT_GOTO_30_Name),
                MyMissionID.RIFT_GOTO_30,
                (MyTextsWrapperEnum.RIFT_GOTO_30_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RIFT_URANITE },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };

            returnToMothershipSubmission.OnMissionLoaded  += ReturnSubmissionLoaded;
            returnToMothershipSubmission.OnMissionSuccess += ReturnSubmissionSuccess;
            m_objectives.Add(returnToMothershipSubmission);

            //m_subShakeAction = SubShake;
            //m_farExplosionAction = FarExplosion;
        }
        public MyRussianWarehouseMission()
        {
            MyMwcVector3Int baseSector = new MyMwcVector3Int(-7420630, 0, 388170);

            ID = MyMissionID.RUSSIAN_WAREHOUSE;
            DebugName = new StringBuilder("05-Russian warehouse");
            Name = MyTextsWrapperEnum.RUSSIAN_WAREHOUSE;
            Description = MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_Description;
            Flags = MyMissionFlags.Story;
            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions = new MyMissionID[] { MyMissionID.PIRATE_BASE };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_MEETINGPOINT };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN };

            m_objectives = new List<MyObjective>();
            m_sneakInsideMainBaseSubmission = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE_Description),
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityID.SneakInsideSubmissionLocation),
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0100
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance };
            m_sneakInsideMainBaseSubmission.OnMissionLoaded += SneakInsideMainBaseSubmission_OnMissionLoaded;
            m_objectives.Add(m_sneakInsideMainBaseSubmission);
            
            var TurnOffSecurityCams = new MyObjectiveDisablePrefabs(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFCAMS_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFCAMS,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFCAMS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE },
                new List<uint>() { (uint)EntityID.TurnOffCamera0, (uint)EntityID.TurnOffCamera1, (uint)EntityID.TurnOffCamera2 },
                new List<uint>() { (uint)EntityID.TurnOffHUB },
                markObjectsToDisable: false,
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0200
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub };
            m_objectives.Add(TurnOffSecurityCams);
            TurnOffSecurityCams.OnMissionLoaded += TurnOffSecurityCams_OnMissionLoaded;

            var ControlTurret = new MyObjectiveDisablePrefabs(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CTRLTURRET_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_CTRLTURRET,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CTRLTURRET_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFCAMS },
                new List<uint>() { (uint)EntityID.SecurityTower1, (uint)EntityID.SecurityTower2, (uint)EntityID.SecurityTower3, (uint)EntityID.SecurityTower4, (uint)EntityID.SecurityTower5 },
                new List<uint>() { (uint)EntityID.SecurityTowersHUB },
                markObjectsToDisable: false
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub };
            ControlTurret.OnMissionLoaded += ControlTurretOnLoaded;
            ControlTurret.OnMissionSuccess += ControlTurretOnSuccess;
            m_objectives.Add(ControlTurret);

            var OpenDoor = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_OPEN_DOORS_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_OPEN_DOORS,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_OPEN_DOORS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_CTRLTURRET },
                null,
                new List<uint> { (uint)EntityID.OpenDoorHUB},
                new List<uint> { (uint)EntityID.GetOutsideDoors },
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0300
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub };
            m_objectives.Add(OpenDoor);

            var GetOutsideMainBase = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTMAINBASE_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_GETOUTMAINBASE,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTMAINBASE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_OPEN_DOORS },
                new MyMissionLocation(baseSector, (uint)EntityID.GetOutsideSubmissionLocation),
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0400
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };
            GetOutsideMainBase.OnMissionLoaded += new MissionHandler(GetOutsideMainBase_OnMissionLoaded);
            m_objectives.Add(GetOutsideMainBase);

            var BreakThruOldEntrance = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_GETOUTMAINBASE },
                new MyMissionLocation(baseSector, (uint)EntityID.BreakThroughSubmissionLocation),
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_1100
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };
            BreakThruOldEntrance.OnMissionLoaded += BreakThruOldEntrance_OnMissionLoaded;
            BreakThruOldEntrance.OnMissionUpdate += UpdateRussianMothershipMovement;
            m_objectives.Add(BreakThruOldEntrance);

            var LocateWarehouse = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE },
                new MyMissionLocation(baseSector, (uint)EntityID.LocateWarehouseSubmissionLocation),
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0500
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };
            LocateWarehouse.OnMissionUpdate += UpdateRussianMothershipMovement;
            LocateWarehouse.OnMissionLoaded += LocateWarehouse_OnMissionLoaded;
            LocateWarehouse.OnMissionCleanUp += LocateWarehouse_OnMissionUnload;
            m_objectives.Add(LocateWarehouse);

            var FindTransmitter = new MyUseObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_FINDTRANSMITTER_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_FINDTRANSMITTER,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_FINDTRANSMITTER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.TransmitterCargoBox),
                Localization.MyTextsWrapperEnum.PressToTakeCargo,
                Localization.MyTextsWrapperEnum.TakeAll,
                Localization.MyTextsWrapperEnum.TakeAll,
                1000,
                radiusOverride: 50,
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0700
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter };
            FindTransmitter.OnMissionUpdate += UpdateRussianMothershipMovement;
            FindTransmitter.OnMissionLoaded += new MissionHandler(FindTransmitter_OnMissionLoaded);
            FindTransmitter.OnMissionSuccess += new MissionHandler(FindTransmitter_OnMissionSuccess);
            m_objectives.Add(FindTransmitter);

            var downDataDlgSubmission = new MyObjectiveDialog(
                    MyMissionID.RUSSIAN_WAREHOUSE_DOWNDATADIALOGUE,
                    null,
                    this,
                    new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_FINDTRANSMITTER },
                    MyDialogueEnum.RUSSIAN_WAREHOUSE_0800
                );
            downDataDlgSubmission.OnMissionUpdate += UpdateRussianMothershipMovement;
            m_objectives.Add(downDataDlgSubmission);

            var DownData = new MyUseObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_DOWNDATADIALOGUE },
                new MyMissionLocation(baseSector, (uint)EntityID.DownloadDataDummy),
                Localization.MyTextsWrapperEnum.PressToDownloadData,
                Localization.MyTextsWrapperEnum.Console,
                Localization.MyTextsWrapperEnum.DownloadingData,
                3000) { SaveOnSuccess = true };
            DownData.OnMissionUpdate += UpdateRussianMothershipMovement;
            DownData.OnMissionLoaded += DownDataOnLoaded;
            m_objectives.Add(DownData);

            var TurnOffMainDefense1 = new MyObjectiveDisablePrefabs(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA },
                new List<uint>() { (uint)EntityID.CargoTurret0, (uint)EntityID.CargoTurret1, (uint)EntityID.CargoTurret2, (uint)EntityID.CargoTurret3, (uint)EntityID.CargoTurret4 },
                new List<uint>() { (uint)EntityID.CargoTurretHUB0 },
                markObjectsToDisable: false,
                startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0900
            ) { HudName = MyTextsWrapperEnum.HudHubA };
            TurnOffMainDefense1.OnMissionUpdate += UpdateRussianMothershipMovement;
            m_objectives.Add(TurnOffMainDefense1);

            var TurnOffMainDefense2 = new MyObjectiveDisablePrefabs(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1 },
                new List<uint>() { (uint)EntityID.CargoTurret5, (uint)EntityID.CargoTurret6, (uint)EntityID.CargoTurret7, (uint)EntityID.CargoTurret8, (uint)EntityID.CargoTurret9 },
                new List<uint>() { (uint)EntityID.CargoTurretHUB1 },
                markObjectsToDisable: false
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHubB };
            TurnOffMainDefense2.OnMissionUpdate += UpdateRussianMothershipMovement;
            m_objectives.Add(TurnOffMainDefense2);

            var GetOutsideWarehouse = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1, MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2 },
                new MyMissionLocation(baseSector, (uint)EntityID.GetOutsideThruCargoSubmissionLocation)
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };
            GetOutsideWarehouse.OnMissionUpdate += UpdateRussianMothershipMovement;
            GetOutsideWarehouse.OnMissionLoaded += GetOutsideWarehouseOnLoad;
            GetOutsideWarehouse.OnMissionCleanUp += GetOutsideWarehouseOnCleanUp;
            m_objectives.Add(GetOutsideWarehouse);

            var CrushRemainingShips = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE },
                new List<uint> { },
                new List<uint> { (uint)EntityID.CrushRussiansSpawnpoint },
                false
            ) { SaveOnSuccess = true };
            CrushRemainingShips.OnMissionUpdate += UpdateRussianMothershipMovement;
            CrushRemainingShips.OnMissionLoaded += CrushRemainingShipsOnLoad;
            m_objectives.Add(CrushRemainingShips);

            m_returnToMeetingPointSubmission = new MyObjective(
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_MEETINGPOINT_Name),
                MyMissionID.RUSSIAN_WAREHOUSE_MEETINGPOINT,
                (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_MEETINGPOINT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                successDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_1000,
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho };
            m_returnToMeetingPointSubmission.OnMissionUpdate += UpdateRussianMothershipMovement;
            m_returnToMeetingPointSubmission.OnMissionUpdate += new MissionHandler(ReturnToMeetingPointSubmissionOnUpdate);
            m_objectives.Add(m_returnToMeetingPointSubmission);

            Components.Add(new MySpawnpointWaves((uint)EntityID.RaidDetector, 0, (uint)EntityID.RaidSpawnpoint));
        }
        public MyRussianTransmitterMission()
        {
            ID = MyMissionID.RUSSIAN_TRANSMITTER; /* ID must be added to MyMissions.cs */
            DebugName = new StringBuilder("17-RUF transmitter");
            Name = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER;
            Description = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_Description;
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-4988032, 0, -865747); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            #region Objectives

            m_objectives = new List<MyObjective>(); // Creating of list of submissions
            
            var introDialogue = new MyObjectiveDialog(
                MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.RUSSIAN_TRANSMITTER_0100_INTRO);
            m_objectives.Add(introDialogue);

            // START OF REACH OBJECTIVE SUBMISSION DEFINITION
            var reachSideEntrance = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // Name of the submission
                MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // ID of the submission - must be added to MyMissions.cs
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE_Description, // Description of the submission
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                new MyMissionLocation(baseSector, (uint)EntityID.OutpostSideEntrance) // ID of dummy point of checkpoint
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEntrance }; // False means do not save game in that checkpoint
            m_objectives.Add(reachSideEntrance); // Adding this submission to the list of submissions of current mission
            // END OF REACH OBJECTIVE SUBMISSION DEFINITION


            var enterTheBase = new MyObjective(
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE,
                  MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE,
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE_Description,
                  null,
                  this,
                  new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE },
                  new MyMissionLocation(baseSector, (uint)EntityID.EnterTheBase)
              ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance };
            enterTheBase.OnMissionLoaded += new MissionHandler(enterTheBase_OnMissionLoaded);
            enterTheBase.OnMissionSuccess += new MissionHandler(enterTheBase_OnMissionSuccess);
            m_objectives.Add(enterTheBase);


            var findFrequency = new MyUseObjective(
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY,
                  MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY,
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY_Description,
                  null,
                  this,
                  new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE },
                  new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1),
                  MyTextsWrapperEnum.PressToDownloadData,
                  MyTextsWrapperEnum.SecurityControlHUB,
                  MyTextsWrapperEnum.DownloadingData,
                  10000,
                  MyUseObjectiveType.Hacking
              ) { SaveOnSuccess = false };
            findFrequency.OnMissionLoaded += new MissionHandler(findFrequency_OnMissionLoaded);
            findFrequency.OnMissionSuccess += FindFrequency_Success;
            m_objectives.Add(findFrequency);

            m_strangerContact = new MyObjectiveDialog(
                MyTextsWrapperEnum.Null,
                MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY },
                MyDialogueEnum.RUSSIAN_TRANSMITTER_0500_0600_HACKPROBLEM_STRANGERCALLS
            );
            m_objectives.Add(m_strangerContact);

            var meetStranger = new MyObjective(
                 MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER,
                 MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER,
                 MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER_Description,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT },
                 new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia),
                 radiusOverride: 90f
             ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStranger };
            meetStranger.OnMissionLoaded += MeetStranger_Loaded;
            meetStranger.OnMissionSuccess += MeetStranger_Success;
            m_objectives.Add(meetStranger);



            var reachWarehouse = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE,
               MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE,
               MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE_Description,
               null,
               this,
               new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER },
               new MyMissionLocation(baseSector, (uint)EntityID.ReachWarehouse)
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudWarehouse };
            reachWarehouse.OnMissionLoaded += new MissionHandler(ReachWarehouse_Loaded);
            m_objectives.Add(reachWarehouse);


            var stealMilitarySupply = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY,
                MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.StealMilitarySupply),
                MyTextsWrapperEnum.PressToTakeCargo,
                MyTextsWrapperEnum.CargoBox,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating
            ) { SaveOnSuccess = false };
            stealMilitarySupply.OnMissionSuccess += new MissionHandler(StealMilitarySupply_Success);
            m_objectives.Add(stealMilitarySupply);


            m_tradeWithVolodia = new MyObjective(
               MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA,
               MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA,
               MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA_Description,
               null,
               this,
               new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY },
               new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia),
               radiusOverride: 90
            ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1000_VOLODIA_FOUND, HudName = MyTextsWrapperEnum.Volodia };
            m_tradeWithVolodia.OnMissionSuccess += TradeWithVolodia_Success;
            m_objectives.Add(m_tradeWithVolodia);


            m_fightRussianCommando = new MyObjectiveDestroy(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO,
               MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO,
               MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO_Description,
               null,
               this,
               new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA },
               //new List<uint> { (uint)EntityID.MothershipEntity },
               new List<uint> { },
               new List<uint> { (uint)EntityID.CommandoSpawnPoint },
               false
            ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1400_RETREAT, HudName = MyTextsWrapperEnum.Nothing };
            m_fightRussianCommando.OnMissionLoaded += RussianCommandoLoaded;
            m_fightRussianCommando.OnMissionSuccess += new MissionHandler(FightRussianCommando_Success);
            m_objectives.Add(m_fightRussianCommando);


            var backToTransmitter = new MyObjective(
                    MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER,
                   MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER,
                   MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER_Description,
                   null,
                   this,
                   new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO }, // prerekvizita - OPRAVIT na survive!!!
                   new MyMissionLocation(baseSector, (uint)EntityID.BackToTransmitter)
               ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter };
            backToTransmitter.OnMissionLoaded += new MissionHandler(BackToTransmitter_Loaded);
            m_objectives.Add(backToTransmitter);


            var decryptFrequency = new MyUseObjective(
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY,
                  MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY,
                  MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY_Description,
                  null,
                  this,
                  new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER },
                  new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1),
                  MyTextsWrapperEnum.PressToHack,
                  MyTextsWrapperEnum.SecurityControlHUB,
                  MyTextsWrapperEnum.HackingProgress,
                  5000,
                  MyUseObjectiveType.Hacking
              ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1600_ITSWORKING };
            m_objectives.Add(decryptFrequency);


            var uploadData = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA,
                 MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA,
                 MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA_Description,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY },
                 new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_3),
                 MyTextsWrapperEnum.PressToHack,
                 MyTextsWrapperEnum.SecurityControlHUB,
                 MyTextsWrapperEnum.HackingProgress,
                 5000
             ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1700_UPLOADINGSIGNAL };
            m_objectives.Add(uploadData);


            var findMainRoomEntrance = new MyObjective(
                 MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE,
                 MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE,
                 MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE_Description,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA },
                 new MyMissionLocation(baseSector, (uint)EntityID.FindMainRoomEntrance)
             ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance };
            findMainRoomEntrance.OnMissionLoaded += new MissionHandler(findMainRoomEntrance_Loaded);
            m_objectives.Add(findMainRoomEntrance);


            var placeDeviceOnTransmitter = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER,
                MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE },
                new MyMissionLocation(baseSector, (uint)EntityID.PlaceDeviceOnTransmitter),
                MyTextsWrapperEnum.PressToPlaceDevice,
                MyTextsWrapperEnum.Transmitter,
                MyTextsWrapperEnum.PlacementInProgress,
                10000,
                MyUseObjectiveType.Building
              ) { SaveOnSuccess = false };
            placeDeviceOnTransmitter.OnMissionSuccess += new MissionHandler(PlaceDeviceOnTransmitter_Success);
            m_objectives.Add(placeDeviceOnTransmitter);


            var openDoors = new MyObjectiveEnablePrefabs(
              MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS,
              MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS,
              MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS_Description,
              null,
              this,
              new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER },
              null,
              new List<uint> { (uint)EntityID.Hub3 },
              new List<uint> { (uint)EntityID.Door1, (uint)EntityID.Door2, (uint)EntityID.Door3, (uint)EntityID.Door4, }
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            openDoors.OnMissionSuccess += new MissionHandler(OpenDoors_Success);
            m_objectives.Add(openDoors);


            var backToMadelyn = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN,
                MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho };
            backToMadelyn.OnMissionSuccess += new MissionHandler(BackToMadelyn_Success);
            m_objectives.Add(backToMadelyn);

            #endregion

        }
Ejemplo n.º 8
0
        public MyLastHopeMission()
        {
            ID = MyMissionID.LAST_HOPE;
            Name = MyTextsWrapperEnum.LAST_HOPE;
            Description = MyTextsWrapperEnum.LAST_HOPE_Description;
            DebugName = new StringBuilder("07-Last Hope");
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-190694, 0, -18204363);
            Location = new MyMissionLocation(baseSector, (uint)EntityId.ReachColonyDummy);

            RequiredMissions = new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.LAST_HOPE_LEAVE_UNDERGROUND };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN };

            #region Objectives

            m_objectives = new List<MyObjective>();

            var reachColony = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_COLONY,
                MyMissionID.LAST_HOPE_REACH_COLONY,
                MyTextsWrapperEnum.LAST_HOPE_REACH_COLONY_DESCRIPTION,
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityId.ReachColonyDummy),
                startDialogId: MyDialogueEnum.LAST_HOPE_0100
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudLastHope };
            reachColony.Components.Add(new MySpawnpointWaves((uint)EntityId.ReachColonyDialogDetector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.ReachColonySpawn1}
                                                                                                        }));
            var dialogComponent = new MyDetectorDialogue((uint)EntityId.ReachColonyDialogDetector, MyDialogueEnum.LAST_HOPE_0200);
            dialogComponent.OnDialogStarted += ReachColonyDialogComonentOnOnDialogStarted;
            dialogComponent.OnDialogFinished += ReachColonyDialogComonentOnOnDialogFinished;
            reachColony.Components.Add(dialogComponent);
            m_objectives.Add(reachColony);




            var destroySlaverRiders = new MyObjectiveDestroy(
              MyTextsWrapperEnum.LAST_HOPE_REACH_DESTROY_RIDERS,
              MyMissionID.LAST_HOPE_DESTROY_SLAVER_RIDERS,
              MyTextsWrapperEnum.LAST_HOPE_REACH_DESTROY_RIDERS_DESC,
              null,
              this,
              new MyMissionID[] { MyMissionID.LAST_HOPE_REACH_COLONY },
              new List<uint> { (uint)EntityId.DestroySlaverRidersGenerator1, (uint)EntityId.DestroySlaverRidersGenerator2 }
            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0300, HudName = MyTextsWrapperEnum.Nothing };
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn11},
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn12}
                                                                                                        }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn21},
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn22}
                                                                                                        }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn31},
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn32}
                                                                                                        }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn41},
                                                                                                             new uint[]{(uint)EntityId.DestroySlaverRidersSpawn42}
                                                                                                        }));
            destroySlaverRiders.OnMissionLoaded += DestroySlaverRiders_Loaded;
            m_objectives.Add(destroySlaverRiders);


            m_catchSlaverRiders = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_CATCH_SHIPS,
                MyMissionID.LAST_HOPE_CATCH_SLAVER_RIDERS,
                MyTextsWrapperEnum.LAST_HOPE_REACH_CATCH_SHIPS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_DESTROY_SLAVER_RIDERS, },
                new MyMissionLocation(baseSector, (uint)EntityId.CatchSlaverRidersDummy)
            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0400 };
            m_catchSlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDetector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.CatchSlaverRidersSpawn1},
                                                                                                        }));
            m_catchSlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDetector2, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.CatchSlaverRidersSpawn21},
                                                                                                             new uint[]{(uint)EntityId.CatchSlaverRidersSpawn22}
                                                                                                        }));
            m_catchSlaverRiders.OnMissionLoaded += CatchSlaverRiders_Loaded;
            m_objectives.Add(m_catchSlaverRiders);



            m_stopSlaverTransport = new MyObjectiveDestroy(
                MyTextsWrapperEnum.LAST_HOPE_REACH_STOP_SHIPS,
                MyMissionID.LAST_HOPE_STOP_SLAVER_RIDERS,
                MyTextsWrapperEnum.LAST_HOPE_REACH_STOP_SHIPS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_CATCH_SLAVER_RIDERS },
                new List<uint>() { (uint)EntityId.StopSlaverTransportGenerator1, (uint)EntityId.StopSlaverTransportGenerator2 }
            ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.LAST_HOPE_0500 };
            m_movingShip1 = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip1,
                                   (uint)EntityId.StopSlaverTransportShip1Target, StopSlaversObjectiveTime, false);

            m_movingShip2 = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip2,
                                   (uint)EntityId.StopSlaverTransportShip2Target, StopSlaversObjectiveTime, false);

            m_movingShip1Particle = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip1Particle,
                                   (uint)EntityId.StopSlaverTransportShip1TargetParticle, StopSlaversObjectiveTime, false);

            m_movingShip2Particle = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip2Particle,
                                   (uint)EntityId.StopSlaverTransportShip2TargetParticle, StopSlaversObjectiveTime, false);

            m_stopSlaverTransport.Components.Add(m_movingShip1);
            m_stopSlaverTransport.Components.Add(m_movingShip2);
            m_stopSlaverTransport.Components.Add(m_movingShip1Particle);
            m_stopSlaverTransport.Components.Add(m_movingShip2Particle);
            m_stopSlaverTransport.OnMissionLoaded += StopSlaverTransport_Loaded;

            m_stopSlaverTransport.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDummy, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.StopSlaverTransportSpawn11,(uint)EntityId.StopSlaverTransportSpawn21,},
                                                                                                             new uint[]{(uint)EntityId.StopSlaverTransportSpawn12,(uint)EntityId.StopSlaverTransportSpawn22,},
                                                                                                        }));
            m_objectives.Add(m_stopSlaverTransport);


            var speakWithFathetTobias = new MyObjectiveDialog
                (
                MyTextsWrapperEnum.LAST_HOPE_SPEAK_WITH_FATHER,
                MyMissionID.LAST_HOPE_SPEAK_WITH_FATHER,
                MyTextsWrapperEnum.LAST_HOPE_SPEAK_WITH_FATHER_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_STOP_SLAVER_RIDERS },
                MyDialogueEnum.LAST_HOPE_0600
                ) { SaveOnSuccess = true };
            m_objectives.Add(speakWithFathetTobias);


            var reachCaves = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_REACH_CAVE,
                MyMissionID.LAST_HOPE_REACH_UNDEGROUND_CAVES,
                MyTextsWrapperEnum.LAST_HOPE_REACH_REACH_CAVE_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_SPEAK_WITH_FATHER },
                new MyMissionLocation(baseSector, (uint)EntityId.ReachCavesLocation)

            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0700, HudName = MyTextsWrapperEnum.HudCave };
            m_objectives.Add(reachCaves);


            m_findTunnel = new MyObjective(
                    MyTextsWrapperEnum.LAST_HOPE_REACH_TUNNEL,
                    MyMissionID.LAST_HOPE_FIND_MAINTANCE_TUNELL,
                    MyTextsWrapperEnum.LAST_HOPE_REACH_TUNNEL_DESC,
                    null,
                    this,
                    new MyMissionID[] { MyMissionID.LAST_HOPE_REACH_UNDEGROUND_CAVES },
                    new MyMissionLocation(baseSector, (uint)EntityId.FindTunnelDummy)
                    ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0800, HudName = MyTextsWrapperEnum.HudTunnel };
            m_findTunnel.Components.Add(new MySpawnpointWaves((uint)EntityId.ReachCavesLocation, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityId.FindTunnelSpawn1},
                                                                                                             new uint[]{(uint)EntityId.FindTunnelSpawn2},
                                                                                                             new uint[]{(uint)EntityId.FindTunnelSpawn3},
                                                                                                        }));
            m_objectives.Add(m_findTunnel);


            var killSaboteurSquad = new MyDestroyWavesObjective
                (
                MyTextsWrapperEnum.LAST_HOPE_KILL_SABOTERS,
                MyMissionID.LAST_HOPE_KILL_SQUAD,
                MyTextsWrapperEnum.LAST_HOPE_KILL_SABOTERS,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_FIND_MAINTANCE_TUNELL }
                ) { SaveOnSuccess = true };
            killSaboteurSquad.AddWave(new List<uint>() { (uint)EntityId.KillSaboteursSpawn });
            killSaboteurSquad.Components.Add(new MyDetectorDialogue((uint)EntityId.KillSabotersDetector, MyDialogueEnum.LAST_HOPE_1100));
            m_objectives.Add(killSaboteurSquad);



            var deactivateBombs = new MyMultipleUseObjective
                (MyTextsWrapperEnum.LAST_HOPE_DEACTIVATE_BOMBS,
                 MyMissionID.LAST_HOPE_DEACTIVATE_BOMB,
                 MyTextsWrapperEnum.LAST_HOPE_DEACTIVATE_BOMBS_DESC,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.LAST_HOPE_KILL_SQUAD },
                 MyTextsWrapperEnum.PressToDeactivateNuclearHead,
                 MyTextsWrapperEnum.NuclearHead,
                 MyTextsWrapperEnum.DeactivatingInProgress,
                 5000,
                 new List<uint>() { (uint)EntityId.DeactivateBombPrefab1, (uint)EntityId.DeactivateBombPrefab2 },
                 MyUseObjectiveType.Taking

                ) { RadiusOverride = 30, SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_1200 };
            deactivateBombs.OnMissionLoaded += DeactivateBombs_Loaded;
            deactivateBombs.OnObjectUsedSucces += DeactivateBombs_ObjectUsedSuccess;
            deactivateBombs.Components.Add(new MyDetectorDialogue((uint)EntityId.GasCloudsDetector, MyDialogueEnum.LAST_HOPE_1300));
            m_objectives.Add(deactivateBombs);



            m_repairPipes = new MyMultipleUseObjective
                (MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS,
                 MyMissionID.LAST_HOPE_REPAIR_PIPES,
                  MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS_DESC,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.LAST_HOPE_DEACTIVATE_BOMB },
                 MyTextsWrapperEnum.PressToRepairGasPipe,
                 MyTextsWrapperEnum.GasPipe,
                 MyTextsWrapperEnum.ProgressRepairing,
                 5000,
                 new List<uint>() { },
                 MyUseObjectiveType.Repairing
                ) { SaveOnSuccess = true, RadiusOverride = 30, StartDialogId = MyDialogueEnum.LAST_HOPE_1400, SuccessDialogId = MyDialogueEnum.LAST_HOPE_1600 };
            foreach (var gasPipe in m_gasPipes)
            {
                m_repairPipes.MissionEntityIDs.Add(gasPipe.Key);
            }
            m_repairPipes.OnObjectUsedSucces += RepairPipes_ObjectUsedSuccess;
            m_objectives.Add(m_repairPipes);



            var stabilizeNuclearCore = new MyMultipleUseObjective
                (
                MyTextsWrapperEnum.LAST_HOPE_STABILIZE_NUCLEAR_CORE,
                MyMissionID.LAST_HOPE_STABILIZE_NUCLEAR_CORE,
                MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_REPAIR_PIPES },
                MyTextsWrapperEnum.PressToRepairRadiation,
                MyTextsWrapperEnum.RadiationLeak,
                MyTextsWrapperEnum.Fixing,
                5000,
                new List<uint>() { },
                MyUseObjectiveType.Repairing
                ) { RadiusOverride = 40, SaveOnSuccess = true };
            stabilizeNuclearCore.Components.Add(new MyDetectorDialogue((uint)EntityId.StabilizeCoreDialog1Dummy, MyDialogueEnum.LAST_HOPE_1700));
            stabilizeNuclearCore.Components.Add(new MyDetectorDialogue((uint)EntityId.StabilizeCoreDialog2Dummy, MyDialogueEnum.LAST_HOPE_1800));
            foreach (var core in m_nuclearCores)
            {
                stabilizeNuclearCore.MissionEntityIDs.Add(core.Key);
            }
            stabilizeNuclearCore.OnObjectUsedSucces += StabilizeNuclearCore_ObjectUsedSuccess;
            m_objectives.Add(stabilizeNuclearCore);


            var leaveUnderground = new MyObjective
                (
                MyTextsWrapperEnum.LAST_HOPE_LEAVE_SHAFTS,
                MyMissionID.LAST_HOPE_LEAVE_UNDERGROUND,
                MyTextsWrapperEnum.LAST_HOPE_LEAVE_SHAFTS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_STABILIZE_NUCLEAR_CORE },
                new MyMissionLocation(baseSector, (uint)EntityId.LaveUndergroundDummy)) { StartDialogId = MyDialogueEnum.LAST_HOPE_1900, HudName = MyTextsWrapperEnum.Nothing };
            leaveUnderground.OnMissionSuccess += LeaveUnderground_Success;
            m_objectives.Add(leaveUnderground);

            #endregion
        }
Ejemplo n.º 9
0
        public MyEACPrisonMission()
        {
            ID = MyMissionID.EAC_PRISON; /* ID must be added to MyMissions.cs */
            DebugName = new StringBuilder("20-EAC prison");
            Name = MyTextsWrapperEnum.EAC_PRISON;
            Description = MyTextsWrapperEnum.EAC_PRISON_Description;
            Flags = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission29_EacPrison;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(5480055, 0, -5077310);

            /* sector where the mission is located */
            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); //posledne cislo - ID dummy pointu kde prijimam misiu

            RequiredMissions = new MyMissionID[] { MyMissionID.TWIN_TOWERS };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_PRISON_MEETINGPOINT };
            RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN, MyActorEnum.MARCUS };
            
            m_objectives = new List<MyObjective>();

            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStorage, 0, (uint)EntityID.SpawnpointAtStorage));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry1));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry2));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeParking, 0, (uint)EntityID.SpawnpointAtParking));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMines, 0, (uint)EntityID.SpawnpointAtMines));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMinesEntrance, 0, (uint)EntityID.SpawnpointAtMinesEntrance));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMarcusCell, 0, (uint)EntityID.SpawnpointAtMarcusCell));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck7, 0, (uint)EntityID.SpawnpointAtSecurityCheck7));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck6, 0, (uint)EntityID.SpawnpointAtSecurityCheck6));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck8, 0, (uint)EntityID.SpawnpointAtSecurityCheck8));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck4, 0, (uint)EntityID.SpawnpointAtSecurityCheck4));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCellAfterSecurityCheck4, 0, (uint)EntityID.SpawnpointAtCellAfterSecurityCheck4));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck5, 0, (uint)EntityID.SpawnpointAtSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell3AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell3AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck3, 0, (uint)EntityID.SpawnpointAtSecurityCheck3));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck3));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck3));

            //Components.Add(new MySpawnpointWaves(detectorId, 3, new List<uint[]> { 
            //    new uint[] { spawnpointId1, spawnpointId2, spawnpointId3 },
            //    new uint[] { spawnpointId4, spawnpointId5 }}));
                        
            //01
            var mothershipBattle = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Name),
                MyMissionID.EAC_PRISON_THRUSWARM,
                (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Description),
                null,
                this,
                new MyMissionID[] {},
                new MyMissionLocation(baseSector, (uint)EntityID.MotherShiBattleLocationDummy)
                ) {SaveOnSuccess = true,StartDialogId = MyDialogueEnum.EAC_PRISON_0100, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0200};
            m_objectives.Add(mothershipBattle);
            //mothershipBattle.Components.Add(new MySpawnpointWaves(77073, 0, 76625));
            mothershipBattle.OnMissionLoaded += mothershipBattle_OnMissionLoaded;

            //02
            
            var destroySolarDefence = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Name),
                MyMissionID.EAC_PRISON_SOLARDEF,
                (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_THRUSWARM },
                m_02toKill
            ) { SaveOnSuccess = true,StartDialogId = MyDialogueEnum.EAC_PRISON_0300};
            destroySolarDefence.OnMissionSuccess += DestroySolarDefenceOnOnMissionSuccess;
            m_objectives.Add(destroySolarDefence);
            destroySolarDefence.OnMissionLoaded += destroySolarDefence_OnMissionLoaded;

            //03
            m_destroySolarPanelsFirst = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Name),
                MyMissionID.EAC_PRISON_SOLAROFF1,
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Description),
                null,
                this,
                new MyMissionID[] {MyMissionID.EAC_PRISON_SOLARDEF},
                null
                ) {SaveOnSuccess = false};
            m_destroySolarPanelsFirst.OnMissionLoaded += DestroySolarPanelsFirstSubmissionLoaded;
            m_destroySolarPanelsFirst.OnMissionSuccess += DestroySolarPanelsFirstSubmissionSuccess;
            m_objectives.Add(m_destroySolarPanelsFirst);
            m_destroySolarPanelsFirst.SaveOnSuccess = true;

            //04
            var motherShipHelp = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Name),
                MyMissionID.EAC_PRISON_MOTHERSHIPHELP,
                (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF1 },
                m_04toKill
            ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.EAC_PRISON_0400, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0500};
            m_objectives.Add(motherShipHelp);
            motherShipHelp.OnMissionLoaded += new MissionHandler(motherShipHelp_OnMissionLoaded);

                        //05
            m_destroySolarPanelsSecond = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Name),
                MyMissionID.EAC_PRISON_SOLAROFF2,
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MOTHERSHIPHELP },
                null
            ) { SaveOnSuccess = true,};
            m_destroySolarPanelsSecond.OnMissionLoaded += DestroySolarPanelsSecondSubmissionLoaded;
            m_destroySolarPanelsSecond.OnMissionSuccess += DestroySolarPanelsSecondSubmissionSuccess;
            m_objectives.Add(m_destroySolarPanelsSecond);
            
            //06
            var breakInsideStation = new MyTimedReachLocationObjective(
               (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Name),
               MyMissionID.EAC_PRISON_BREAKIN,
               (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Description),
               null,
               this,
               new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF2 },
               new System.TimeSpan(0, 1, 0),
               new MyMissionLocation(baseSector,(uint) EntityID.BreakInsideStationLocationDummy)
           ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0600, HudName = MyTextsWrapperEnum.HudCargoBay };
            breakInsideStation.OnMissionSuccess += BreakInsideStationSubmissionSuccess;
            breakInsideStation.OnMissionLoaded += BreakInsideStationOnOnMissionLoaded;
            m_objectives.Add(breakInsideStation);
            
            //07
            var marcusLocationIntel = new MyUseObjective(
                   (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Name),
                   MyMissionID.EAC_PRISON_LOCINTEL,
                   (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Description),
                   null,
                   this,
                   new MyMissionID[] { MyMissionID.EAC_PRISON_BREAKIN },
                   new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation),
                   MyTextsWrapperEnum.PressToDownloadData,
                   MyTextsWrapperEnum.Console,
                   MyTextsWrapperEnum.DownloadingData,
                   5000,
                   MyUseObjectiveType.Hacking
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub };

            m_objectives.Add(marcusLocationIntel);
            marcusLocationIntel.OnMissionLoaded += new MissionHandler(marcusLocationIntel_OnMissionLoaded);
            marcusLocationIntel.OnMissionSuccess += MarcusLocationIntelOnOnMissionSuccess;
            marcusLocationIntel.Components.Add(new MySpawnpointLimiter(m_spawns, 6));
            
            //08
            m_findCircoutPart = new MyUseObjective(
                    (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Name),
                    MyMissionID.EAC_PRISON_ACQUIREIDCARD,
                    (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Description),
                    null,
                    this,
                    new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL},
                    new MyMissionLocation(baseSector, (uint)EntityID.CargoIDCard),
                    MyTextsWrapperEnum.PressToTakeCargo,
                    MyTextsWrapperEnum.TakeAll,
                    MyTextsWrapperEnum.TakeAll,
                    2000,
                    MyUseObjectiveType.Taking,
                    radiusOverride: 50
            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0700, HudName = MyTextsWrapperEnum.HudIdCard };

            m_findCircoutPart.OnMissionLoaded += OnFindCircuitLoaded;
            m_findCircoutPart.OnMissionSuccess += new MissionHandler(m_findCircoutPart_OnMissionSuccess);
            m_objectives.Add(m_findCircoutPart);


            var marcusLocationIntel2 = new MyUseObjective(
               (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Name),
               MyMissionID.EAC_PRISON_LOCINTEL2,
               (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Description),
               null,
               this,
               new MyMissionID[] { MyMissionID.EAC_PRISON_ACQUIREIDCARD },
               new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation),
               MyTextsWrapperEnum.PressToDownloadData,
               MyTextsWrapperEnum.Console,
               MyTextsWrapperEnum.DownloadingData,
               5000,
               MyUseObjectiveType.Hacking
            ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0900, StartDialogId = MyDialogueEnum.EAC_PRISON_0800, HudName = MyTextsWrapperEnum.HudSecurityHub };

            m_objectives.Add(marcusLocationIntel2);
            
            //09
            var openDoors = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Name),
                MyMissionID.EAC_PRISON_OPENACCESS,
                (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL2 },
                null,
                new List<uint> {(int)EntityID.SecurityHub},
                m_09toEnablePrefabs
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub };
            m_objectives.Add(openDoors);

            openDoors.OnMissionLoaded += OnOpenDoorsLoaded;
            
            //10
            var takeOffSecurityCircuit = new MyObjectiveDisablePrefabs(
              (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Name),
              MyMissionID.EAC_PRISON_SECURITYOFF,
              (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_OPENACCESS },
                new List<uint> { (uint)EntityID.HubHack },
                new List<uint> { (uint)EntityID.HubHackGenerator },
                false,
                false
            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1000, HudName = MyTextsWrapperEnum.HudHub };

            takeOffSecurityCircuit.OnMissionLoaded += OntakeOffSecuritypartLoaded;//zapne svetlo
            m_objectives.Add(takeOffSecurityCircuit);
            
            //11
            var approachMarcusCell = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Name),
               MyMissionID.EAC_PRISON_MARCUSCELL,
               (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Description),
               null,
               this,
               new MyMissionID[] { MyMissionID.EAC_PRISON_SECURITYOFF },
               new MyMissionLocation(baseSector, (uint)EntityID.MarcusCellLocation),
               MyTextsWrapperEnum.HoldToMoveMarcus,
               MyTextsWrapperEnum.Actor_Marcus,
               MyTextsWrapperEnum.Moving,
               4000,
               MyUseObjectiveType.Taking
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMarcus };
            approachMarcusCell.OnMissionLoaded += OnapproachMarcusLoaded;
            m_objectives.Add(approachMarcusCell);

            var marcusLoaded = new MyObjectiveDialog(
                MyMissionID.EAC_PRISON_MARCUSDIALOG,
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSCELL },
                MyDialogueEnum.EAC_PRISON_1200
            ) { SaveOnSuccess = true };
            marcusLoaded.OnMissionLoaded += OnMarcusLoadedLoaded;
            m_objectives.Add(marcusLoaded);

            var weHaveCompany = new MyObjectiveDialog(
                MyMissionID.EAC_PRISON_WE_HAVE_COMPANY,
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSDIALOG },
                MyDialogueEnum.EAC_PRISON_1250
            ) { SaveOnSuccess = false };
            weHaveCompany.OnMissionLoaded += OnWeHaveCompanyLoaded;
            m_objectives.Add(weHaveCompany);

            //12
            var findMarcusSmallShip = new MyUseObjective(
             (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Name),
             MyMissionID.EAC_PRISON_COVERMARCUS,
             (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Description),
               null,
               this,
               new MyMissionID[] { MyMissionID.EAC_PRISON_WE_HAVE_COMPANY },
               new MyMissionLocation(baseSector, (uint)EntityID.MarcusShipDetector),
               MyTextsWrapperEnum.HoldToMoveMarcus,
               MyTextsWrapperEnum.Actor_Marcus,
               MyTextsWrapperEnum.Moving,
               4000,
               MyUseObjectiveType.Putting
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudShip };

            // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess;
            m_objectives.Add(findMarcusSmallShip);
            findMarcusSmallShip.OnMissionSuccess += OnSuccesfindMarcusSmallShip;

            //13
            var equipMarcus = new MyUseObjective(
             (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Name),
             MyMissionID.EAC_PRISON_GETARMS,
             (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Description),
                   null,
                   this,
                   new MyMissionID[] { MyMissionID.EAC_PRISON_COVERMARCUS },
                   new MyMissionLocation(baseSector, (uint)EntityID.CargoForMarcus),
                   MyTextsWrapperEnum.HoldToMoveWeapons,
                   MyTextsWrapperEnum.Actor_Marcus,
                   MyTextsWrapperEnum.Moving,
                   4000
             ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEquipment };

            // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess;
            m_objectives.Add(equipMarcus);
            equipMarcus.OnMissionSuccess += OnEquipMarcussSucces;
            equipMarcus.OnMissionLoaded += EquipMarcusOnOnMissionLoaded;

            //14
            var fightOutStation = new MyObjective(
                    (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Name),
                MyMissionID.EAC_PRISON_FIGHTOUT,
                (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_GETARMS },
                new MyMissionLocation(baseSector, (uint)EntityID.StationDummy)
            ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1300, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1400, HudName = MyTextsWrapperEnum.Nothing };
            fightOutStation.OnMissionLoaded += fightOutStation_OnMissionLoaded;
            fightOutStation.OnMissionSuccess += fightOutStation_OnMissionSuccess;
            m_objectives.Add(fightOutStation);

            //15
            var CrushRemainingShips = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Name),
                MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS,
                (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_FIGHTOUT },
                new List<uint> { },         // entities needed to kill
                m_15toKillSpawnpoints,  // spawnpoint from which bots must be killed
                false                       // don't show marks on entities (not from spawnpoint)
            ) { SaveOnSuccess = true, };
            m_objectives.Add(CrushRemainingShips);
            
            //16
            var GetToMeetingPoint = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Name),
                MyMissionID.EAC_PRISON_MEETINGPOINT,
                (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
              ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1500, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1600, HudName = MyTextsWrapperEnum.HudMeetingPoint };
            m_objectives.Add(GetToMeetingPoint);
            
        }
Ejemplo n.º 10
0
        public MyReichstagCMission()
        {
            ID              = MyMissionID.REICHSTAG_C; /* ID must be added to MyMissions.cs */
            DebugName       = new StringBuilder("18c-Reichstag C");
            Name            = MyTextsWrapperEnum.REICHSTAG_C;
            Description     = MyTextsWrapperEnum.REICHSTAG_C_Description;
            Flags           = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission27_Reichstag2;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-2325831, 0, -7186381);

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions           = new MyMissionID[] { MyMissionID.NAZI_BIO_LAB };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.REICHSTAG_C_MOTHERSHIP };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>();


            var MeetSubmission = new MyMeetObjective(
                (MyTextsWrapperEnum.REICHSTAG_C_FOR_Name),
                MyMissionID.REICHSTAG_C_FOR,
                (MyTextsWrapperEnum.REICHSTAG_C_FOR_Description),
                this,
                new MyMissionID[] { },
                null,
                (uint)EntityID.Bot_WaltherStauffenberg,
                100,
                0.25f,
                null
                )
            {
                SaveOnSuccess = true, FollowMe = false
            };

            /*  MeetSubmission.OnMissionSuccess += MeetSubmissionSuccess;
             * MeetSubmission.OnMissionLoaded += MeetSubmissionLoaded;*/
            m_objectives.Add(MeetSubmission);

            var colonelDialogue = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_FOR },
                dialogId: MyDialogueEnum.REICHSTAG_C_0100_OFFICER_TALK
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(colonelDialogue);

            var goToShipyard = new MyMeetObjective(
                (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Name),
                MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD,
                (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Description),
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE },
                null,
                (uint)EntityID.Bot_ShipyardOfficer,
                100,
                0.25f,
                null,
                startDialogueId: MyDialogueEnum.REICHSTAG_C_0200_ON_THE_WAY
                )
            {
                SaveOnSuccess = true, FollowMe = false
            };

            m_objectives.Add(goToShipyard);
            goToShipyard.OnMissionLoaded += GoToShipyardLoaded;

            var talkToSupplyOfficer = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER,
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD },
                dialogId: MyDialogueEnum.REICHSTAG_C_0400_SUPPLY_OFFICER
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(talkToSupplyOfficer);

            var ChangeShip = new MyUseObjective(
                (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Name),
                MyMissionID.REICHSTAG_C_CHANGESHIP,
                (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER },
                new MyMissionLocation(baseSector, (uint)EntityID.Bot_Disabled_03),
                MyTextsWrapperEnum.PressToBoardShip,
                MyTextsWrapperEnum.Ship,
                MyTextsWrapperEnum.BoardingInProgress,
                3000,
                radiusOverride: 30,
                startDialogId: MyDialogueEnum.REICHSTAG_C_0500_REACHING_SHIPS
                );

            m_objectives.Add(ChangeShip);
            ChangeShip.OnMissionSuccess += ChangeShipOnOnMissionSuccess;

            var ShipChangedDialogue = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_CHANGESHIP },
                dialogId: MyDialogueEnum.REICHSTAG_C_0600_SHIPS_PICKUPED
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(ShipChangedDialogue);

            var GetArmed = new MyObjectiveEnterInventory(
                (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Name),
                MyMissionID.REICHSTAG_C_WEAPONS,
                (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE },
                (uint)EntityID.Objective_Shipchange,
                successDialogId: MyDialogueEnum.REICHSTAG_C_0800_SHOPPING_FINISHED
                );

            m_objectives.Add(GetArmed);
            GetArmed.OnMissionLoaded += GetArmedLoaded;

            var MeetTransporterCaptain = new MyMeetObjective(
                (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Name),
                MyMissionID.REICHSTAG_C_GO_TO_HANGAR,
                (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Description),
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_WEAPONS },
                null,
                (uint)EntityID.Bot_TransporterCaptain,
                100,
                0.25f,
                null
                )
            {
                SaveOnSuccess = true, FollowMe = false
            };

            m_objectives.Add(MeetTransporterCaptain);

            var TalkToTransporterCaptain = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_HANGAR },
                dialogId: MyDialogueEnum.REICHSTAG_C_0900_TRANSPORTER_REACHED
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(TalkToTransporterCaptain);

            var GetWWMothership = new MyObjective(
                (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Name),
                MyMissionID.REICHSTAG_C_MOTHERSHIP,
                (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE },
                new MyMissionLocation(baseSector, (uint)EntityID.Objective_Mothership),
                radiusOverride: 30
                )
            {
                HudName = MyTextsWrapperEnum.HudMothership
            };

            m_objectives.Add(GetWWMothership);
        }
Ejemplo n.º 11
0
        public MyChineseTransmitterMission()
        {
            ID          = MyMissionID.CHINESE_TRANSMITTER; /* ID must be added to MyMissions.cs */
            Name        = MyTextsWrapperEnum.CHINESE_TRANSMITTER;
            Description = MyTextsWrapperEnum.CHINESE_TRANSMITTER_Description;
            DebugName   = new StringBuilder("16-PRC transmitter"); // Nazev mise
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2329559, 0, 4612446);            // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);       // Starting dummy point

            RequiredMissions           = new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT }; // mise ktere musi byt splneny pred prijetim teto mise
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_ESCAPE3 };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>(); // Creating of list of submissions
            // START DEFINICE SUBMISE

            var lootCargo = new MyObjective(                                     // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_LOOT_CARGO_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_LOOT_CARGO,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_LOOT_CARGO_Description), // popis submise
                null,
                this,
                new MyMissionID[] { }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.CargoDummy),
                startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0100_INTRODUCE
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCargo
            };                                                                // nastaveni save na checkpointu nebo ne

            m_objectives.Add(lootCargo);
            lootCargo.OnMissionSuccess += LootSucces;


            //var spawnPointSmartWaves =
            //    new MySpawnpointSmartWaves(
            //        new[] { (uint) EntityID.Security_Spawn1, (uint) EntityID.Loot_Spawn }, null, 2);

            //Components.Add(spawnPointSmartWaves);

            var talkWith = new MyObjectiveDialog(
                MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_1_Name,
                MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_1,
                MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_1_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_LOOT_CARGO },
                dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0200_CARGO_BAY
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith);

            var checkpoint = new MyObjective(                                    // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_CHECKPOINT_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_CHECKPOINT,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_CHECKPOINT_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_1 }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint)
                //successDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0300_CARGO_BAY_2// ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStation
            };                            // nastaveni save na checkpointu nebo ne

            m_objectives.Add(checkpoint); // pridani do seznamu submisi



            var findSecurityControl = new MyObjective(                                      // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_CHECKPOINT, }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.SecurityDummy),   // ID of dummy point of checkpoint
                startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0300_CARGO_BAY_2
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudControlCenter
            };                                                                          // nastaveni save na checkpointu nebo ne

            m_objectives.Add(findSecurityControl);
            findSecurityControl.OnMissionSuccess += FindSecurityControl_OnMissionSuccess;

            var talkWith3 = new MyObjectiveDialog(
                MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_3_Name,
                MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_3,
                MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_3_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL },
                dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0400_SECURITY_ROOM
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith3);

            var destroyGenerator = new MyObjectiveDestroy( // Var is used to call functions on that member
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL_Name),
                MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL,
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_3, },
                new List <uint> {
                (uint)EntityID.Generator
            },
                new List <uint>(),
                true
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGenerator
            };

            destroyGenerator.MissionEntityIDs.Add((uint)EntityID.Generator);
            m_objectives.Add(destroyGenerator); // pridani do seznamu submisi
            destroyGenerator.OnMissionSuccess += DestroyMSSucces;

            /*  var talkWith4 = new MyObjectiveDialog(
             * new StringBuilder("Find the comand center"),
             * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_4,
             * new StringBuilder(""),
             * null,
             * this,
             * new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL, },
             * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0500_GENERATOR_DESTROYED
             * ) { SaveOnSuccess = false };
             * m_objectives.Add(talkWith4);*/


            var findCIC = new MyObjective(                                     // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_CIC_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_FIND_CIC,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_CIC_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL, }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.FindCICDummy),                  // ID of dummy point of checkpoint
                startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0500_GENERATOR_DESTROYED
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudCommandCenter
            };                         // nastaveni save na checkpointu nebo ne

            m_objectives.Add(findCIC); // pridani do seznamu submisi
            findCIC.OnMissionSuccess += findCICSucces;

            m_talkWith5 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_5_Name),
                MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_5,
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_5_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_FIND_CIC, },
                dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0600_CIC_FOUND
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_talkWith5);

            m_hackCIC = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_OPEN_CIC_Name),
                MyMissionID.CHINESE_TRANSMITTER_OPEN_CIC,
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_OPEN_CIC_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_5 },
                null,
                new List <uint> {
                (uint)EntityID.HUB
            },
                new List <uint> {
                (uint)EntityID.CICDoors_1, (uint)EntityID.CICDoors_2
            }
                )
            {
                HudName = MyTextsWrapperEnum.HudSecurityHub
            };
            m_objectives.Add(m_hackCIC);


            var talkWith6 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_6_Name),
                MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_6,
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_6_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_OPEN_CIC },
                dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0700_HUB_HACKED
                )
            {
                SaveOnSuccess = false
            };

            talkWith6.MissionEntityIDs.Add((uint)EntityID.InsideCICDummy);
            m_objectives.Add(talkWith6);

            m_placeRadarMission = new MyUseObjective(
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_PLACE_DEVICE_Name),
                MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE,
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_PLACE_DEVICE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_6, },
                new MyMissionLocation(baseSector, (uint)EntityID.InsideCICDummy),
                MyTextsWrapperEnum.PressToPlaceDetector,
                MyTextsWrapperEnum.DetectorPlacement,
                MyTextsWrapperEnum.DeployingInProgress,
                5000
                //StartDialogId: MyDialogueEnum.CHINESETRANSMITTER_0700_HUB_HACKED
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing
            };
            m_placeRadarMission.OnMissionSuccess += PlaceRadarSucces;
            m_objectives.Add(m_placeRadarMission);

            /*   talkWith7 = new MyObjectiveDialog(
             * new StringBuilder("Help Tarja and Valentin"),
             * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_7,
             * new StringBuilder(""),
             * null,
             * this,
             * new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE},
             * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_1000_DETECTOR_PLACED
             * ) { SaveOnSuccess = false };
             * m_objectives.Add(talkWith7);*/

            m_escape = new MyObjective(                                      // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_ESCAPE,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE },       // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.EscapeDummy),
                startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0800_TRANSMITTER_PLACED // ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing
            };                          // nastaveni save na checkpointu nebo ne
            m_objectives.Add(m_escape); // pridani do seznamu submisi
            m_escape.OnMissionSuccess += Escape2MSSuccess;

            /*var talkWith8 = new MyObjectiveDialog(
             * new StringBuilder("Help Tarja and Valentin"),
             * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_8,
             * new StringBuilder("Help Tarja and Valentin"),
             * null,
             * this,
             * new MyMissionID[] {MyMissionID.CHINESE_TRANSMITTER_ESCAPE},
             * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0800_ESCAPE_1
             * ) { SaveOnSuccess = false };
             * m_objectives.Add(talkWith8);
             *
             */

            var escape3 = new MyObjective(                                    // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE3_Name),        // nazev submise
                MyMissionID.CHINESE_TRANSMITTER_ESCAPE3,                      // id submise
                (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE3_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_ESCAPE },        // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), // ID of dummy point of checkpoint
                startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0900_ESCAPE_2,
                successDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_1000_MISSION_COMPLETE,
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };                         // nastaveni save na checkpointu nebo ne

            m_objectives.Add(escape3); // pridani do seznamu submisi

            m_talkWith5.OnMissionSuccess += TimeRush;
        }
Ejemplo n.º 12
0
        public MyJunkyardReturnMission()
        {
            ID              = MyMissionID.JUNKYARD_RETURN;                    /* ID must be added to MyMissions.cs */
            Name            = MyTextsWrapperEnum.JUNKYARD_RETURN;
            Description     = MyTextsWrapperEnum.JUNKYARD_RETURN_Description; //"Return to Ranjit with stolen Cargoship\n"
            DebugName       = new StringBuilder("08e-Junkyard racing");       // Name of mission
            Flags           = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission12_JunkyardRacing;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538, 0, -172727);         // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);    // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.CHINESE_ESCAPE }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_DIALOGUE_RETURN };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            #region Objectives
            m_objectives = new List <MyObjective>(); // Creating of list of submissions

            var meetManjeet = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_MEET_SMUGGLER_Name),
                MyMissionID.JUNKYARD_RETURN_MEET_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_MEET_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] {},
                new MyMissionLocation(baseSector, (uint)EntityID.Manjeet),
                new List <uint> {
                (uint)EntityID.Manjeet
            },
                radiusOverride: 50
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudManjeet
            };
            m_objectives.Add(meetManjeet);
            meetManjeet.OnMissionLoaded += O01MeetSmugglerLoaded;


            var manjeetDialogue = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_RETURN_SMUGGLER_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_MEET_SMUGGLER },
                MyDialogueEnum.JUNKYARD_RETURN_0200
                )
            {
                SaveOnSuccess = true
            };
            manjeetDialogue.OnMissionSuccess += new MissionHandler(manjeetDialogue_OnMissionSuccess);
            m_objectives.Add(manjeetDialogue);

            var speedsterDialogue = new MyObjective(
                MyTextsWrapperEnum.Null,
                MyMissionID.JUNKYARD_RETURN_SPEEDSTER_DIALOGUE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_SMUGGLER_DIALOGUE },
                null
                )
            {
                SaveOnSuccess = true
            };
            speedsterDialogue.OnMissionLoaded += O02SmugglerDialogueLoaded;
            m_objectives.Add(speedsterDialogue);

            m_objective03_FlyToStart = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_FLY_TO_START_Name),
                MyMissionID.JUNKYARD_RETURN_FLY_TO_START,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_FLY_TO_START_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_SPEEDSTER_DIALOGUE },
                null,
                startDialogId: MyDialogueEnum.JUNKYARD_RETURN_0300
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudStart
            };
            m_objective03_FlyToStart.MissionEntityIDs.Add((uint)EntityID.DetectorStartRacePosition);
            m_objective03_FlyToStart.OnMissionLoaded  += O03FlyToStartLoaded;
            m_objective03_FlyToStart.OnMissionCleanUp += O03FlyToStartCleanUp;
            m_objectives.Add(m_objective03_FlyToStart);


            m_objective04_Race = new MyObjectiveRace(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_Name),
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_PrepareName),
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_GoBackName),
                MyMissionID.JUNKYARD_RETURN_RACE,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_FLY_TO_START },
                baseSector,
                m_raceCheckpoints,
                (uint)EntityID.DetectorStartRacePosition2
                )
            {
                SaveOnSuccess = true
            };
            m_objective04_Race.RacerNames = new List <string> {
                "Racer2", "Racer3", "Challenger"
            };
            m_objective04_Race.BotLoaded            += Race_BotLoaded;
            m_objective04_Race.OnMissionLoaded      += O04RaceLoaded;
            m_objective04_Race.OnMissionFailed      += RaceMissionFailed;
            m_objective04_Race.OnMissionSuccess     += Objective04_RaceOnOnMissionSuccess;
            m_objective04_Race.CheckpointReached    += RaceMissonOnCheckpointReached;
            m_objective04_Race.OnStartNumberChanged += RaceStartNumberChanged;
            m_objective04_Race.RaceStarted           = RaceStarted;
            m_objectives.Add(m_objective04_Race);

            m_objective05_Win = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_WIN_Name),
                MyMissionID.JUNKYARD_RETURN_WIN,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_WIN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_RACE },
                MyDialogueEnum.JUNKYARD_RETURN_1300
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_objective05_Win);
            m_objective05_Win.OnMissionLoaded += O05WinLoaded;


            m_objective06_GoToSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_GO_TO_SMUGGLER_name),
                MyMissionID.JUNKYARD_RETURN_GO_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_GO_TO_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_WIN },
                null,
                (uint)EntityID.Manjeet,
                100,
                0.25f,
                null
                )
            {
                SaveOnSuccess = true, FollowMe = false
            };
            m_objectives.Add(m_objective06_GoToSmuggler);


            m_objective07_SmugglerDialogueReturn = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_DIALOGUE_RETURN_Name),
                MyMissionID.JUNKYARD_RETURN_DIALOGUE_RETURN,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_DIALOGUE_RETURN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_GO_TO_SMUGGLER },
                dialogId: MyDialogueEnum.JUNKYARD_RETURN_1400
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_objective07_SmugglerDialogueReturn);

            m_objective07_SmugglerDialogueReturn.OnMissionLoaded += O07SmugglerDialogueReturnLoaded;

            #endregion
        }
Ejemplo n.º 13
0
        public MyLastHopeMission()
        {
            ID          = MyMissionID.LAST_HOPE;
            Name        = MyTextsWrapperEnum.LAST_HOPE;
            Description = MyTextsWrapperEnum.LAST_HOPE_Description;
            DebugName   = new StringBuilder("07-Last Hope");
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-190694, 0, -18204363);

            Location = new MyMissionLocation(baseSector, (uint)EntityId.ReachColonyDummy);

            RequiredMissions           = new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.LAST_HOPE_LEAVE_UNDERGROUND };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN };

            #region Objectives

            m_objectives = new List <MyObjective>();

            var reachColony = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_COLONY,
                MyMissionID.LAST_HOPE_REACH_COLONY,
                MyTextsWrapperEnum.LAST_HOPE_REACH_COLONY_DESCRIPTION,
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityId.ReachColonyDummy),
                startDialogId: MyDialogueEnum.LAST_HOPE_0100
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudLastHope
            };
            reachColony.Components.Add(new MySpawnpointWaves((uint)EntityId.ReachColonyDialogDetector, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.ReachColonySpawn1 }
            }));
            var dialogComponent = new MyDetectorDialogue((uint)EntityId.ReachColonyDialogDetector, MyDialogueEnum.LAST_HOPE_0200);
            dialogComponent.OnDialogStarted  += ReachColonyDialogComonentOnOnDialogStarted;
            dialogComponent.OnDialogFinished += ReachColonyDialogComonentOnOnDialogFinished;
            reachColony.Components.Add(dialogComponent);
            m_objectives.Add(reachColony);



            var destroySlaverRiders = new MyObjectiveDestroy(
                MyTextsWrapperEnum.LAST_HOPE_REACH_DESTROY_RIDERS,
                MyMissionID.LAST_HOPE_DESTROY_SLAVER_RIDERS,
                MyTextsWrapperEnum.LAST_HOPE_REACH_DESTROY_RIDERS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_REACH_COLONY },
                new List <uint> {
                (uint)EntityId.DestroySlaverRidersGenerator1, (uint)EntityId.DestroySlaverRidersGenerator2
            }
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0300, HudName = MyTextsWrapperEnum.Nothing
            };
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector1, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn11 },
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn12 }
            }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector1, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn21 },
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn22 }
            }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector3, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn31 },
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn32 }
            }));
            destroySlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.DestroySlaverRidersDetector3, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn41 },
                new uint[] { (uint)EntityId.DestroySlaverRidersSpawn42 }
            }));
            destroySlaverRiders.OnMissionLoaded += DestroySlaverRiders_Loaded;
            m_objectives.Add(destroySlaverRiders);


            m_catchSlaverRiders = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_CATCH_SHIPS,
                MyMissionID.LAST_HOPE_CATCH_SLAVER_RIDERS,
                MyTextsWrapperEnum.LAST_HOPE_REACH_CATCH_SHIPS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_DESTROY_SLAVER_RIDERS, },
                new MyMissionLocation(baseSector, (uint)EntityId.CatchSlaverRidersDummy)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0400
            };
            m_catchSlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDetector1, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.CatchSlaverRidersSpawn1 },
            }));
            m_catchSlaverRiders.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDetector2, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.CatchSlaverRidersSpawn21 },
                new uint[] { (uint)EntityId.CatchSlaverRidersSpawn22 }
            }));
            m_catchSlaverRiders.OnMissionLoaded += CatchSlaverRiders_Loaded;
            m_objectives.Add(m_catchSlaverRiders);



            m_stopSlaverTransport = new MyObjectiveDestroy(
                MyTextsWrapperEnum.LAST_HOPE_REACH_STOP_SHIPS,
                MyMissionID.LAST_HOPE_STOP_SLAVER_RIDERS,
                MyTextsWrapperEnum.LAST_HOPE_REACH_STOP_SHIPS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_CATCH_SLAVER_RIDERS },
                new List <uint>()
            {
                (uint)EntityId.StopSlaverTransportGenerator1, (uint)EntityId.StopSlaverTransportGenerator2
            }
                )
            {
                SaveOnSuccess = false, StartDialogId = MyDialogueEnum.LAST_HOPE_0500
            };
            m_movingShip1 = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip1,
                                               (uint)EntityId.StopSlaverTransportShip1Target, StopSlaversObjectiveTime, false);

            m_movingShip2 = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip2,
                                               (uint)EntityId.StopSlaverTransportShip2Target, StopSlaversObjectiveTime, false);

            m_movingShip1Particle = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip1Particle,
                                                       (uint)EntityId.StopSlaverTransportShip1TargetParticle, StopSlaversObjectiveTime, false);

            m_movingShip2Particle = new MyMovingEntity((uint)EntityId.StopSlaverTransportShip2Particle,
                                                       (uint)EntityId.StopSlaverTransportShip2TargetParticle, StopSlaversObjectiveTime, false);

            m_stopSlaverTransport.Components.Add(m_movingShip1);
            m_stopSlaverTransport.Components.Add(m_movingShip2);
            m_stopSlaverTransport.Components.Add(m_movingShip1Particle);
            m_stopSlaverTransport.Components.Add(m_movingShip2Particle);
            m_stopSlaverTransport.OnMissionLoaded += StopSlaverTransport_Loaded;

            m_stopSlaverTransport.Components.Add(new MySpawnpointWaves((uint)EntityId.CatchSlaverRidersDummy, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.StopSlaverTransportSpawn11, (uint)EntityId.StopSlaverTransportSpawn21, },
                new uint[] { (uint)EntityId.StopSlaverTransportSpawn12, (uint)EntityId.StopSlaverTransportSpawn22, },
            }));
            m_objectives.Add(m_stopSlaverTransport);


            var speakWithFathetTobias = new MyObjectiveDialog
                                        (
                MyTextsWrapperEnum.LAST_HOPE_SPEAK_WITH_FATHER,
                MyMissionID.LAST_HOPE_SPEAK_WITH_FATHER,
                MyTextsWrapperEnum.LAST_HOPE_SPEAK_WITH_FATHER_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_STOP_SLAVER_RIDERS },
                MyDialogueEnum.LAST_HOPE_0600
                                        )
            {
                SaveOnSuccess = true
            };
            m_objectives.Add(speakWithFathetTobias);


            var reachCaves = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_REACH_CAVE,
                MyMissionID.LAST_HOPE_REACH_UNDEGROUND_CAVES,
                MyTextsWrapperEnum.LAST_HOPE_REACH_REACH_CAVE_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_SPEAK_WITH_FATHER },
                new MyMissionLocation(baseSector, (uint)EntityId.ReachCavesLocation)

                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0700, HudName = MyTextsWrapperEnum.HudCave
            };
            m_objectives.Add(reachCaves);


            m_findTunnel = new MyObjective(
                MyTextsWrapperEnum.LAST_HOPE_REACH_TUNNEL,
                MyMissionID.LAST_HOPE_FIND_MAINTANCE_TUNELL,
                MyTextsWrapperEnum.LAST_HOPE_REACH_TUNNEL_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_REACH_UNDEGROUND_CAVES },
                new MyMissionLocation(baseSector, (uint)EntityId.FindTunnelDummy)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_0800, HudName = MyTextsWrapperEnum.HudTunnel
            };
            m_findTunnel.Components.Add(new MySpawnpointWaves((uint)EntityId.ReachCavesLocation, 1, new List <uint[]>()
            {
                new uint[] { (uint)EntityId.FindTunnelSpawn1 },
                new uint[] { (uint)EntityId.FindTunnelSpawn2 },
                new uint[] { (uint)EntityId.FindTunnelSpawn3 },
            }));
            m_objectives.Add(m_findTunnel);


            var killSaboteurSquad = new MyDestroyWavesObjective
                                    (
                MyTextsWrapperEnum.LAST_HOPE_KILL_SABOTERS,
                MyMissionID.LAST_HOPE_KILL_SQUAD,
                MyTextsWrapperEnum.LAST_HOPE_KILL_SABOTERS,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_FIND_MAINTANCE_TUNELL }
                                    )
            {
                SaveOnSuccess = true
            };
            killSaboteurSquad.AddWave(new List <uint>()
            {
                (uint)EntityId.KillSaboteursSpawn
            });
            killSaboteurSquad.Components.Add(new MyDetectorDialogue((uint)EntityId.KillSabotersDetector, MyDialogueEnum.LAST_HOPE_1100));
            m_objectives.Add(killSaboteurSquad);



            var deactivateBombs = new MyMultipleUseObjective
                                      (MyTextsWrapperEnum.LAST_HOPE_DEACTIVATE_BOMBS,
                                      MyMissionID.LAST_HOPE_DEACTIVATE_BOMB,
                                      MyTextsWrapperEnum.LAST_HOPE_DEACTIVATE_BOMBS_DESC,
                                      null,
                                      this,
                                      new MyMissionID[] { MyMissionID.LAST_HOPE_KILL_SQUAD },
                                      MyTextsWrapperEnum.PressToDeactivateNuclearHead,
                                      MyTextsWrapperEnum.NuclearHead,
                                      MyTextsWrapperEnum.DeactivatingInProgress,
                                      5000,
                                      new List <uint>()
            {
                (uint)EntityId.DeactivateBombPrefab1, (uint)EntityId.DeactivateBombPrefab2
            },
                                      MyUseObjectiveType.Taking

                                      )
            {
                RadiusOverride = 30, SaveOnSuccess = true, StartDialogId = MyDialogueEnum.LAST_HOPE_1200
            };
            deactivateBombs.OnMissionLoaded    += DeactivateBombs_Loaded;
            deactivateBombs.OnObjectUsedSucces += DeactivateBombs_ObjectUsedSuccess;
            deactivateBombs.Components.Add(new MyDetectorDialogue((uint)EntityId.GasCloudsDetector, MyDialogueEnum.LAST_HOPE_1300));
            m_objectives.Add(deactivateBombs);



            m_repairPipes = new MyMultipleUseObjective
                                (MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS,
                                MyMissionID.LAST_HOPE_REPAIR_PIPES,
                                MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS_DESC,
                                null,
                                this,
                                new MyMissionID[] { MyMissionID.LAST_HOPE_DEACTIVATE_BOMB },
                                MyTextsWrapperEnum.PressToRepairGasPipe,
                                MyTextsWrapperEnum.GasPipe,
                                MyTextsWrapperEnum.ProgressRepairing,
                                5000,
                                new List <uint>()
            {
            },
                                MyUseObjectiveType.Repairing
                                )
            {
                SaveOnSuccess = true, RadiusOverride = 30, StartDialogId = MyDialogueEnum.LAST_HOPE_1400, SuccessDialogId = MyDialogueEnum.LAST_HOPE_1600
            };
            foreach (var gasPipe in m_gasPipes)
            {
                m_repairPipes.MissionEntityIDs.Add(gasPipe.Key);
            }
            m_repairPipes.OnObjectUsedSucces += RepairPipes_ObjectUsedSuccess;
            m_objectives.Add(m_repairPipes);



            var stabilizeNuclearCore = new MyMultipleUseObjective
                                       (
                MyTextsWrapperEnum.LAST_HOPE_STABILIZE_NUCLEAR_CORE,
                MyMissionID.LAST_HOPE_STABILIZE_NUCLEAR_CORE,
                MyTextsWrapperEnum.LAST_HOPE_STABILIZE_GAS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_REPAIR_PIPES },
                MyTextsWrapperEnum.PressToRepairRadiation,
                MyTextsWrapperEnum.RadiationLeak,
                MyTextsWrapperEnum.Fixing,
                5000,
                new List <uint>()
            {
            },
                MyUseObjectiveType.Repairing
                                       )
            {
                RadiusOverride = 40, SaveOnSuccess = true
            };
            stabilizeNuclearCore.Components.Add(new MyDetectorDialogue((uint)EntityId.StabilizeCoreDialog1Dummy, MyDialogueEnum.LAST_HOPE_1700));
            stabilizeNuclearCore.Components.Add(new MyDetectorDialogue((uint)EntityId.StabilizeCoreDialog2Dummy, MyDialogueEnum.LAST_HOPE_1800));
            foreach (var core in m_nuclearCores)
            {
                stabilizeNuclearCore.MissionEntityIDs.Add(core.Key);
            }
            stabilizeNuclearCore.OnObjectUsedSucces += StabilizeNuclearCore_ObjectUsedSuccess;
            m_objectives.Add(stabilizeNuclearCore);


            var leaveUnderground = new MyObjective
                                   (
                MyTextsWrapperEnum.LAST_HOPE_LEAVE_SHAFTS,
                MyMissionID.LAST_HOPE_LEAVE_UNDERGROUND,
                MyTextsWrapperEnum.LAST_HOPE_LEAVE_SHAFTS_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.LAST_HOPE_STABILIZE_NUCLEAR_CORE },
                new MyMissionLocation(baseSector, (uint)EntityId.LaveUndergroundDummy))
            {
                StartDialogId = MyDialogueEnum.LAST_HOPE_1900, HudName = MyTextsWrapperEnum.Nothing
            };
            leaveUnderground.OnMissionSuccess += LeaveUnderground_Success;
            m_objectives.Add(leaveUnderground);

            #endregion
        }
Ejemplo n.º 14
0
        public MySlaverBase2Mission()
        {
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };


            ID          = MyMissionID.SLAVER_BASE_2;                           /* ID must be added to MyMissions.cs */
            DebugName   = new StringBuilder("09d-Slaver base Delta Earnings"); // Name of mission
            Name        = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS;
            Description = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS_Description;
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(4169480, 0, -8216683);        // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);    // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.FORT_VALIANT_B }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[]
            {
                MyMissionID.SLAVER_BASE_2_FREE_SLAVES,
            };
            m_objectives = new List <MyObjective>(); // Creating of list of submissions


            // ----------- START OF SUBMISSIONS DEFINITION --------------
            var introTalk = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_INTRO,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.SLAVERBASE2_0100_INTRO
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(introTalk);


            var paralyzeDefense = new MyObjectiveDestroy(
                // MySubmissionDestroy means mission with objective to destroy something - here it is class member so you can call methods on it
                MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE,
                //Name of the submission
                MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE,
                // ID of the submission
                MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE_Description,
                // Description of the submission
                null,
                this,
                new MyMissionID[]
            {
                MyMissionID.SLAVER_BASE_2_INTRO
            },
                // ID of submissions required to make this submission available - these declares the sequence of submissions
                new List <uint>
            {
                (uint)EntityID.turret_1,
                (uint)EntityID.turret_2,
                (uint)EntityID.turret_3,
                (uint)EntityID.turret_4,
                (uint)EntityID.turret_5,
                (uint)EntityID.turret_6
            },
                // ID of objects to be destroyed as a mission objective
                null,
                true,
                startDialogID: MyDialogueEnum.SLAVERBASE2_0200_DESTROY_TURRETS
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(paralyzeDefense);

            paralyzeDefense.OnMissionLoaded  += ParalyzeDefenseOnMissionLoaded;
            paralyzeDefense.OnMissionCleanUp += ParalyzeDefenseOnMissionUnloaded;


            var unlockprison1 = new MyUseObjective(
                MyTextsWrapperEnum.UNLOCK_PRISON_1,
                MyMissionID.UNLOCK_PRISON_1,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE },
                new MyMissionLocation(baseSector, (uint)EntityID.hub1),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                2000,
                startDialogId: MyDialogueEnum.SLAVERBASE2_0300_TURRETS_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            unlockprison1.OnMissionSuccess += m_Unlockprison1_OnMissionSuccess;
            m_objectives.Add(unlockprison1);


            var unlockprison2 = new MyUseObjective(
                MyTextsWrapperEnum.UNLOCK_PRISON_2,
                MyMissionID.UNLOCK_PRISON_2,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.UNLOCK_PRISON_1 },
                new MyMissionLocation(baseSector, (uint)EntityID.hub2),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                2000,
                startDialogId: MyDialogueEnum.SLAVERBASE2_0400_FIRST_HUB_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(unlockprison2);


            var talkAboutGenerator = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR,
                null,
                this,
                new MyMissionID[] { MyMissionID.UNLOCK_PRISON_2 },
                MyDialogueEnum.SLAVERBASE2_0500_BOTH_HUBS_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkAboutGenerator);


            var breakTheChains = new MyObjectiveDestroy(
                MyTextsWrapperEnum.SLAVER_BASE_2_BREAK_THE_CHAINS,
                MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR },
                new List <uint> {
                (uint)EntityID.generator_1
            },
                null,
                true
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator
            };

            breakTheChains.OnMissionSuccess += BreakTheChains_OnMissionSuccess;
            breakTheChains.Components.Add(new MyDetectorDialogue((uint)EntityID.GeneratorDetectorDummy, MyDialogueEnum.SLAVERBASE2_0600_GENERATOR_REACHED));
            m_objectives.Add(breakTheChains);


            var talkAboutPrisoners = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS },
                MyDialogueEnum.SLAVERBASE2_0700_GENERATOR_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkAboutPrisoners);


            var freeSlaves = new MyMultipleUseObjective(
                MyTextsWrapperEnum.SLAVER_BASE_2_FREE_SLAVES,
                MyMissionID.SLAVER_BASE_2_FREE_SLAVES,
                MyTextsWrapperEnum.Blank,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS },
                MyTextsWrapperEnum.UnlockCell,
                MyTextsWrapperEnum.PrisonCell,
                MyTextsWrapperEnum.UnlockingInProgress,
                2000,
                new List <uint>
            {
                (uint)EntityID.slave_1,
                (uint)EntityID.slave_2,
                (uint)EntityID.slave_3,
                (uint)EntityID.slave_4,
                (uint)EntityID.slave_5
            },
                MyUseObjectiveType.Activating
                )
            {
                SaveOnSuccess   = true,
                SuccessDialogId = MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE
            };

            freeSlaves.OnObjectUsedSucces += OnFreeSlavesObjectiveSuccess;
            m_objectives.Add(freeSlaves);

            //var finalFreedom = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
            //    new StringBuilder("Return to Valiant."), // Name of the submission
            //    MyMissionID.SLAVER_BASE_2_FINAL_FREEDOM, // ID of the submission - must be added to MyMissions.cs
            //    new StringBuilder("Return to Valiant.\n"), // Description of the submission
            //    null,
            //    this,
            //    new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_3, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_4, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_5 }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
            //    new MyMissionLocation(baseSector, (uint)EntityID.FinalFreedom), // ID of dummy point of checkpoint
            //    startDialogId: MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE
            //  ) { SaveOnSuccess = false }; // False means do not save game in that checkpointa
            //m_objectives.Add(finalFreedom); // Adding this submission to the list of submissions of current mission
        }
        public MyChineseEscapeMission()
        {
            ID          = MyMissionID.CHINESE_ESCAPE;                    /* ID must be added to MyMissions.cs */
            Name        = MyTextsWrapperEnum.CHINESE_ESCAPE;
            Description = MyTextsWrapperEnum.CHINESE_ESCAPE_Description; // "Defend Madelyn's mothership and escape with stolen cargo\n"
            DebugName   = new StringBuilder("08d-Chinese escape");
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-1919599, 0, 5268734);     // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point

            RequiredMissions           = new MyMissionID[] { MyMissionID.CHINESE_REFINERY };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_SPEAK_WITH_MADELYN };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN };

            m_objectives = new List <MyObjective>();           // Creating of list of submissions

            m_objective01_flyTowardsMadelyn = new MyObjective( // One member of that list
                (MyTextsWrapperEnum.CHINESE_ESCAPE_GET_CLOSER_Name),
                MyMissionID.CHINESE_ESCAPE_GET_CLOSER,
                (MyTextsWrapperEnum.CHINESE_ESCAPE_GET_CLOSER_Description),
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityID.O01DefendMadelyn),
                startDialogId: MyDialogueEnum.CHINESE_ESCAPE_0100_INTRODUCTION
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };
            m_objective01_flyTowardsMadelyn.OnMissionLoaded  += O01FlyTowardsMadelynLoaded;
            m_objective01_flyTowardsMadelyn.OnMissionSuccess += O01FlyTowardsMadelynSuccess;

            m_objectives.Add(m_objective01_flyTowardsMadelyn);


            m_objective02_defendMadelyn = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.CHINESE_ESCAPE_DEFEND_SHIP_Name),
                MyMissionID.CHINESE_ESCAPE_DEFEND_SHIP,
                (MyTextsWrapperEnum.CHINESE_ESCAPE_DEFEND_SHIP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_GET_CLOSER },
                null,
                new List <uint> {
                (uint)EntityID.SpawnLastL, (uint)EntityID.SpawnLastR, (uint)EntityID.SpawnLastAsteroid
            },
                true,
                true
                )
            {
                SaveOnSuccess = true
            };
            m_objectives.Add(m_objective02_defendMadelyn);
            m_objective02_defendMadelyn.OnMissionLoaded  += new MissionHandler(m_objective02_defendMadelyn_OnMissionLoaded);
            m_objective02_defendMadelyn.OnMissionCleanUp += new MissionHandler(m_objective02_defendMadelyn_OnMissionCleanUp);


            var objective03_lastDialogue = new MyObjectiveDialog(
                MyTextsWrapperEnum.CHINESE_ESCAPE_SPEAK_WITH_MADELYN_Name,
                MyMissionID.CHINESE_ESCAPE_SPEAK_WITH_MADELYN,
                MyTextsWrapperEnum.CHINESE_ESCAPE_SPEAK_WITH_MADELYN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_ESCAPE_DEFEND_SHIP },
                dialogId: MyDialogueEnum.CHINESE_ESCAPE_1000_LAST_OF_THEM
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(objective03_lastDialogue);
        }
        public MyJunkyardReturnMission()
        {
            ID = MyMissionID.JUNKYARD_RETURN; /* ID must be added to MyMissions.cs */
            Name = MyTextsWrapperEnum.JUNKYARD_RETURN;
            Description = MyTextsWrapperEnum.JUNKYARD_RETURN_Description; //"Return to Ranjit with stolen Cargoship\n"
            DebugName = new StringBuilder("08e-Junkyard racing"); // Name of mission
            Flags = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission12_JunkyardRacing;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538,0,-172727); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_ESCAPE }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_DIALOGUE_RETURN };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            #region Objectives
            m_objectives = new List<MyObjective>(); // Creating of list of submissions

            var meetManjeet = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_MEET_SMUGGLER_Name),
                MyMissionID.JUNKYARD_RETURN_MEET_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_MEET_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] {},
                new MyMissionLocation(baseSector, (uint) EntityID.Manjeet),
                new List<uint> {(uint) EntityID.Manjeet},
                radiusOverride: 50
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudManjeet };
            m_objectives.Add(meetManjeet);
            meetManjeet.OnMissionLoaded += O01MeetSmugglerLoaded;


            var manjeetDialogue = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_RETURN_SMUGGLER_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_MEET_SMUGGLER },
                MyDialogueEnum.JUNKYARD_RETURN_0200
                ) { SaveOnSuccess = true };
            manjeetDialogue.OnMissionSuccess += new MissionHandler(manjeetDialogue_OnMissionSuccess);
            m_objectives.Add(manjeetDialogue);

            var speedsterDialogue = new MyObjective(
                MyTextsWrapperEnum.Null,
                MyMissionID.JUNKYARD_RETURN_SPEEDSTER_DIALOGUE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_SMUGGLER_DIALOGUE },
                null
                ) { SaveOnSuccess = true };
            speedsterDialogue.OnMissionLoaded += O02SmugglerDialogueLoaded;
            m_objectives.Add(speedsterDialogue);

            m_objective03_FlyToStart = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_FLY_TO_START_Name),
                MyMissionID.JUNKYARD_RETURN_FLY_TO_START,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_FLY_TO_START_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_SPEEDSTER_DIALOGUE },
                null,
                startDialogId: MyDialogueEnum.JUNKYARD_RETURN_0300
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudStart };
            m_objective03_FlyToStart.MissionEntityIDs.Add((uint)EntityID.DetectorStartRacePosition);
            m_objective03_FlyToStart.OnMissionLoaded += O03FlyToStartLoaded;
            m_objective03_FlyToStart.OnMissionCleanUp += O03FlyToStartCleanUp;
            m_objectives.Add(m_objective03_FlyToStart);


            m_objective04_Race = new MyObjectiveRace(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_Name),
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_PrepareName),
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_GoBackName),
                MyMissionID.JUNKYARD_RETURN_RACE,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_RACE_Description),
                null,
                this,
                new MyMissionID[]{ MyMissionID.JUNKYARD_RETURN_FLY_TO_START },
                baseSector,
                m_raceCheckpoints,
                (uint)EntityID.DetectorStartRacePosition2
            ) { SaveOnSuccess = true} ;
            m_objective04_Race.RacerNames = new List<string> { "Racer2", "Racer3", "Challenger" };
            m_objective04_Race.BotLoaded += Race_BotLoaded;
            m_objective04_Race.OnMissionLoaded += O04RaceLoaded;
            m_objective04_Race.OnMissionFailed += RaceMissionFailed;
            m_objective04_Race.OnMissionSuccess += Objective04_RaceOnOnMissionSuccess;
            m_objective04_Race.CheckpointReached += RaceMissonOnCheckpointReached;
            m_objective04_Race.OnStartNumberChanged += RaceStartNumberChanged;
            m_objective04_Race.RaceStarted = RaceStarted;
            m_objectives.Add(m_objective04_Race);

            m_objective05_Win = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_WIN_Name),
                MyMissionID.JUNKYARD_RETURN_WIN,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_WIN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_RACE },
                MyDialogueEnum.JUNKYARD_RETURN_1300
            ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective05_Win);
            m_objective05_Win.OnMissionLoaded += O05WinLoaded;


            m_objective06_GoToSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_GO_TO_SMUGGLER_name),
                MyMissionID.JUNKYARD_RETURN_GO_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_GO_TO_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_WIN },
                null,
                (uint)EntityID.Manjeet,
                100,
                0.25f,
                null
                ) { SaveOnSuccess = true, FollowMe = false };
            m_objectives.Add(m_objective06_GoToSmuggler);


            m_objective07_SmugglerDialogueReturn = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_RETURN_DIALOGUE_RETURN_Name),
                MyMissionID.JUNKYARD_RETURN_DIALOGUE_RETURN,
                (MyTextsWrapperEnum.JUNKYARD_RETURN_DIALOGUE_RETURN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_RETURN_GO_TO_SMUGGLER},
                dialogId: MyDialogueEnum.JUNKYARD_RETURN_1400
            ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective07_SmugglerDialogueReturn);

            m_objective07_SmugglerDialogueReturn.OnMissionLoaded += O07SmugglerDialogueReturnLoaded;

            #endregion
        }
        public MyResearchVesselMission()
        {
            ID          = MyMissionID.RESEARCH_VESSEL;
            DebugName   = new StringBuilder("12-Eurydice/Osaka");
            Name        = MyTextsWrapperEnum.RESEARCH_VESSEL;
            Description = MyTextsWrapperEnum.RESEARCH_VESSEL_Description;
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(4189723, 0, -2201402);

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions           = new MyMissionID[] { MyMissionID.RIME_CONVINCE };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };


            #region Objectives
            m_objectives = new List <MyObjective>();

            var introDialogue = new MyObjectiveDialog(
                MyMissionID.RESEARCH_VESSEL_INTRO,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.RESEARCH_VESSEL_0100_INTRO
                )
            {
                SaveOnSuccess = true
            };
            m_objectives.Add(introDialogue);


            var reachShip = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP,
                MyMissionID.RESEARCH_VESSEL_REACH_SHIP,
                MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_INTRO },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyReachShip)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEurydice
            };
            reachShip.OnMissionSuccess += new MissionHandler(ReachShip_Success);
            m_objectives.Add(reachShip);


            var checkCargo = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO,
                MyMissionID.RESEARCH_VESSEL_CHECK_CARGO,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_REACH_SHIP },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudContainer
            };
            m_objectives.Add(checkCargo);


            var checkCommandRoom = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM,
                MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub1)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCommandRoom
            };
            checkCommandRoom.OnMissionLoaded += new MissionHandler(checkCommandRoom_OnMissionLoaded);
            m_objectives.Add(checkCommandRoom);


            var unlockFirstCargo = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1,
                MyMissionID.RESEARCH_VESSEL_USE_HUB_1,
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM },
                null,
                new List <uint> {
                (uint)EntityID.Hub1
            },
                new List <uint> {
                (uint)EntityID.Door1
            }
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub
            };
            m_objectives.Add(unlockFirstCargo);


            var checkLaboratory = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY,
                MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_1 },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_14)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudLab
            };
            m_objectives.Add(checkLaboratory);


            var takeFirstParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST,
                MyMissionID.RESEARCH_VESSEL_TAKE_FIRST,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo3),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
                )
            {
                SaveOnSuccess = true
            };
            takeFirstParts.OnMissionSuccess += TakeFirstParts_Success;
            m_objectives.Add(takeFirstParts);


            var checkWarehouse = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE,
                MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FIRST },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_4)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse
            };
            m_objectives.Add(checkWarehouse);


            var checkDrillMachineRoom = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM,
                MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_5)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudDrillRoom
            };
            checkDrillMachineRoom.OnMissionSuccess += new MissionHandler(checkDrillMachineRoom_OnMissionSuccess);
            m_objectives.Add(checkDrillMachineRoom);


            var checkFirstHangar = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub2)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar
            };
            m_objectives.Add(checkFirstHangar);


            var takeSecondParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND,
                MyMissionID.RESEARCH_VESSEL_TAKE_SECOND,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo4),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
                )
            {
                SaveOnSuccess = true
            };
            takeSecondParts.OnMissionSuccess += TakeSecondParts_Success;
            m_objectives.Add(takeSecondParts);


            var useHub2 = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2,
                MyMissionID.RESEARCH_VESSEL_USE_HUB_2,
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_SECOND },
                null,
                new List <uint> {
                (uint)EntityID.Hub2
            },
                new List <uint> {
                (uint)EntityID.Door2
            }
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub
            };
            m_objectives.Add(useHub2);


            var checkSecondHangar = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_2 },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_7)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar
            };
            m_objectives.Add(checkSecondHangar);


            var checkThirdHangar = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_8)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar
            };
            m_objectives.Add(checkThirdHangar);


            var checkSecondWarehouse = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE,
                MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_9)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse
            };
            m_objectives.Add(checkSecondWarehouse);


            var checkGenerator = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR,
                MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub3)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGeneratorRoom
            };
            m_objectives.Add(checkGenerator);


            var useHub3 = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3,
                MyMissionID.RESEARCH_VESSEL_USE_HUB_3,
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR },
                null,
                new List <uint> {
                (uint)EntityID.Hub3
            },
                new List <uint> {
                (uint)EntityID.Door3
            }
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub
            };
            useHub3.OnMissionSuccess += new MissionHandler(UseHub3_Success);
            m_objectives.Add(useHub3);

            var takeThridProbe = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD,
                MyMissionID.RESEARCH_VESSEL_TAKE_THIRD,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_3 },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo2),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
                )
            {
                SaveOnSuccess = true
            };
            takeThridProbe.OnMissionSuccess += TakeThirdParts_Success;
            m_objectives.Add(takeThridProbe);

            var takeThridProbeDialogue = new MyObjectiveDialog(
                MyTextsWrapperEnum.Null,
                MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD },
                MyDialogueEnum.RESEARCH_VESSEL_0700_THIRDPARTS);
            m_objectives.Add(takeThridProbeDialogue);

            var checkCargoAgain = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN,
                MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1)
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudContainer
            };
            checkCargoAgain.OnMissionSuccess += new MissionHandler(CheckCargoAgain_Success);
            m_objectives.Add(checkCargoAgain);

            var takeFourthParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH,
                MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo1),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
                )
            {
                SaveOnSuccess = false
            };
            takeFourthParts.OnMissionSuccess += TakeFourthParts_Success;
            m_objectives.Add(takeFourthParts);


            #endregion
        }
Ejemplo n.º 18
0
        //private MySubmisisonDefend m_defendGenerator;

        #endregion

        public MySlaverBaseMission()
        {
            m_ValidateIDlists = new List<List<uint>>();
            m_ValidateIDlists.Add(m_closeddoors);
            m_ValidateIDlists.Add(m_finalparticle);
            m_ValidateIDlists.Add(m_openedddoors);
            m_ValidateIDlists.Add(m_standbyparticle);
            m_ValidateIDlists.Add(m_pilotsSpawn);
            m_ValidateIDlists.Add(m_closeentiites);
            ID = MyMissionID.SLAVER_BASE_1; /* ID must be added to MyMissions.cs */
            Name = MyTextsWrapperEnum.SLAVER_BASE_GRAND_BURROW;
            Description = MyTextsWrapperEnum.SLAVER_BASE_GRAND_BURROW_Description;
            DebugName = new StringBuilder("09b-Slaver base Grand Burrow"); // Nazev mise

            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2052452, 0, -10533886); // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point

            RequiredMissions = new MyMissionID[] { MyMissionID.FORT_VALIANT }; // mise ktere musi byt splneny pred prijetim teto mise
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_10 };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List<MyObjective>(); // Creating of list of submissions


            // -------------- START DEFINICE SUBMISE ---------------------

            var talkWith = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_1_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_1,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_1_Description),
                null,
                this,
                new MyMissionID[] { },
                dialogId: MyDialogueEnum.SLAVERBASE_0100_INTRODUCE
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkWith);


            var DestroyGenerators = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_GENERATOR_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_GENERATOR,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_GENERATOR_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_1 },
                Generators,
                false
                ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGenerator };
            m_objectives.Add(DestroyGenerators); // pridani do seznamu submisi
            DestroyGenerators.OnMissionSuccess += DestroyGeneratorMSSuccess;


            var talkWith2 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_2_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_2,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_GENERATOR },
                dialogId: MyDialogueEnum.SLAVERBASE_0200_GENERATORS_DESTROYED
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkWith2);


            var DestroyBatteries = new MyObjectiveDestroy(
                // Var is used to call functions on that member

                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_BATTERIES_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_BATTERIES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_BATTERIES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_2 },
                Batteries,
                false
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudBatteries };
            m_objectives.Add(DestroyBatteries); // pridani do seznamu submisi
            DestroyBatteries.OnMissionSuccess += DestroyBatteriesMSSuccess;


            var FindPrison = new MyObjective( // One member of that list - je to MyObjective takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_PRISON_Name), // nazev submise
                MyMissionID.SLAVER_BASE_1_FIND_PRISON, // id submise
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_PRISON_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_BATTERIES }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.Prison_Dummy),
                startDialogId: MyDialogueEnum.SLAVERBASE_0300_BATTERIES_DESTROYED// ID of dummy point of checkpoint
                ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudPrison }; // nastaveni save na checkpointu nebo ne
            m_objectives.Add(FindPrison); // pridani do seznamu submisi
            FindPrison.OnMissionSuccess += FindPrisonMSSuccess;


            m_freeSlaves = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_Name),
                MyMissionID.SLAVER_BASE_1_FREE_SLAVES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FIND_PRISON },
                m_Bars,
                false
                ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCage };
            m_objectives.Add(m_freeSlaves); // pridani do seznamu submisi


            var talkWith4 = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_1_DIALOG_4,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FREE_SLAVES },
                dialogId: MyDialogueEnum.SLAVERBASE_0400_SLAVES_SAVED
                ) { SaveOnSuccess = true };
            m_objectives.Add(talkWith4);


            m_hackHangar = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_HANGAR_Name),
                MyMissionID.SLAVER_BASE_1_HACK_HANGAR,
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_HANGAR_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_4 },
                null,
                new List<uint> { (uint)EntityID.Hack_PC },
                new List<uint> { (uint)EntityID.Hangar_Doors }
                ) { HudName = MyTextsWrapperEnum.HudHub };
            m_objectives.Add(m_hackHangar);
            m_hackHangar.OnMissionSuccess += HangarOpen;

            m_freeSlavesMS = new MyObjectiveDestroy( // Var is used to call functions on that member
               (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_2_Name),
               MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2,
               (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_2_Description),
               null,
               this,
               new MyMissionID[] { MyMissionID.SLAVER_BASE_1_HACK_HANGAR },
               Mothership_Bars,
               false
           ) { SaveOnSuccess = false, ToDestroyCount = 1, HudName = MyTextsWrapperEnum.HudCage };
            m_objectives.Add(m_freeSlavesMS); // pridani do seznamu submisi


            var talkWith6 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_6_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_6,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_6_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, },
                dialogId: MyDialogueEnum.SLAVERBASE_0600_MOTHERSHIP_EMPTY
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkWith6);


            var findSlaves = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_SLAVES_Name),
                MyMissionID.SLAVER_BASE_1_FIND_SLAVES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_SLAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_6 },
                bar_pit,
                // ID of dummy point of checkpoint
                false
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudCage };
            findSlaves.MissionEntityIDs.Add((uint)EntityID.Bar_pit);
            m_objectives.Add(findSlaves); // pridani do seznamu submisi


            var talkWith7 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_7_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_7,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_7_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FIND_SLAVES, },
                dialogId: MyDialogueEnum.SLAVERBASE_0700_PIT_EMPTY
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkWith7);
            talkWith7.OnMissionLoaded += FreePilotsMSSuccess;


            var destroyEnemies = new MyDestroyWavesObjective(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_ENEMIES_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_ENEMIES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_ENEMIES_Description),
                null,
                this,
                new[] { MyMissionID.SLAVER_BASE_1_DIALOG_7 }
                //new List<uint>
                //    {
                //        (uint) EntityID.Mothership_Spawn_1,
                //        (uint) EntityID.Mothership_Spawn_2,
                //        (uint) EntityID.Mothership_Spawn_3
                //    },
                ) { SaveOnSuccess = false };
            destroyEnemies.AddWave(new List<uint> { (uint)EntityID.Mothership_Spawn_1 });
            destroyEnemies.AddWave(new List<uint> { (uint)EntityID.Mothership_Spawn_2 });
            destroyEnemies.AddWave(new List<uint> { (uint)EntityID.Mothership_Spawn_3 });
            destroyEnemies.OnMissionSuccess += EnemiesDestroyed;
            m_objectives.Add(destroyEnemies); // pridani do seznamu submisi

            var talkWith9 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_9_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_9,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_9_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_ENEMIES },
                dialogId: MyDialogueEnum.SLAVERBASE_0800_ENEMIES_DESTROYED
                ) { SaveOnSuccess = false };
            m_objectives.Add(talkWith9);


            m_openHangarDoors = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_NUKE_Name),
                MyMissionID.SLAVER_BASE_1_HACK_NUKE,
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_NUKE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_9 },
                null,
                new List<uint> { (uint)EntityID.HangarDoorsHub },
                new List<uint> { (uint)EntityID.Cargo_Bay_Doors }
                ) { HudName = MyTextsWrapperEnum.HudHub };
            m_objectives.Add(m_openHangarDoors);
            m_openHangarDoors.OnMissionSuccess += MSEscape;
            m_openHangarDoors.OnMissionSuccess += MoveFourthReichMSStart;
          


            var talkWith10 = new MyTimedObjective(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_10_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_10,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_10_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_HACK_NUKE },
                TimeSpan.FromSeconds(50)
                )
                {
                    SaveOnSuccess = false,
                    SuccessDialogId = MyDialogueEnum.SLAVERBASE_1100_FAKE_ESCAPED,
                    DisplayCounter = false,
                };
            talkWith10.MissionEntityIDs.Add((uint) EntityID.Escape_Dummy);
            m_objectives.Add(talkWith10);
        }
Ejemplo n.º 19
0
        public MyEACPrisonMission()
        {
            ID              = MyMissionID.EAC_PRISON; /* ID must be added to MyMissions.cs */
            DebugName       = new StringBuilder("20-EAC prison");
            Name            = MyTextsWrapperEnum.EAC_PRISON;
            Description     = MyTextsWrapperEnum.EAC_PRISON_Description;
            Flags           = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission29_EacPrison;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(5480055, 0, -5077310);

            /* sector where the mission is located */
            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); //posledne cislo - ID dummy pointu kde prijimam misiu

            RequiredMissions           = new MyMissionID[] { MyMissionID.TWIN_TOWERS };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_PRISON_MEETINGPOINT };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN, MyActorEnum.MARCUS };

            m_objectives = new List <MyObjective>();

            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStorage, 0, (uint)EntityID.SpawnpointAtStorage));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry1));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry2));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeParking, 0, (uint)EntityID.SpawnpointAtParking));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMines, 0, (uint)EntityID.SpawnpointAtMines));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMinesEntrance, 0, (uint)EntityID.SpawnpointAtMinesEntrance));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMarcusCell, 0, (uint)EntityID.SpawnpointAtMarcusCell));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck7, 0, (uint)EntityID.SpawnpointAtSecurityCheck7));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck6, 0, (uint)EntityID.SpawnpointAtSecurityCheck6));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck8, 0, (uint)EntityID.SpawnpointAtSecurityCheck8));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck4, 0, (uint)EntityID.SpawnpointAtSecurityCheck4));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCellAfterSecurityCheck4, 0, (uint)EntityID.SpawnpointAtCellAfterSecurityCheck4));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck5, 0, (uint)EntityID.SpawnpointAtSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell3AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell3AfterSecurityCheck5));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck3, 0, (uint)EntityID.SpawnpointAtSecurityCheck3));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck3));
            Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck3));

            //Components.Add(new MySpawnpointWaves(detectorId, 3, new List<uint[]> {
            //    new uint[] { spawnpointId1, spawnpointId2, spawnpointId3 },
            //    new uint[] { spawnpointId4, spawnpointId5 }}));

            //01
            var mothershipBattle = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Name),
                MyMissionID.EAC_PRISON_THRUSWARM,
                (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Description),
                null,
                this,
                new MyMissionID[] {},
                new MyMissionLocation(baseSector, (uint)EntityID.MotherShiBattleLocationDummy)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0100, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0200
            };

            m_objectives.Add(mothershipBattle);
            //mothershipBattle.Components.Add(new MySpawnpointWaves(77073, 0, 76625));
            mothershipBattle.OnMissionLoaded += mothershipBattle_OnMissionLoaded;

            //02

            var destroySolarDefence = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Name),
                MyMissionID.EAC_PRISON_SOLARDEF,
                (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_THRUSWARM },
                m_02toKill
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0300
            };

            destroySolarDefence.OnMissionSuccess += DestroySolarDefenceOnOnMissionSuccess;
            m_objectives.Add(destroySolarDefence);
            destroySolarDefence.OnMissionLoaded += destroySolarDefence_OnMissionLoaded;

            //03
            m_destroySolarPanelsFirst = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Name),
                MyMissionID.EAC_PRISON_SOLAROFF1,
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_SOLARDEF },
                null
                )
            {
                SaveOnSuccess = false
            };
            m_destroySolarPanelsFirst.OnMissionLoaded  += DestroySolarPanelsFirstSubmissionLoaded;
            m_destroySolarPanelsFirst.OnMissionSuccess += DestroySolarPanelsFirstSubmissionSuccess;
            m_objectives.Add(m_destroySolarPanelsFirst);
            m_destroySolarPanelsFirst.SaveOnSuccess = true;

            //04
            var motherShipHelp = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Name),
                MyMissionID.EAC_PRISON_MOTHERSHIPHELP,
                (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF1 },
                m_04toKill
                )
            {
                SaveOnSuccess = false, StartDialogId = MyDialogueEnum.EAC_PRISON_0400, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0500
            };

            m_objectives.Add(motherShipHelp);
            motherShipHelp.OnMissionLoaded += new MissionHandler(motherShipHelp_OnMissionLoaded);

            //05
            m_destroySolarPanelsSecond = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Name),
                MyMissionID.EAC_PRISON_SOLAROFF2,
                (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MOTHERSHIPHELP },
                null
                )
            {
                SaveOnSuccess = true,
            };
            m_destroySolarPanelsSecond.OnMissionLoaded  += DestroySolarPanelsSecondSubmissionLoaded;
            m_destroySolarPanelsSecond.OnMissionSuccess += DestroySolarPanelsSecondSubmissionSuccess;
            m_objectives.Add(m_destroySolarPanelsSecond);

            //06
            var breakInsideStation = new MyTimedReachLocationObjective(
                (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Name),
                MyMissionID.EAC_PRISON_BREAKIN,
                (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF2 },
                new System.TimeSpan(0, 1, 0),
                new MyMissionLocation(baseSector, (uint)EntityID.BreakInsideStationLocationDummy)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0600, HudName = MyTextsWrapperEnum.HudCargoBay
            };

            breakInsideStation.OnMissionSuccess += BreakInsideStationSubmissionSuccess;
            breakInsideStation.OnMissionLoaded  += BreakInsideStationOnOnMissionLoaded;
            m_objectives.Add(breakInsideStation);

            //07
            var marcusLocationIntel = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Name),
                MyMissionID.EAC_PRISON_LOCINTEL,
                (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_BREAKIN },
                new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation),
                MyTextsWrapperEnum.PressToDownloadData,
                MyTextsWrapperEnum.Console,
                MyTextsWrapperEnum.DownloadingData,
                5000,
                MyUseObjectiveType.Hacking
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub
            };

            m_objectives.Add(marcusLocationIntel);
            marcusLocationIntel.OnMissionLoaded  += new MissionHandler(marcusLocationIntel_OnMissionLoaded);
            marcusLocationIntel.OnMissionSuccess += MarcusLocationIntelOnOnMissionSuccess;
            marcusLocationIntel.Components.Add(new MySpawnpointLimiter(m_spawns, 6));

            //08
            m_findCircoutPart = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Name),
                MyMissionID.EAC_PRISON_ACQUIREIDCARD,
                (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL },
                new MyMissionLocation(baseSector, (uint)EntityID.CargoIDCard),
                MyTextsWrapperEnum.PressToTakeCargo,
                MyTextsWrapperEnum.TakeAll,
                MyTextsWrapperEnum.TakeAll,
                2000,
                MyUseObjectiveType.Taking,
                radiusOverride: 50
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0700, HudName = MyTextsWrapperEnum.HudIdCard
            };

            m_findCircoutPart.OnMissionLoaded  += OnFindCircuitLoaded;
            m_findCircoutPart.OnMissionSuccess += new MissionHandler(m_findCircoutPart_OnMissionSuccess);
            m_objectives.Add(m_findCircoutPart);


            var marcusLocationIntel2 = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Name),
                MyMissionID.EAC_PRISON_LOCINTEL2,
                (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_ACQUIREIDCARD },
                new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation),
                MyTextsWrapperEnum.PressToDownloadData,
                MyTextsWrapperEnum.Console,
                MyTextsWrapperEnum.DownloadingData,
                5000,
                MyUseObjectiveType.Hacking
                )
            {
                SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0900, StartDialogId = MyDialogueEnum.EAC_PRISON_0800, HudName = MyTextsWrapperEnum.HudSecurityHub
            };

            m_objectives.Add(marcusLocationIntel2);

            //09
            var openDoors = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Name),
                MyMissionID.EAC_PRISON_OPENACCESS,
                (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL2 },
                null,
                new List <uint> {
                (int)EntityID.SecurityHub
            },
                m_09toEnablePrefabs
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub
            };

            m_objectives.Add(openDoors);

            openDoors.OnMissionLoaded += OnOpenDoorsLoaded;

            //10
            var takeOffSecurityCircuit = new MyObjectiveDisablePrefabs(
                (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Name),
                MyMissionID.EAC_PRISON_SECURITYOFF,
                (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_OPENACCESS },
                new List <uint> {
                (uint)EntityID.HubHack
            },
                new List <uint> {
                (uint)EntityID.HubHackGenerator
            },
                false,
                false
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1000, HudName = MyTextsWrapperEnum.HudHub
            };

            takeOffSecurityCircuit.OnMissionLoaded += OntakeOffSecuritypartLoaded;//zapne svetlo
            m_objectives.Add(takeOffSecurityCircuit);

            //11
            var approachMarcusCell = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Name),
                MyMissionID.EAC_PRISON_MARCUSCELL,
                (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_SECURITYOFF },
                new MyMissionLocation(baseSector, (uint)EntityID.MarcusCellLocation),
                MyTextsWrapperEnum.HoldToMoveMarcus,
                MyTextsWrapperEnum.Actor_Marcus,
                MyTextsWrapperEnum.Moving,
                4000,
                MyUseObjectiveType.Taking
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMarcus
            };

            approachMarcusCell.OnMissionLoaded += OnapproachMarcusLoaded;
            m_objectives.Add(approachMarcusCell);

            var marcusLoaded = new MyObjectiveDialog(
                MyMissionID.EAC_PRISON_MARCUSDIALOG,
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSCELL },
                MyDialogueEnum.EAC_PRISON_1200
                )
            {
                SaveOnSuccess = true
            };

            marcusLoaded.OnMissionLoaded += OnMarcusLoadedLoaded;
            m_objectives.Add(marcusLoaded);

            var weHaveCompany = new MyObjectiveDialog(
                MyMissionID.EAC_PRISON_WE_HAVE_COMPANY,
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSDIALOG },
                MyDialogueEnum.EAC_PRISON_1250
                )
            {
                SaveOnSuccess = false
            };

            weHaveCompany.OnMissionLoaded += OnWeHaveCompanyLoaded;
            m_objectives.Add(weHaveCompany);

            //12
            var findMarcusSmallShip = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Name),
                MyMissionID.EAC_PRISON_COVERMARCUS,
                (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_WE_HAVE_COMPANY },
                new MyMissionLocation(baseSector, (uint)EntityID.MarcusShipDetector),
                MyTextsWrapperEnum.HoldToMoveMarcus,
                MyTextsWrapperEnum.Actor_Marcus,
                MyTextsWrapperEnum.Moving,
                4000,
                MyUseObjectiveType.Putting
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudShip
            };

            // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess;
            m_objectives.Add(findMarcusSmallShip);
            findMarcusSmallShip.OnMissionSuccess += OnSuccesfindMarcusSmallShip;

            //13
            var equipMarcus = new MyUseObjective(
                (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Name),
                MyMissionID.EAC_PRISON_GETARMS,
                (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_COVERMARCUS },
                new MyMissionLocation(baseSector, (uint)EntityID.CargoForMarcus),
                MyTextsWrapperEnum.HoldToMoveWeapons,
                MyTextsWrapperEnum.Actor_Marcus,
                MyTextsWrapperEnum.Moving,
                4000
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEquipment
            };

            // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess;
            m_objectives.Add(equipMarcus);
            equipMarcus.OnMissionSuccess += OnEquipMarcussSucces;
            equipMarcus.OnMissionLoaded  += EquipMarcusOnOnMissionLoaded;

            //14
            var fightOutStation = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Name),
                MyMissionID.EAC_PRISON_FIGHTOUT,
                (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_GETARMS },
                new MyMissionLocation(baseSector, (uint)EntityID.StationDummy)
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1300, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1400, HudName = MyTextsWrapperEnum.Nothing
            };

            fightOutStation.OnMissionLoaded  += fightOutStation_OnMissionLoaded;
            fightOutStation.OnMissionSuccess += fightOutStation_OnMissionSuccess;
            m_objectives.Add(fightOutStation);

            //15
            var CrushRemainingShips = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Name),
                MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS,
                (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_FIGHTOUT },
                new List <uint> {
            },                          // entities needed to kill
                m_15toKillSpawnpoints,  // spawnpoint from which bots must be killed
                false                   // don't show marks on entities (not from spawnpoint)
                )
            {
                SaveOnSuccess = true,
            };

            m_objectives.Add(CrushRemainingShips);

            //16
            var GetToMeetingPoint = new MyObjective(
                (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Name),
                MyMissionID.EAC_PRISON_MEETINGPOINT,
                (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
                )
            {
                SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1500, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1600, HudName = MyTextsWrapperEnum.HudMeetingPoint
            };

            m_objectives.Add(GetToMeetingPoint);
        }
Ejemplo n.º 20
0
        public MyJunkyardConvinceMission()
        {
            ID              = MyMissionID.JUNKYARD_CONVINCE;                    /* ID must be added to MyMissions.cs */
            Name            = MyTextsWrapperEnum.JUNKYARD_CONVINCE;
            Description     = MyTextsWrapperEnum.JUNKYARD_CONVINCE_Description; //"Convince the Smuggler to join you in your mission \n"
            DebugName       = new StringBuilder("08a-Junkyard");                // Name of mission
            Flags           = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission08_JunkyardDuncan;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538, 0, -172727);      // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.LAST_HOPE };   // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_MS };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, };

            #region Objectives
            m_objectives = new List <MyObjective>(); // Creating of list of submissions

            // ----- objectives -----

            m_objective01FindInformator = new MyMeetObjective(
                // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_INFORMATOR_Name),
                // Name of the submission
                MyMissionID.JUNKYARD_CONVINCE_FIND_INFORMATOR,
                // ID of the submission - must be added to MyMissions.cs
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_INFORMATOR_Description),
                // Description of the submission
                this,
                new MyMissionID[] { },
                // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                null,
                "RavenGirl",
                250,
                1.00f,
                startDialogueId: MyDialogueEnum.JUNKYARD_CONVINCE_0100_INTRODUCE
                )
            {
                // False means do not save game in that checkpoint
                SaveOnSuccess = false,
                FollowMe      = false
            };
            m_objective01FindInformator.OnMissionLoaded += O01FindInformatorLoaded;
            m_objectives.Add(m_objective01FindInformator);


            m_objective01BFindInformator = new MyObjectiveDialog(
                MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FIND_INFORMATOR_Name,
                MyMissionID.JUNKYARD_CONVINCE_D_FIND_INFORMATOR,
                MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FIND_INFORMATOR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIND_INFORMATOR },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0200_INFORMATOR
                )
            {
                SaveOnSuccess = false,
            };
            m_objective01BFindInformator.OnMissionLoaded  += O01BFindInformatorLoaded;
            m_objective01BFindInformator.OnMissionSuccess += O01BFindInformatorSuccess;
            m_objectives.Add(m_objective01BFindInformator);

            m_objective02FindSmuggler = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_FIND_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_FIND_INFORMATOR },
                new MyMissionLocation(baseSector, (uint)EntityID.FindSmuggler)  // ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess   = false,
                SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_0300_RUN,
                HudName         = MyTextsWrapperEnum.HudManjeet
            };
            m_objective02FindSmuggler.OnMissionLoaded  += O02FindSmugglerLoaded;
            m_objective02FindSmuggler.OnMissionSuccess += O2FindSmugglerSuccess;
            m_objectives.Add(m_objective02FindSmuggler);

            m_objective04FollowSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIND_SMUGGLER },
                null,
                (uint)EntityID.Smuggler,
                300,
                1.00f
                )
            {
                SaveOnSuccess = false,
                FollowMe      = false
            };
            m_objective04FollowSmuggler.OnMissionLoaded  += O04FollowSmugglerLoaded;
            m_objective04FollowSmuggler.OnMissionSuccess += O04FollowSmugglerSuccess;
            m_objectives.Add(m_objective04FollowSmuggler);

            m_objective04DFollowSmuggler = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0500_CATCHED
                )
            {
                SaveOnSuccess = false,
            };
            m_objectives.Add(m_objective04DFollowSmuggler);
            m_objective04DFollowSmuggler.OnMissionLoaded  += O04DFollowSmugglerLoaded;
            m_objective04DFollowSmuggler.OnMissionSuccess += O04DFollowSmugglerSuccess;

            m_objective05GetCloserToEnemy = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FLY_TO_ENEMY_Name),
                MyMissionID.JUNKYARD_CONVINCE_FLY_TO_ENEMY,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FLY_TO_ENEMY_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER },
                new MyMissionLocation(baseSector, (uint)EntityID.FlyToEnemy),
                radiusOverride: 500f
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing
            };
            m_objective05GetCloserToEnemy.OnMissionLoaded += O05GetCloserToEnemyLoaded;
            m_objectives.Add(m_objective05GetCloserToEnemy);

            m_objective05MetZappasFirstGangman = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_CONVINCE_MEET_GANGMAN,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FLY_TO_ENEMY },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0650_MET_ZAPPA_GUARD
                );
            m_objectives.Add(m_objective05MetZappasFirstGangman);
            m_objective05MetZappasFirstGangman.OnMissionLoaded  += O05MetZappasFirstGangmanLoaded;
            m_objective05MetZappasFirstGangman.OnMissionSuccess += O05MetZappasFirstGangmanSuccess;

            m_objective06KillWaves = new MyDestroyWavesObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_KILL_WAVES_Name),
                MyMissionID.JUNKYARD_CONVINCE_KILL_WAVES,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_KILL_WAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_MEET_GANGMAN },
                null,
                null,
                null,
                null,
                4
                )
            {
                SaveOnSuccess = false
            };
            m_objective06KillWaves.AddWave(new List <uint> {
                (uint)EntityID.SP1_1, (uint)EntityID.SP1_2, (uint)EntityID.SP1_3, (uint)EntityID.SP1_4
            });
            m_objective06KillWaves.AddWave(new List <uint> {
                (uint)EntityID.SP2_1, (uint)EntityID.SP2_2
            });
            m_objective06KillWaves.AddWave(new List <uint> {
                (uint)EntityID.SP3_1, (uint)EntityID.SP3_2, (uint)EntityID.SP3_3
            });
            m_objective06KillWaves.OnMissionLoaded  += O06KillWavesLoaded;
            m_objective06KillWaves.OnMissionSuccess += O06KillWavesSuccess;
            m_objectives.Add(m_objective06KillWaves);

            m_objective07SpeakWithMomo = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_KILL_WAVES },
                null,
                (uint?)null,
                500,
                1.00f
                )
            {
                SaveOnSuccess = false,
                FollowMe      = false
            };
            m_objectives.Add(m_objective07SpeakWithMomo);

            m_objective07DSpeakWithMomo = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0900_THE_MOMO
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_objective07DSpeakWithMomo);
            m_objective07DSpeakWithMomo.OnMissionLoaded  += O07DSpeakWithMomoLoaded;
            m_objective07DSpeakWithMomo.OnMissionSuccess += O07DSpeakWithMomoSuccess;

            m_objective08FightMomo = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIGHT_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_FIGHT_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIGHT_MOMO_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO },
                null,
                new List <uint> {
                (uint)EntityID.SP4_1, (uint)EntityID.SP4_2, (uint)EntityID.MomoZappaSP
            },
                true
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing
            };
            m_objective08FightMomo.OnMissionLoaded += O08FightMomoLoaded;
            m_objectives.Add(m_objective08FightMomo);

            m_objective09ReturnToSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIGHT_MOMO },
                null,
                (uint)EntityID.Smuggler,
                300,
                1.00f
                //startDialogueId: MyDialogueEnum.JUNKYARD_CONVINCE_1000_LAST_OF_THEM
                )
            {
                SaveOnSuccess = true, FollowMe = false
            };
            m_objective09ReturnToSmuggler.OnMissionLoaded += O09ReturnToSmugglerLoaded;
            m_objectives.Add(m_objective09ReturnToSmuggler);

            m_objective09DReturnToSmuggler = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1100_FIGHT_ENDS
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_objective09DReturnToSmuggler);
            m_objective09DReturnToSmuggler.OnMissionLoaded  += O09DReturnToSmugglerLoaded;
            m_objective09DReturnToSmuggler.OnMissionSuccess += O09DReturnToSmugglerSuccess;

            m_objective10FindBombDealer = new MyMeetObjective(
                // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER_Name),
                // Name of the submission
                MyMissionID.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER,
                // ID of the submission - must be added to MyMissions.cs
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER_Description),
                // Description of the submission
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER },
                // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                null,
                (uint)EntityID.BombDealer,
                300,
                1.00f
                )
            {
                SaveOnSuccess  = false,
                RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN },
                FollowMe       = false
            };
            m_objective10FindBombDealer.OnMissionLoaded += O10FindBombDealerLoaded;
            m_objectives.Add(m_objective10FindBombDealer);

            m_objective10DFindBombDealer = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1300_BOMB_DEALER
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(m_objective10DFindBombDealer);
            m_objective10DFindBombDealer.OnMissionLoaded  += O10DFindBombDealerLoaded;
            m_objective10DFindBombDealer.OnMissionSuccess += O10DFindBombDealerSuccess;

            m_objective11GetToMarcus = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_MARCUS_Name),
                MyMissionID.JUNKYARD_CONVINCE_GO_TO_MARCUS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_MARCUS_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER },
                null,
                "Marcus",
                300,
                1.00f
                )
            {
                SaveOnSuccess = true,
                FollowMe      = false,
            };
            m_objective11GetToMarcus.OnMissionLoaded  += O11GetToMarcusLoaded;
            m_objective11GetToMarcus.OnMissionSuccess += O11GetToMarcusSuccess;
            m_objectives.Add(m_objective11GetToMarcus);

            var objective11DGetToMarcus = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_MARCUS_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_MARCUS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_MARCUS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_GO_TO_MARCUS },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1400_ARRIVED_AT_MARCUS
                )
            {
                SaveOnSuccess = false
            };
            m_objectives.Add(objective11DGetToMarcus);

            m_objective12BrFight = new MyDestroyWavesObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_BR_FIGHT_Name),
                MyMissionID.JUNKYARD_CONVINCE_BR_FIGHT,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_BR_FIGHT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_MARCUS },
                new List <uint>
            {
                (uint)EntityID.BR_SP_1,
                (uint)EntityID.BR_SP_2,
                (uint)EntityID.BR_SP_3,
                (uint)EntityID.BR_SP_4,
                (uint)EntityID.BR_SP_Boss
            }
                )
            {
                SaveOnSuccess   = false,
                StartDialogId   = MyDialogueEnum.JUNKYARD_CONVINCE_1500_GANGSTER_FIGHT_STARTED,
                SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_1600_GO_TO_MS
            };
            m_objective12BrFight.OnMissionLoaded  += O12BRFightLoaded;
            m_objective12BrFight.OnMissionSuccess += O12BRFightSuccess;
            m_objective12BrFight.AddWave(m_killWavesSecond1);
            m_objective12BrFight.AddWave(m_killWavesSecond2);
            m_objective12BrFight.AddWave(m_killWavesSecond3);
            m_objective12BrFight.AddWave(m_killWavesSecond4);
            m_objectives.Add(m_objective12BrFight);

            m_objective13FlyToMS = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_MS_Name),
                MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_MS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_MS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_BR_FIGHT },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: 300f
                )
            {
                SaveOnSuccess   = true,
                SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_1700_FINALE,
                HudName         = MyTextsWrapperEnum.HudMadelynsSapho
            };
            m_objectives.Add(m_objective13FlyToMS);
            #endregion

            m_spawns.AddRange(m_killWavesSecond1);
            m_spawns.AddRange(m_killWavesSecond2);
            m_spawns.AddRange(m_killWavesSecond3);
            m_spawns.AddRange(m_killWavesSecond4);
        }
        public MyTradeStationEACMission()
        {
            ID          = MyMissionID.TRADE_STATION_EAC;            /* ID must be added to MyMissions.cs */
            DebugName   = new StringBuilder("Trade station - EAC"); // Nazev mise
            Name        = MyTextsWrapperEnum.TRADE_STATION_EAC;
            Description = MyTextsWrapperEnum.EmptyDescription;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(5944222, 0, -3414281);     // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Startmy point129158

            RequiredMissions           = new MyMissionID[] { };                         // mise ktere musi byt splneny pred prijetim teto mise
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.TRADE_STATION_EAC_RETURN };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>(); // Creating of list of submissions
            // START DEFINICE SUBMISE



            m_casino = new MyObjective(                    // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                new StringBuilder("Get into the station"), // nazev submise
                MyMissionID.TRADE_STATION_EAC_CASINO,      // id submise
                new StringBuilder(""),                     // popis submise
                null,
                this,
                new MyMissionID[] { },                                         // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.Casino_Dummy) // ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStation
            };                          // nastaveni save na checkpointu nebo ne
            m_objectives.Add(m_casino); // pridani do seznamu submisi



            var talkWith = new MyObjectiveDialog(
                (MyTextsWrapperEnum.TRADE_STATION_EAC_DIALOGUE_Name),
                MyMissionID.TRADE_STATION_EAC_DIALOGUE,
                (MyTextsWrapperEnum.TRADE_STATION_EAC_DIALOGUE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.TRADE_STATION_EAC_CASINO }
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith);

            m_hospital = new MyObjectiveEnablePrefabs(
                new StringBuilder("Activate the central defense system"),
                MyMissionID.TRADE_STATION_EAC_HOSPITAL,
                new StringBuilder(""),
                null,
                this,
                new MyMissionID[] { MyMissionID.TRADE_STATION_EAC_DIALOGUE },
                null,
                new List <uint> {
                (uint)EntityID.PC_Red
            },
                new List <uint> {
                (uint)EntityID.Central_Defense_System
            }
                )
            {
                HudName = MyTextsWrapperEnum.HudSecurityHub
            };
            m_objectives.Add(m_hospital);


            /* m_hospital = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
             *  new StringBuilder("Reset station central defense system"), // nazev submise
             *  MyMissionID.TRADE_STATION_EAC_HOSPITAL, // id submise
             *  new StringBuilder("Reset station central defense system"), // popis submise
             *  null,
             *  this,
             *  new MyMissionID[] { MyMissionID.TRADE_STATION_EAC_DIALOGUE }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
             *  new MyMissionLocation(baseSector, (uint)EntityID.PC_Red) // ID of dummy point of checkpoint
             *  ) { SaveOnSuccess = false }; // nastaveni save na checkpointu nebo ne
             * m_objectives.Add(m_hospital); // pridani do seznamu submisi*/

            var Return = new MyObjective(               // One member of that list - je to MySubmission takze cilem je doletet do checkpointu
                new StringBuilder("Return to Madelyn"), // nazev submise
                MyMissionID.TRADE_STATION_EAC_RETURN,   // id submise
                new StringBuilder(""),                  // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.TRADE_STATION_EAC_HOSPITAL },        // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), // ID of dummy point of checkpoint
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };                        // nastaveni save na checkpointu nebo ne

            m_objectives.Add(Return); // pridani do seznamu submisi

            m_hospital.OnMissionSuccess += DefenseON;
            m_casino.OnMissionSuccess   += AttackBegin;
        }
Ejemplo n.º 22
0
        public MyPirateBaseMission()
        {
            ID = MyMissionID.PIRATE_BASE; /* ID must be added to MyMissions.cs */
            DebugName = new StringBuilder("04-Pirate base");
            Name = MyTextsWrapperEnum.PIRATE_BASE;
            Description = MyTextsWrapperEnum.PIRATE_BASE_Description;
            Flags = MyMissionFlags.Story;
            
            MyMwcVector3Int baseSector = new MyMwcVector3Int(190921, 0, 2152692);

            /* sector where the mission is located */
            Location = new MyMissionLocation(baseSector, 228782);

            RequiredMissions = new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.PIRATE_BASE_ALLY_ARRIVED };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN };

            m_objectives = new List<MyObjective>();

            // == Objective 01 ==
            var travel = new MyObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_TRAVEL_TO_BASE_Name),
                MyMissionID.PIRATE_BASE_TRAVEL_TO_BASE,
                (MyTextsWrapperEnum.PIRATE_BASE_TRAVEL_TO_BASE_Description),
                null,
                this,
                new MyMissionID[] {  },
                new MyMissionLocation(baseSector, (uint)EntityID.FIND_PIRATE_BASE_LOCATION)
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_1_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_1_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_1_SPAWNPOINT_B } }));

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_2_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_2_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_2_SPAWNPOINT_B } }));

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_3_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_3_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_3_SPAWNPOINT_B } }));

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_4_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_4_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_4_SPAWNPOINT_B } }));

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_5_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_5_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_5_SPAWNPOINT_B } }));

            travel.Components.Add(new MySpawnpointWaves((uint)EntityID.AMBUSH_6_DETECTOR, 0,
                new List<uint[]> { new uint[] { (uint)EntityID.AMBUSH_6_SPAWNPOINT_A }, new uint[] { (uint)EntityID.AMBUSH_6_SPAWNPOINT_B } }));

            //travel.OnMissionSuccess += ArrivedToBase;
            travel.OnMissionLoaded += Travel_OnMissionLoaded;
            travel.OnMissionCleanUp += Travel_OnMissionUnload;
            m_objectives.Add(travel);

            // == Objective 02 ==
            var speakWithPirates = new MyMeetObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_SPEAK_WITH_PIRATES_Name),
                MyMissionID.PIRATE_BASE_SPEAK_WITH_PIRATES,
                (MyTextsWrapperEnum.PIRATE_BASE_SPEAK_WITH_PIRATES_Description),
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_TRAVEL_TO_BASE },
                null, (uint)EntityID.PIRATE_LEADER, 300) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudPirateCaptain };
            speakWithPirates.OnMissionLoaded += SpeakWithPirates_OnMissionLoaded;
            m_objectives.Add(speakWithPirates);

            // == Objective 03 ==
            var listenToCaptain = new MyObjectiveDialog(
                MyMissionID.PIRATE_BASE_LISTEN_TO_CAPTAIN,
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_SPEAK_WITH_PIRATES },
                MyDialogueEnum.PIRATE_BASE_0600);
            listenToCaptain.OnMissionLoaded += ListenToCaptain_OnMissionLoaded;
            listenToCaptain.OnMissionCleanUp += ListenToCaptain_OnMissionUnload;
            m_objectives.Add(listenToCaptain);

            // == Objective 04 ==
            var prepareForDefense = new MyObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_PREPARE_FOR_DEFENSE_Name),
                MyMissionID.PIRATE_BASE_PREPARE_FOR_DEFENSE,
                (MyTextsWrapperEnum.PIRATE_BASE_PREPARE_FOR_DEFENSE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_LISTEN_TO_CAPTAIN },
                new MyMissionLocation(baseSector, (uint)EntityID.PREPARE_FOR_DEFENSE_LOCATION),
                startDialogId: MyDialogueEnum.PIRATE_BASE_0800) { SaveOnSuccess = true };
            prepareForDefense.Components.Add(new MySpawnpointWaves((uint)EntityID.PREPARE_DETECTOR, 0, new List<uint[]> { new uint[] { (uint)EntityID.PREPARE_SPAWNPOINT0, (uint)EntityID.PREPARE_SPAWNPOINT1, (uint)EntityID.PREPARE_SPAWNPOINT2 } }));
            prepareForDefense.OnMissionLoaded += PrepareForDefense_OnMissionLoaded;
            m_objectives.Add(prepareForDefense);

            // == Objective 05 ==
            m_getTurrets = new MyUseObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_GET_TURRETS_Name),
                MyMissionID.PIRATE_BASE_GET_TURRETS,
                (MyTextsWrapperEnum.PIRATE_BASE_GET_TURRETS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_PREPARE_FOR_DEFENSE },
                new MyMissionLocation(baseSector, (uint)EntityID.TURRET_PREFABS_DUMMY),
                MyTextsWrapperEnum.PressToTakeTurrets,
                MyTextsWrapperEnum.Turrets,
                MyTextsWrapperEnum.TransferInProgress,
                3000,
                objectiveType: MyUseObjectiveType.Taking) { SaveOnSuccess = true };
            m_getTurrets.OnMissionLoaded += GetTurrets_OnMissionLoaded;
            m_getTurrets.OnMissionSuccess += GetTurrets_OnMissionSuccess;
            m_objectives.Add(m_getTurrets);

            // == Objective 06 ==
            m_buildDefensesObjective = new MyTimedObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_DEFENSE_SETUP_Name),
                MyMissionID.PIRATE_BASE_DEFENSE_SETUP,
                (MyTextsWrapperEnum.PIRATE_BASE_DEFENSE_SETUP_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_GET_TURRETS },
                new TimeSpan(0, 0, minutes: 5, seconds: 0)
                ) { SaveOnSuccess = true };
            
            m_buildDefensesObjective.OnMissionLoaded += BuildDefenses_OnMissionLoaded;
            m_buildDefensesObjective.OnMissionUpdate += BuildDefenses_OnMissionUpdate;
            m_buildDefensesObjective.OnMissionCleanUp += BuildDefenses_OnMissionUnloaded;
            m_buildDefensesObjective.OnMissionSuccess += BuildDefenses_OnMissionSuccess;
            m_objectives.Add(m_buildDefensesObjective);

            // == Objective 07 ==
            m_defendObjective = new MyTimedObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_DEFEND_Name),
                MyMissionID.PIRATE_BASE_DEFEND,
                (MyTextsWrapperEnum.PIRATE_BASE_DEFEND_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_DEFENSE_SETUP },
                new TimeSpan(0, 0, minutes: 5, seconds: 0),
                startDialogId: MyDialogueEnum.PIRATE_BASE_0900
                ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator };
            
            m_defendObjective.OnMissionLoaded += Defend_OnMissionLoaded;
            m_defendObjective.OnMissionCleanUp += Defend_OnMissionUnloaded;
            m_defendObjective.OnMissionUpdate += Defend_OnMissionUpdate;
            m_defendObjective.OnMissionSuccess += Defend_OnMissionSuccess;

            m_defendObjective.Components.Add(new MyHeadshake((3*60)*1000, MyHeadshake.DefaultShaking));
            m_defendObjective.Components.Add(new MyHeadshake((6*60)*1000, MyHeadshake.DefaultShaking));
            m_defendObjective.Components.Add(new MyHeadshake((9*60)*1000, MyHeadshake.DefaultShaking));

            m_objectives.Add(m_defendObjective);

            // == Objective 08 ==
            m_allyArrivedObjective = new MyObjective(
                (MyTextsWrapperEnum.PIRATE_BASE_ALLY_ARRIVED_Name),
                MyMissionID.PIRATE_BASE_ALLY_ARRIVED,
                (MyTextsWrapperEnum.PIRATE_BASE_ALLY_ARRIVED_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_DEFEND },
                null,
                startDialogId: MyDialogueEnum.PIRATE_BASE_1100) { SaveOnSuccess = true };
            m_allyArrivedObjective.OnMissionLoaded += AllyArrived_OnMissionLoaded;
            m_allyArrivedObjective.OnMissionCleanUp += AllyArrived_OnMissionUnload;
            m_allyArrivedObjective.OnMissionUpdate += AllyArrived_OnMissionUpdate;
            m_allyArrivedObjective.OnMissionSuccess += AllyArrived_OnMissionSuccess;
            m_objectives.Add(m_allyArrivedObjective);

            /*
            var returnBackToMotherShip = new MyObjective(
                new StringBuilder("Return to your mothership"),
                MyMissionID.PIRATE_BASE_RETURN_BACK_TO_MOTHERSHIP,
                new StringBuilder(""),
                null,
                this,
                new MyMissionID[] { MyMissionID.PIRATE_BASE_ALLY_ARRIVED },
                new MyMissionLocation(baseSector, (uint)EntityID.MADELYN_DUMMY)
            ) { SaveOnSuccess = true };
            m_objectives.Add(returnBackToMotherShip);
             */
        }
        public MyJunkyardEACAmbushMission()
        {
            ID = MyMissionID.JUNKYARD_EAC_AMBUSH; /* ID must be added to MyMissions.cs */
            DebugName = new StringBuilder("13-EAC ambush"); // Name of mission
            Name = MyTextsWrapperEnum.JUNKYARD_EAC_AMBUSH;
            Description = MyTextsWrapperEnum.JUNKYARD_EAC_AMBUSH_Description;
            Flags = MyMissionFlags.Story;
            RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN };
            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538, 0, -172727); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.PlayerStart); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN };

            Components.Add(new MySpawnpointLimiter(m_spawns, 7));

            #region Objectives
            m_objectives = new List<MyObjective>(); // Creating of list of submissions
            var flyToManjeet = new MyMeetObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_FLY_TO_MANJEET,
                MyMissionID.JUNKYARD_EAC_AMBUSH_FLY_MANJEET,
                MyTextsWrapperEnum.EAC_AMBUSH_FLY_TO_MANJEET_DESC,
                this,
                new MyMissionID[] { },
                null,
                (uint)EntityID.FlyToManjeet,
                100,
                0.25f,
                null,
                MyDialogueEnum.EAC_AMBUSH_0100_INTRO
                ) { SaveOnSuccess = false, FollowMe = false };
            flyToManjeet.OnMissionLoaded += FlyToManjeet_Loaded;
            m_objectives.Add(flyToManjeet);

            var speakToManjeet = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_EAC_AMBUSH_TALK_RANIJT,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_FLY_MANJEET },
                MyDialogueEnum.EAC_AMBUSH_0200_MANJEET
                ) { SaveOnSuccess = false };
            speakToManjeet.OnMissionLoaded += SpeakToManjeet_Loaded;
            m_objectives.Add(speakToManjeet);

            m_backToMadelyn = new MyObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_GO_BACK_TO_MADELYN,
                MyMissionID.JUNKYARD_EAC_AMBUSH_GO_BACK_TO_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_GO_BACK_TO_MADELYN_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_TALK_RANIJT },
                new MyMissionLocation(baseSector, (uint)EntityID.GoBackToMadelyn),
                startDialogId: MyDialogueEnum.EAC_AMBUSH_0300_GUYS_HURRY_UP
            ) { HudName = MyTextsWrapperEnum.Nothing };
            m_backToMadelyn.OnMissionLoaded += BackToMadelyn_Loaded;
            m_objectives.Add(m_backToMadelyn);

            m_speakWithPolice = new MyObjective(
                MyTextsWrapperEnum.Null,
                MyMissionID.JUNKYARD_EAC_AMBUSH_SPEAK_POLICE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_GO_BACK_TO_MADELYN },
                null
            );
            m_speakWithPolice.OnMissionLoaded += SpeakWithPolice_Loaded;
            m_objectives.Add(m_speakWithPolice);

            m_defendMadelyn = new MyObjectiveDialog(
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN1,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN_1,
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN1_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_SPEAK_POLICE },
                MyDialogueEnum.EAC_AMBUSH_0500_ONE_LITTLE_ISSUE
                ) { SaveOnSuccess = true };
            m_defendMadelyn.OnMissionLoaded += DefendMadelyn_Loaded;
            m_objectives.Add(m_defendMadelyn);

            var destroyGenerator  = new MyObjectiveDestroy(
                MyTextsWrapperEnum.EAC_AMBUSH_DESTROY_GENERATOR,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DESTROY_GENERATOR,
                MyTextsWrapperEnum.EAC_AMBUSH_DESTROY_GENERATOR_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN_1 },
                new List<uint> {  (uint)EntityID.DestroyGenerator}
                ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_AMBUSH_0700_SPLIT_TO_DESTROY_GENERATORS, HudName = MyTextsWrapperEnum.HudDisruptor };
            destroyGenerator.OnMissionLoaded += DestroyGenerator_Loaded;
            destroyGenerator.OnMissionSuccess += DestroyGenerator_Success;
            m_objectives.Add(destroyGenerator);

            var returnToMadelyn = new MyTimedReachLocationObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_RETURN_TO_MADELYN,
                MyMissionID.JUNKYARD_EAC_AMBUSH_RETUR_TO_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_RETURN_TO_MADELYN_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_DESTROY_GENERATOR },
                new TimeSpan(0, 0, 45),
                new MyMissionLocation(baseSector, (uint)EntityID.ReturnToMadelyn)
                ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_AMBUSH_1000, HudName = MyTextsWrapperEnum.HudMadelynsSapho };
            returnToMadelyn.OnMissionLoaded += ReturnToMadelyn_Loaded;
            m_objectives.Add(returnToMadelyn);

            m_defendMadelyn2 = new MyObjective(
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN2,
                MyMissionID.JUNKYARD_EAC_AMBUSH_DEFEND_MADELYN,
                MyTextsWrapperEnum.EAC_AMBUSH_DEFEND_MADELYN2_DESC,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_EAC_AMBUSH_RETUR_TO_MADELYN },
                null
            ) { StartDialogId = MyDialogueEnum.EAC_AMBUSH_1200_1300 };
            m_defendMadelyn2.OnMissionLoaded += DefendMadelyn2_Loaded;
            m_defendMadelyn2.OnMissionUpdate += DefendMadelyn2_Update;
            m_objectives.Add(m_defendMadelyn2);

            #endregion
        }
        public MyResearchVesselMission()
        {
            ID = MyMissionID.RESEARCH_VESSEL;
            DebugName = new StringBuilder("12-Eurydice/Osaka");
            Name = MyTextsWrapperEnum.RESEARCH_VESSEL;
            Description = MyTextsWrapperEnum.RESEARCH_VESSEL_Description;
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(4189723, 0, -2201402);
            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions = new MyMissionID[] { MyMissionID.RIME_CONVINCE };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };


            #region Objectives
            m_objectives = new List<MyObjective>(); 

            var introDialogue = new MyObjectiveDialog(
                MyMissionID.RESEARCH_VESSEL_INTRO,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.RESEARCH_VESSEL_0100_INTRO
            ) { SaveOnSuccess = true };
            m_objectives.Add(introDialogue);


            var reachShip = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP,
                MyMissionID.RESEARCH_VESSEL_REACH_SHIP,
                MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_INTRO },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyReachShip)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEurydice };
            reachShip.OnMissionSuccess += new MissionHandler(ReachShip_Success);
            m_objectives.Add(reachShip);

    
            var checkCargo = new MyObjective( 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO,
                MyMissionID.RESEARCH_VESSEL_CHECK_CARGO,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_REACH_SHIP },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1)
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudContainer };
            m_objectives.Add(checkCargo);


            var checkCommandRoom = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM,
                MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub1)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCommandRoom };
            checkCommandRoom.OnMissionLoaded += new MissionHandler(checkCommandRoom_OnMissionLoaded);
            m_objectives.Add(checkCommandRoom);


            var unlockFirstCargo = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1,
                MyMissionID.RESEARCH_VESSEL_USE_HUB_1,
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM },
                null,
                new List<uint> { (uint)EntityID.Hub1 },
                new List<uint> { (uint)EntityID.Door1 }
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            m_objectives.Add(unlockFirstCargo);


            var checkLaboratory = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY,
                MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_1 },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_14)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudLab };
            m_objectives.Add(checkLaboratory);


            var takeFirstParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST,
                MyMissionID.RESEARCH_VESSEL_TAKE_FIRST,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo3),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
            ) { SaveOnSuccess = true };
            takeFirstParts.OnMissionSuccess += TakeFirstParts_Success;
            m_objectives.Add(takeFirstParts);


            var checkWarehouse = new MyObjective( 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE,
                MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FIRST }, 
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_4)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse };
            m_objectives.Add(checkWarehouse); 


            var checkDrillMachineRoom = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM,
                MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM, 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE }, 
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_5)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudDrillRoom };
            checkDrillMachineRoom.OnMissionSuccess += new MissionHandler(checkDrillMachineRoom_OnMissionSuccess);
            m_objectives.Add(checkDrillMachineRoom); 


            var checkFirstHangar = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub2)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar };
            m_objectives.Add(checkFirstHangar);


            var takeSecondParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND,
                MyMissionID.RESEARCH_VESSEL_TAKE_SECOND,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo4),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
            ) { SaveOnSuccess = true };
            takeSecondParts.OnMissionSuccess += TakeSecondParts_Success;
            m_objectives.Add(takeSecondParts);


            var useHub2 = new MyObjectiveEnablePrefabs(
               MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2,
               MyMissionID.RESEARCH_VESSEL_USE_HUB_2,
               MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2_Description,
               null,
               this,
               new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_SECOND },
                null,
                new List<uint> { (uint)EntityID.Hub2 },
                new List<uint> { (uint)EntityID.Door2 }
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            m_objectives.Add(useHub2);


            var checkSecondHangar = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR, 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_2 },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_7)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar };
            m_objectives.Add(checkSecondHangar);


            var checkThirdHangar = new MyObjective( 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR,
                MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_8)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar };
            m_objectives.Add(checkThirdHangar);
          

            var checkSecondWarehouse = new MyObjective( 
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE,
                MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_9)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse };
            m_objectives.Add(checkSecondWarehouse);
            

            var checkGenerator = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR,
                MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub3)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGeneratorRoom };
            m_objectives.Add(checkGenerator);


            var useHub3 = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3,
                MyMissionID.RESEARCH_VESSEL_USE_HUB_3,
                MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3_Description,
               null,
               this,
               new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR },
                null,
                new List<uint> { (uint)EntityID.Hub3 },
                new List<uint> { (uint)EntityID.Door3 }
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            useHub3.OnMissionSuccess += new MissionHandler(UseHub3_Success);
            m_objectives.Add(useHub3);

            var takeThridProbe = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD,
                MyMissionID.RESEARCH_VESSEL_TAKE_THIRD,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_3 },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo2),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating,
                radiusOverride: 50
                ) { SaveOnSuccess = true };
            takeThridProbe.OnMissionSuccess += TakeThirdParts_Success;
            m_objectives.Add(takeThridProbe);

            var takeThridProbeDialogue = new MyObjectiveDialog(
                MyTextsWrapperEnum.Null,
                MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD },
                MyDialogueEnum.RESEARCH_VESSEL_0700_THIRDPARTS);
            m_objectives.Add(takeThridProbeDialogue);

            var checkCargoAgain = new MyObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN,
                MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN,
                MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE },
                new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1)
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudContainer };
            checkCargoAgain.OnMissionSuccess += new MissionHandler(CheckCargoAgain_Success);
            m_objectives.Add(checkCargoAgain);
        
            var takeFourthParts = new MyUseObjective(
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH,
                MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH,
                MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN },
                new MyMissionLocation(baseSector, (uint)EntityID.Cargo1),
                MyTextsWrapperEnum.PressToTakeComponent,
                MyTextsWrapperEnum.Component,
                MyTextsWrapperEnum.TakingInProgress,
                 1000,
                 MyUseObjectiveType.Activating, 
                 radiusOverride: 50
                ) { SaveOnSuccess = false };
            takeFourthParts.OnMissionSuccess += TakeFourthParts_Success;
            m_objectives.Add(takeFourthParts);


            #endregion
        }
Ejemplo n.º 25
0
        public MyAlienGateMission()
        {
            ID = MyMissionID.ALIEN_GATE;
            DebugName = new StringBuilder("22-Alien artifact");
            Name = MyTextsWrapperEnum.ALIEN_GATE;
            Description = MyTextsWrapperEnum.ALIEN_GATE_Description;
            Flags = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission31_AlienGate;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-1202900, 0, -112652); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.FollowCoordinatesDummy); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.EAC_TRANSMITTER }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.ALIEN_GATE_23 };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            #region Objectives
            m_objectives = new List<MyObjective>();


            var keepFormation = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_RIGHT_WING_Name),
                MyMissionID.ALIEN_GATE_RIGHT_WING,
                (MyTextsWrapperEnum.ALIEN_GATE_RIGHT_WING_Description),
                null,
                this,
                new MyMissionID[] { },
                new MyMissionLocation(baseSector, (uint)EntityID.MadelynSRightWingPosition)) { HudName = MyTextsWrapperEnum.HudLeftWing };
            m_objectives.Add(keepFormation);


            m_followCords = new MyDestroyWavesObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_COORDINATES_Name),
                MyMissionID.ALIEN_GATE_FOLLOW_COORDINATES,
                (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_COORDINATES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_RIGHT_WING, },
                new List<uint>() { },
                new MyMissionLocation(baseSector, (uint)EntityID.FollowCoordinatesDummy),
                radiusOverride: 150) { StartDialogId = MyDialogueEnum.ALIEN_GATE_0100, SuccessDialogId = MyDialogueEnum.ALIEN_GATE_0300 };
            m_followCords.AddWave(new List<uint>() { (uint)EntityID.FollowCoordinatesSpawnPoint });
            m_followCords.OnMissionLoaded += M01FollowCordsOnOnMissionLoaded;
            m_followCords.OnMissionSuccess += M01FollowCordsOnOnMissionSuccess;
            m_followCords.Components.Add(new MyMovingEntity("Madelyn", (uint)EntityID.FollowCoordinatesDummy, FollowCoordinatesMadelynTime));
            m_objectives.Add(m_followCords);


            var continueSearching = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_CONTINUE_SEARCHING_Name),
                MyMissionID.ALIEN_GATE_CONTINUE_SEARCHING,
                (MyTextsWrapperEnum.ALIEN_GATE_CONTINUE_SEARCHING_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_FOLLOW_COORDINATES },
                new MyMissionLocation(baseSector, (uint)EntityID.ContinueSearchingDummy)
                ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.ALIEN_GATE_0400, HudName = MyTextsWrapperEnum.HudSearch };
            continueSearching.Components.Add(new MyMovingEntity("Madelyn", (uint)EntityID.ContinueSearchingDummy, ContinueSearchingMadelynTime));
            m_objectives.Add(continueSearching);


            var followDirection = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_DIRECTION_Name),
                MyMissionID.ALIEN_GATE_FOLLOW_DIRECTION,
                (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_DIRECTION_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_CONTINUE_SEARCHING },
                new MyMissionLocation(baseSector, (uint)EntityID.FollowDirectionDummy)) { HudName = MyTextsWrapperEnum.HudFollow };
            followDirection.OnMissionLoaded += M03FollowDirectionOnOnMissionLoaded;
            followDirection.OnMissionCleanUp += M03FollowDirectionOnOnMissionCleanUp;
            m_objectives.Add(followDirection);


            m_coughtInTrap = new MyObjectiveDialog
                (MyTextsWrapperEnum.ALIEN_GATE_COUGHT_IN_TRAP_Name,
                 MyMissionID.ALIEN_GATE_COUGHT_IN_TRAP,
                 MyTextsWrapperEnum.ALIEN_GATE_COUGHT_IN_TRAP_Description,
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_FOLLOW_DIRECTION },
                 MyDialogueEnum.ALIEN_GATE_0500
                 ) { Location = new MyMissionLocation(baseSector, (uint)EntityID.CoughtInTrapDummy), SaveOnSuccess = true };
            m_coughtInTrap.OnMissionLoaded += M04CoughtInTrapOnOnMissionLoaded;
            m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip1, (uint)EntityID.CoughtInTrapShip1Target, CoughtInTrapMoveTime));
            m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip2, (uint)EntityID.CoughtInTrapShip2Target, CoughtInTrapMoveTime));
            m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip3, (uint)EntityID.CoughtInTrapShip3Target, CoughtInTrapMoveTime));
            m_objectives.Add(m_coughtInTrap);
            



            m_runForYourLife = new MyTimedObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_RUN_FOR_LIFE_Name),
                 MyMissionID.ALIEN_GATE_RUN_FOR_LIFE,
                 (MyTextsWrapperEnum.ALIEN_GATE_RUN_FOR_LIFE_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_COUGHT_IN_TRAP },
                 TimeSpan.FromMilliseconds(RunForYourLifeObjectiveTime),
                 startDialogId: MyDialogueEnum.ALIEN_GATE_0600
                ) { DisplayCounter = false, Location = new MyMissionLocation(baseSector, (uint)EntityID.RunForYourLifeDummy), HudName = MyTextsWrapperEnum.HudRun };
            m_runForYourLife.OnMissionLoaded += M05RunForYourLifeOnOnMissionLoaded;
            m_runForYourLife.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID.RunForYourLifeShipTarget, RunForYourLifeShipMoveTime));
            m_objectives.Add(m_runForYourLife);
            
            m_regroupWithMadelyn = new MyTimedObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_REGROUP_WITH_MADELYN_Name),
                MyMissionID.ALIEN_GATE_REGROUP_WITH_MADELYN,
                (MyTextsWrapperEnum.ALIEN_GATE_REGROUP_WITH_MADELYN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_RUN_FOR_LIFE, },
                TimeSpan.FromMilliseconds(RegroupWithMadelynMissionTime)
            ) { DisplayCounter = false, Location = new MyMissionLocation(baseSector, (uint)EntityID.RegroupWithMadelynShip1Target), HudName = MyTextsWrapperEnum.HudRegroup, SaveOnSuccess = true };
            m_regroupWithMadelyn.OnMissionLoaded += M06RegroupWithMadelynOnOnMissionLoaded;
            m_regroupWithMadelyn.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.RegroupWithMadelynSpawn1},
                                                                                                             new uint[]{(uint)EntityID.RegroupWithMadelynSpawn2}
                                                                                                         }));
            m_regroupWithMadelyn.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector2, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.RegroupWithMadelynSpawn3, (uint)EntityID.RegroupWithMadelynSpawn4}
                                                                                                         }));

            m_regroupWithMadelyn.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID.RegroupWithMadelynShip1Target, RegroupWithMadelynMissionTime));
            m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip1, (uint)EntityID.RegroupWithMadelynShip2Target, RegroupWithMadelynMissionTime));
            m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip2, (uint)EntityID.RegroupWithMadelynShip3Target, RegroupWithMadelynMissionTime));
            m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip3, (uint)EntityID.RegroupWithMadelynShip4Target, RegroupWithMadelynMissionTime));
            m_regroupWithMadelyn.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 50), MyDialogueEnum.ALIEN_GATE_0900));
            m_regroupWithMadelyn.Components.Add(new MyDetectorDialogue((uint)EntityID.RegroupWithMadelynShip1Target, MyDialogueEnum.ALIEN_GATE_0800B));
            m_objectives.Add(m_regroupWithMadelyn);
            


            m_boardMotherShip = new MyObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_BOARD_MOTHER_SHIP_Name),
                 MyMissionID.ALIEN_GATE_BOARD_MOTHER_SHIP,
                 (MyTextsWrapperEnum.ALIEN_GATE_BOARD_MOTHER_SHIP_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_REGROUP_WITH_MADELYN, },
                 new MyMissionLocation(baseSector, (uint)EntityID.BoardmotherShipDummy)
                ) { SuccessDialogId = MyDialogueEnum.ALIEN_GATE_1100, HudName = MyTextsWrapperEnum.HudMothership };
            m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector1, 1, (uint)EntityID.BoardmotherShipSpawn1));
            m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector2, 1, (uint)EntityID.BoardmotherShipSpawn2));
            m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector3, 1, (uint)EntityID.BoardmotherShipSpawn3));
            m_boardMotherShip.Components.Add(new MyDetectorDialogue((uint)EntityID.RussianGeneralSpeak, MyDialogueEnum.ALIEN_GATE_1000));
            m_boardMotherShip.OnMissionLoaded += BoardMotherShipOnOnMissionLoaded;
            m_objectives.Add(m_boardMotherShip);

            m_hackGenerator = new MyUseObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR_Name),
                 MyMissionID.ALIEN_GATE_HACK_GENERATOR,
                 (MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_BOARD_MOTHER_SHIP },
                 new MyMissionLocation(baseSector, (uint)EntityID.HackGeneratorDummy),
                 MyTextsWrapperEnum.PressToHack,
                 MyTextsWrapperEnum.Generator,
                 MyTextsWrapperEnum.StartingProgress,
                 5000
                );
            m_hackGenerator.SaveOnSuccess = true;
            m_hackGenerator.OnMissionLoaded += M08HackGeneratorOnOnMissionLoaded;
            m_hackGenerator.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 2), MyDialogueEnum.ALIEN_GATE_1200));
            m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn11},
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn12}
                                                                                                         }));
            m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector2, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn21},
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn22}
                                                                                                         }));
            m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn31,(uint)EntityID.HackGeneratorSpawn32,(uint)EntityID.HackGeneratorSpawn33},
                                                                                                         }));
            m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector4, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn41,(uint)EntityID.HackGeneratorSpawn42},
                                                                                                         }));
            m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector5, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn5},
                                                                                                         }));
            m_objectives.Add(m_hackGenerator);


            m_hackEngine = new MyUseObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_Name),
                 MyMissionID.ALIEN_GATE_HACK_ENGINE,
                 (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_GENERATOR },
                 new MyMissionLocation(baseSector, (uint)EntityID.HackEngineDummy),
                 MyTextsWrapperEnum.PressToHack,
                 MyTextsWrapperEnum.Generator,
                 MyTextsWrapperEnum.StartingProgress,
                 5000,
                 MyUseObjectiveType.Hacking,
                 startDialogId: MyDialogueEnum.ALIEN_GATE_1300
                ) { SuccessDialogId = MyDialogueEnum.ALIEN_GATE_1500, SaveOnSuccess = true };
            m_hackEngine.OnMissionLoaded += M09HackEngineOnOnMissionLoaded;
            m_hackEngine.Components.Add(new MyDetectorDialogue((uint)EntityID.HackEngineDummy, MyDialogueEnum.ALIEN_GATE_1400));
            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector5, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGeneratorSpawn5},
                                                                                                        }));

            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector4, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn2},
                                                                                                         }));
            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn3},
                                                                                                         }));
            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector4, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn4},
                                                                                                         }));
            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector5, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn51},
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn52},
                                                                                                         }));
            m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector6, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn6},
                                                                                                         }));
            m_objectives.Add(m_hackEngine);


            m_leaveShip1 = new MyTimedReachLocationObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_LEAVE_SHIP_Name),
                 MyMissionID.ALIEN_GATE_LEAVE_SHIP,
                 (MyTextsWrapperEnum.ALIEN_GATE_LEAVE_SHIP_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_ENGINE, },
                 TimeSpan.FromMilliseconds((double)m_10ObjectiveTime),
                 new MyMissionLocation(baseSector, (uint)EntityID._10Dummy)
                ) { HudName = MyTextsWrapperEnum.Nothing };

            m_leaveShip1.OnMissionLoaded += M10LeaveShip1OnOnMissionLoaded;
            m_leaveShip1.OnMissionFailed += M10LeaveShip1OnOnMissionFailed;
            m_leaveShip1.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector4, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackEngineSpawn4},
                                                                                                        }));

            m_leaveShip1.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._10Spawn2},
                                                                                                         }));
            m_objectives.Add(m_leaveShip1);


            m_regroupWithMadelyn2 = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_REGROPUP_WITH_MADELYN_Name),
                MyMissionID.ALIEN_GATE_REGROPUP_WITH_MADELYN,
                (MyTextsWrapperEnum.ALIEN_GATE_REGROPUP_WITH_MADELYN_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_LEAVE_SHIP, },
                new MyMissionLocation(baseSector, (uint)EntityID.RegroupWithMadelynShip1Target),
                startDialogId: MyDialogueEnum.ALIEN_GATE_1700
            ) { HudName = MyTextsWrapperEnum.HudRegroup, SaveOnSuccess = true };
            m_regroupWithMadelyn2.OnMissionLoaded += M11RegroupWithMadelyn2OnOnMissionLoaded;
            m_objectives.Add(m_regroupWithMadelyn2);

            m_shipbBoard2 = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_BOARD_SECOND_Name),
                MyMissionID.ALIEN_GATE_BOARD_SECOND,
                (MyTextsWrapperEnum.ALIEN_GATE_BOARD_SECOND_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_REGROPUP_WITH_MADELYN, },
                new MyMissionLocation(baseSector, (uint)EntityID.BoardSecondShipbDummy)
                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_1900, HudName = MyTextsWrapperEnum.HudMothership };
            m_shipbBoard2.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.BoardSecondShipbSpawn1, (uint)EntityID.BoardSecondShipbSpawn2},
                                                                                                        }));
            m_shipbBoard2.OnMissionLoaded += M11BBoard2OnOnMissionLoaded;
            m_objectives.Add(m_shipbBoard2);


            m_hackGenerator2 = new MyUseObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR2_Name),
                 MyMissionID.ALIEN_GATE_HACK_GENERATOR2,
                 (MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR2_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_BOARD_SECOND },
                 new MyMissionLocation(baseSector, (uint)EntityID.HackGenerator2Dummy),
                 MyTextsWrapperEnum.PressToHack,
                 MyTextsWrapperEnum.Generator,
                 MyTextsWrapperEnum.StartingProgress,
                 5000,
                 MyUseObjectiveType.Hacking
                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2000, SaveOnSuccess = true };
            m_hackGenerator2.OnMissionLoaded += M12HackGenerator2OnOnMissionLoaded;

            m_hackGenerator2.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGenerator2Detector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGenerator2Spawn11, (uint)EntityID.HackGenerator2Spawn12},
                                                                                                        }));
            m_hackGenerator2.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGenerator2Detector2, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.HackGenerator2Spawn2},
                                                                                                        }));
            m_objectives.Add(m_hackGenerator2);


            m_hackEngine2 = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_2_Name),
                MyMissionID.ALIEN_GATE_HACK_ENGINE_2,
                (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_GENERATOR2 },
                new MyMissionLocation(baseSector, (uint)EntityID._13Dummy)/*,
                startDialogId: MyDialogueEnum.ALIEN_GATE_2100*/
                );
            m_hackEngine2.OnMissionLoaded += M13HackEngine2OnOnMissionLoaded;
            m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._13Spawn11, (uint)EntityID._13Spawn12,(uint)EntityID._13Spawn13},
                                                                                                        }));
            m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector2, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._13Spawn2}
                                                                                                        }));
            m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector3, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._13Spawn3}
                                                                                                        }));
            m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector4, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._13Spawn41},
                                                                                                            new uint[]{(uint)EntityID._13Spawn42}
                                                                                                        }));
            m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector5, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._13Spawn51},
                                                                                                            new uint[]{(uint)EntityID._13Spawn52}
                                                                                                        }));
            m_objectives.Add(m_hackEngine2);


            m_enableDoors = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.ALIEN_GATE_ENABLE_DOORS_Name),
                MyMissionID.ALIEN_GATE_ENABLE_DOORS,
                (MyTextsWrapperEnum.ALIEN_GATE_ENABLE_DOORS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_ENGINE_2 },
                null,
                new List<uint> { (uint)EntityID.EnableDoorsHUB },
                new List<uint> { (uint)EntityID.EnableDoorsDoors, }


                ) { HudName = MyTextsWrapperEnum.HudHub };
            m_enableDoors.Components.Add(new MySpawnpointWaves((uint)EntityID.EnableDoorsDetector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.EnableDoorsSpawnPoint}
                                                                                                        }));

            m_enableDoors.Components.Add(new MyDetectorDialogue((uint)EntityID.DoorsDialogue, MyDialogueEnum.ALIEN_GATE_2200));
            m_objectives.Add(m_enableDoors);

            m_enterlaboratory = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_ENTER_LAB_Name),
                MyMissionID.ALIEN_GATE_ENTER_LAB,
                (MyTextsWrapperEnum.ALIEN_GATE_ENTER_LAB_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_ENABLE_DOORS },
                new MyMissionLocation(baseSector, (uint)EntityID.EnterLaboratoryDummy)
                // startDialogId: m_dialog12
                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2300, HudName = MyTextsWrapperEnum.HudLab };
            m_enterlaboratory.Components.Add(new MySpawnpointWaves((uint)EntityID.EnterLaboratoryDetector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID.EnterLaboratorySpawn}
                                                                                                        }));
            m_objectives.Add(m_enterlaboratory);

            m_downloadData = new MyUseObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_16_Name),
                 MyMissionID.ALIEN_GATE_16,
                 (MyTextsWrapperEnum.ALIEN_GATE_16_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_ENTER_LAB },
                 new MyMissionLocation(baseSector, (uint)EntityID._16Dummy),
                 MyTextsWrapperEnum.PressToDownloadData,
                 MyTextsWrapperEnum.DataTransfer,
                 MyTextsWrapperEnum.DownloadingData,
                 3000,
                 MyUseObjectiveType.Taking
                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2400, SaveOnSuccess = true };
            m_objectives.Add(m_downloadData);


            m_hackGenerator3 = new MyUseObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_17_Name),
                 MyMissionID.ALIEN_GATE_17,
                 (MyTextsWrapperEnum.ALIEN_GATE_17_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_16 },
                 new MyMissionLocation(baseSector, (uint)EntityID._17Dummy),
                 MyTextsWrapperEnum.PressToHack,
                 MyTextsWrapperEnum.Generator,
                 MyTextsWrapperEnum.StartingProgress,
                 5000,
                 MyUseObjectiveType.Hacking,
                 startDialogId: MyDialogueEnum.ALIEN_GATE_2500
                );
            m_objectives.Add(m_hackGenerator3);
            m_hackGenerator3.OnMissionLoaded += M17HackGenerator3OnOnMissionLoaded;

            m_hackGenerator3.Components.Add(new MySpawnpointWaves((uint)EntityID._17Detector, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._17Spawn1,(uint)EntityID.EnterLaboratorySpawn}
                                                                                                        }));

            m_leaveShip = new MyTimedReachLocationObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_18_Name),
                 MyMissionID.ALIEN_GATE_18,
                 (MyTextsWrapperEnum.ALIEN_GATE_18_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_17, },
                 TimeSpan.FromMilliseconds((double)m_18ObjectiveTime),
                 new MyMissionLocation(baseSector, (uint)EntityID._18Dummy)

                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2600, HudName = MyTextsWrapperEnum.Nothing, SaveOnSuccess = true };
            m_leaveShip.OnMissionLoaded += M18LeaveShipOnOnMissionLoaded;
            m_leaveShip.OnMissionFailed += M18LeaveShipOnOnMissionFailed;
            m_leaveShip.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector5, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._18Spawn1}
                                                                                                        }));
            m_objectives.Add(m_leaveShip);

            m_killReef = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_19_Name),
                MyMissionID.ALIEN_GATE_19,
                (MyTextsWrapperEnum.ALIEN_GATE_19_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_18 },
                new MyMissionLocation(baseSector, (uint)EntityID._19Dummy)

                ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2800 };
            m_killReef.OnMissionLoaded += M19KilReefOnOnMissionLoaded;
            m_objectives.Add(m_killReef);


            m_20ReefEscape = new MyTimedObjective
                ((MyTextsWrapperEnum.ALIEN_GATE_20_Name),
                 MyMissionID.ALIEN_GATE_20,
                 (MyTextsWrapperEnum.ALIEN_GATE_20_Description),
                 null,
                 this,
                 new MyMissionID[] { MyMissionID.ALIEN_GATE_19, },
                 TimeSpan.FromMilliseconds(m_20ObjectiveTime)
                ) { HudName = MyTextsWrapperEnum.HudFrancisReef };
            m_20ReefEscape.Location = new MyMissionLocation(baseSector, (uint)EntityID._20Prefab);
            m_20ReefEscape.Components.Add(new MyMovingEntity((uint)EntityID._19Ship, (uint)EntityID._20ShipTarget, m_20ObjectiveTime));
            m_20ReefEscape.OnMissionLoaded += M20ReefEscapeOnOnMissionLoaded;
            m_20ReefEscape.OnMissionSuccess += ReefEscapeOnOnMissionSuccess;
            m_objectives.Add(m_20ReefEscape);

            m_21DestroyReef = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.ALIEN_GATE_21_Name),
                MyMissionID.ALIEN_GATE_21,
                (MyTextsWrapperEnum.ALIEN_GATE_21_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_20 },
                new List<uint>() { (uint)EntityID._21ToDesroy }) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2900, HudName = MyTextsWrapperEnum.HudFrancisReef, SaveOnSuccess = true };
            m_21DestroyReef.OnMissionLoaded += M21DestroyReefOnOnMissionLoaded;
            m_21DestroyReef.OnMissionSuccess += M21DestroyReefOnOnMissionSuccess;
            m_21DestroyReef.Components.Add(new MySpawnpointWaves((uint)EntityID._21Detector1, 1, new List<uint[]>()
                                                                                                         {
                                                                                                             new uint[]{(uint)EntityID._21SpawnPoint11},
                                                                                                             new uint[]{(uint)EntityID._21SpawnPoint12}
                                                                                                        }));
            m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Ship2, (uint)EntityID._21Ship2Target, m_21ObjectiveMovingTime));
            m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Particle1, (uint)EntityID._21Particle1Target, m_21ObjectiveMovingTime, false));
            m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Particle2, (uint)EntityID._21Particle2Target, m_21ObjectiveMovingTime, false));
            //m_21DestroyReef.Components.Add(new MyTimedDialogue(TimeSpan.FromMilliseconds(m_21ObjectiveMovingTime), MyDialogueEnum.ALIEN_GATE_3100));
            m_21DestroyReef.Components.Add(new MyTimedDialogue(TimeSpan.FromMilliseconds(5000), MyDialogueEnum.ALIEN_GATE_3000));
            m_objectives.Add(m_21DestroyReef);


            m_22FlyBackTomadelyn = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_22_Name),
                MyMissionID.ALIEN_GATE_22,
                (MyTextsWrapperEnum.ALIEN_GATE_22_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_21 },
                new MyMissionLocation(baseSector, (uint)EntityID._22Dummy),
                startDialogId: MyDialogueEnum.ALIEN_GATE_3200
                ) { HudName = MyTextsWrapperEnum.HudMeetingPoint };
            m_22FlyBackTomadelyn.OnMissionLoaded += M22FlyBackTomadelynOnOnMissionLoaded;
            m_objectives.Add(m_22FlyBackTomadelyn);

            m_23ExploreAliengate = new MyObjective(
                (MyTextsWrapperEnum.ALIEN_GATE_23_Name),
                MyMissionID.ALIEN_GATE_23,
                (MyTextsWrapperEnum.ALIEN_GATE_23_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.ALIEN_GATE_22 },
                new MyMissionLocation(baseSector, (uint)EntityID._23Dummy),
                startDialogId: MyDialogueEnum.ALIEN_GATE_3300
                ) { HudName = MyTextsWrapperEnum.Nothing };
            m_23ExploreAliengate.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID._23Shiptarget, 50000));
            m_23ExploreAliengate.OnMissionLoaded += M23ExploreAliengateOnOnMissionLoaded;
            m_objectives.Add(m_23ExploreAliengate);
            #endregion
        }
        public MyRussianTransmitterMission()
        {
            ID          = MyMissionID.RUSSIAN_TRANSMITTER; /* ID must be added to MyMissions.cs */
            DebugName   = new StringBuilder("17-RUF transmitter");
            Name        = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER;
            Description = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_Description;
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-4988032, 0, -865747);             // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);         // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions           = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            #region Objectives

            m_objectives = new List <MyObjective>(); // Creating of list of submissions

            var introDialogue = new MyObjectiveDialog(
                MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE,
                null,
                this,
                new MyMissionID[] { },
                MyDialogueEnum.RUSSIAN_TRANSMITTER_0100_INTRO);
            m_objectives.Add(introDialogue);

            // START OF REACH OBJECTIVE SUBMISSION DEFINITION
            var reachSideEntrance = new MyObjective(                                    // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE,             // Name of the submission
                MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE,                    // ID of the submission - must be added to MyMissions.cs
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE_Description, // Description of the submission
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                new MyMissionLocation(baseSector, (uint)EntityID.OutpostSideEntrance) // ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEntrance
            };                                   // False means do not save game in that checkpoint
            m_objectives.Add(reachSideEntrance); // Adding this submission to the list of submissions of current mission
            // END OF REACH OBJECTIVE SUBMISSION DEFINITION


            var enterTheBase = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE,
                MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE },
                new MyMissionLocation(baseSector, (uint)EntityID.EnterTheBase)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance
            };
            enterTheBase.OnMissionLoaded  += new MissionHandler(enterTheBase_OnMissionLoaded);
            enterTheBase.OnMissionSuccess += new MissionHandler(enterTheBase_OnMissionSuccess);
            m_objectives.Add(enterTheBase);


            var findFrequency = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY,
                MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE },
                new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1),
                MyTextsWrapperEnum.PressToDownloadData,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.DownloadingData,
                10000,
                MyUseObjectiveType.Hacking
                )
            {
                SaveOnSuccess = false
            };
            findFrequency.OnMissionLoaded  += new MissionHandler(findFrequency_OnMissionLoaded);
            findFrequency.OnMissionSuccess += FindFrequency_Success;
            m_objectives.Add(findFrequency);

            m_strangerContact = new MyObjectiveDialog(
                MyTextsWrapperEnum.Null,
                MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT,
                MyTextsWrapperEnum.Null,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY },
                MyDialogueEnum.RUSSIAN_TRANSMITTER_0500_0600_HACKPROBLEM_STRANGERCALLS
                );
            m_objectives.Add(m_strangerContact);

            var meetStranger = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER,
                MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT },
                new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia),
                radiusOverride: 90f
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStranger
            };
            meetStranger.OnMissionLoaded  += MeetStranger_Loaded;
            meetStranger.OnMissionSuccess += MeetStranger_Success;
            m_objectives.Add(meetStranger);



            var reachWarehouse = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE,
                MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER },
                new MyMissionLocation(baseSector, (uint)EntityID.ReachWarehouse)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudWarehouse
            };
            reachWarehouse.OnMissionLoaded += new MissionHandler(ReachWarehouse_Loaded);
            m_objectives.Add(reachWarehouse);


            var stealMilitarySupply = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY,
                MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE },
                new MyMissionLocation(baseSector, (uint)EntityID.StealMilitarySupply),
                MyTextsWrapperEnum.PressToTakeCargo,
                MyTextsWrapperEnum.CargoBox,
                MyTextsWrapperEnum.TakingInProgress,
                1000,
                MyUseObjectiveType.Activating
                )
            {
                SaveOnSuccess = false
            };
            stealMilitarySupply.OnMissionSuccess += new MissionHandler(StealMilitarySupply_Success);
            m_objectives.Add(stealMilitarySupply);


            m_tradeWithVolodia = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA,
                MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY },
                new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia),
                radiusOverride: 90
                )
            {
                SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1000_VOLODIA_FOUND, HudName = MyTextsWrapperEnum.Volodia
            };
            m_tradeWithVolodia.OnMissionSuccess += TradeWithVolodia_Success;
            m_objectives.Add(m_tradeWithVolodia);


            m_fightRussianCommando = new MyObjectiveDestroy(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO,
                MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA },
                //new List<uint> { (uint)EntityID.MothershipEntity },
                new List <uint> {
            },
                new List <uint> {
                (uint)EntityID.CommandoSpawnPoint
            },
                false
                )
            {
                SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1400_RETREAT, HudName = MyTextsWrapperEnum.Nothing
            };
            m_fightRussianCommando.OnMissionLoaded  += RussianCommandoLoaded;
            m_fightRussianCommando.OnMissionSuccess += new MissionHandler(FightRussianCommando_Success);
            m_objectives.Add(m_fightRussianCommando);


            var backToTransmitter = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER,
                MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO },    // prerekvizita - OPRAVIT na survive!!!
                new MyMissionLocation(baseSector, (uint)EntityID.BackToTransmitter)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter
            };
            backToTransmitter.OnMissionLoaded += new MissionHandler(BackToTransmitter_Loaded);
            m_objectives.Add(backToTransmitter);


            var decryptFrequency = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY,
                MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER },
                new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                5000,
                MyUseObjectiveType.Hacking
                )
            {
                SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1600_ITSWORKING
            };
            m_objectives.Add(decryptFrequency);


            var uploadData = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA,
                MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY },
                new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_3),
                MyTextsWrapperEnum.PressToHack,
                MyTextsWrapperEnum.SecurityControlHUB,
                MyTextsWrapperEnum.HackingProgress,
                5000
                )
            {
                SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1700_UPLOADINGSIGNAL
            };
            m_objectives.Add(uploadData);


            var findMainRoomEntrance = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE,
                MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA },
                new MyMissionLocation(baseSector, (uint)EntityID.FindMainRoomEntrance)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance
            };
            findMainRoomEntrance.OnMissionLoaded += new MissionHandler(findMainRoomEntrance_Loaded);
            m_objectives.Add(findMainRoomEntrance);


            var placeDeviceOnTransmitter = new MyUseObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER,
                MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE },
                new MyMissionLocation(baseSector, (uint)EntityID.PlaceDeviceOnTransmitter),
                MyTextsWrapperEnum.PressToPlaceDevice,
                MyTextsWrapperEnum.Transmitter,
                MyTextsWrapperEnum.PlacementInProgress,
                10000,
                MyUseObjectiveType.Building
                )
            {
                SaveOnSuccess = false
            };
            placeDeviceOnTransmitter.OnMissionSuccess += new MissionHandler(PlaceDeviceOnTransmitter_Success);
            m_objectives.Add(placeDeviceOnTransmitter);


            var openDoors = new MyObjectiveEnablePrefabs(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS,
                MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER },
                null,
                new List <uint> {
                (uint)EntityID.Hub3
            },
                new List <uint> {
                (uint)EntityID.Door1, (uint)EntityID.Door2, (uint)EntityID.Door3, (uint)EntityID.Door4,
            }
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub
            };
            openDoors.OnMissionSuccess += new MissionHandler(OpenDoors_Success);
            m_objectives.Add(openDoors);


            var backToMadelyn = new MyObjective(
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN,
                MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN,
                MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho
            };
            backToMadelyn.OnMissionSuccess += new MissionHandler(BackToMadelyn_Success);
            m_objectives.Add(backToMadelyn);

            #endregion
        }
Ejemplo n.º 27
0
        //private MySubmisisonDefend m_defendGenerator;

        #endregion

        public MySlaverBaseMission()
        {
            m_ValidateIDlists = new List <List <uint> >();
            m_ValidateIDlists.Add(m_closeddoors);
            m_ValidateIDlists.Add(m_finalparticle);
            m_ValidateIDlists.Add(m_openedddoors);
            m_ValidateIDlists.Add(m_standbyparticle);
            m_ValidateIDlists.Add(m_pilotsSpawn);
            m_ValidateIDlists.Add(m_closeentiites);
            ID          = MyMissionID.SLAVER_BASE_1; /* ID must be added to MyMissions.cs */
            Name        = MyTextsWrapperEnum.SLAVER_BASE_GRAND_BURROW;
            Description = MyTextsWrapperEnum.SLAVER_BASE_GRAND_BURROW_Description;
            DebugName   = new StringBuilder("09b-Slaver base Grand Burrow"); // Nazev mise

            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2052452, 0, -10533886);     // Story sector of the script

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);  // Starting dummy point

            RequiredMissions           = new MyMissionID[] { MyMissionID.FORT_VALIANT }; // mise ktere musi byt splneny pred prijetim teto mise
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_10 };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>(); // Creating of list of submissions


            // -------------- START DEFINICE SUBMISE ---------------------

            var talkWith = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_1_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_1,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_1_Description),
                null,
                this,
                new MyMissionID[] { },
                dialogId: MyDialogueEnum.SLAVERBASE_0100_INTRODUCE
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith);


            var DestroyGenerators = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_GENERATOR_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_GENERATOR,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_GENERATOR_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_1 },
                Generators,
                false
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGenerator
            };

            m_objectives.Add(DestroyGenerators); // pridani do seznamu submisi
            DestroyGenerators.OnMissionSuccess += DestroyGeneratorMSSuccess;


            var talkWith2 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_2_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_2,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_GENERATOR },
                dialogId: MyDialogueEnum.SLAVERBASE_0200_GENERATORS_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith2);


            var DestroyBatteries = new MyObjectiveDestroy(
                // Var is used to call functions on that member

                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_BATTERIES_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_BATTERIES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_BATTERIES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_2 },
                Batteries,
                false
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudBatteries
            };

            m_objectives.Add(DestroyBatteries); // pridani do seznamu submisi
            DestroyBatteries.OnMissionSuccess += DestroyBatteriesMSSuccess;


            var FindPrison = new MyObjective(                               // One member of that list - je to MyObjective takze cilem je doletet do checkpointu
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_PRISON_Name),        // nazev submise
                MyMissionID.SLAVER_BASE_1_FIND_PRISON,                      // id submise
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_PRISON_Description), // popis submise
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_BATTERIES }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise
                new MyMissionLocation(baseSector, (uint)EntityID.Prison_Dummy),
                startDialogId: MyDialogueEnum.SLAVERBASE_0300_BATTERIES_DESTROYED  // ID of dummy point of checkpoint
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudPrison
            };                            // nastaveni save na checkpointu nebo ne

            m_objectives.Add(FindPrison); // pridani do seznamu submisi
            FindPrison.OnMissionSuccess += FindPrisonMSSuccess;


            m_freeSlaves = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_Name),
                MyMissionID.SLAVER_BASE_1_FREE_SLAVES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FIND_PRISON },
                m_Bars,
                false
                )
            {
                SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCage
            };
            m_objectives.Add(m_freeSlaves); // pridani do seznamu submisi


            var talkWith4 = new MyObjectiveDialog(
                MyMissionID.SLAVER_BASE_1_DIALOG_4,
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FREE_SLAVES },
                dialogId: MyDialogueEnum.SLAVERBASE_0400_SLAVES_SAVED
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(talkWith4);


            m_hackHangar = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_HANGAR_Name),
                MyMissionID.SLAVER_BASE_1_HACK_HANGAR,
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_HANGAR_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_4 },
                null,
                new List <uint> {
                (uint)EntityID.Hack_PC
            },
                new List <uint> {
                (uint)EntityID.Hangar_Doors
            }
                )
            {
                HudName = MyTextsWrapperEnum.HudHub
            };
            m_objectives.Add(m_hackHangar);
            m_hackHangar.OnMissionSuccess += HangarOpen;

            m_freeSlavesMS = new MyObjectiveDestroy( // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_2_Name),
                MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2,
                (MyTextsWrapperEnum.SLAVER_BASE_1_FREE_SLAVES_2_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_HACK_HANGAR },
                Mothership_Bars,
                false
                )
            {
                SaveOnSuccess = false, ToDestroyCount = 1, HudName = MyTextsWrapperEnum.HudCage
            };
            m_objectives.Add(m_freeSlavesMS); // pridani do seznamu submisi


            var talkWith6 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_6_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_6,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_6_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, },
                dialogId: MyDialogueEnum.SLAVERBASE_0600_MOTHERSHIP_EMPTY
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith6);


            var findSlaves = new MyObjectiveDestroy(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_SLAVES_Name),
                MyMissionID.SLAVER_BASE_1_FIND_SLAVES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_FIND_SLAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_6 },
                bar_pit,
                // ID of dummy point of checkpoint
                false
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudCage
            };

            findSlaves.MissionEntityIDs.Add((uint)EntityID.Bar_pit);
            m_objectives.Add(findSlaves); // pridani do seznamu submisi


            var talkWith7 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_7_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_7,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_7_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_FIND_SLAVES, },
                dialogId: MyDialogueEnum.SLAVERBASE_0700_PIT_EMPTY
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith7);
            talkWith7.OnMissionLoaded += FreePilotsMSSuccess;


            var destroyEnemies = new MyDestroyWavesObjective(
                // Var is used to call functions on that member
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_ENEMIES_Name),
                MyMissionID.SLAVER_BASE_1_DESTROY_ENEMIES,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DESTROY_ENEMIES_Description),
                null,
                this,
                new[] { MyMissionID.SLAVER_BASE_1_DIALOG_7 }
                //new List<uint>
                //    {
                //        (uint) EntityID.Mothership_Spawn_1,
                //        (uint) EntityID.Mothership_Spawn_2,
                //        (uint) EntityID.Mothership_Spawn_3
                //    },
                )
            {
                SaveOnSuccess = false
            };

            destroyEnemies.AddWave(new List <uint> {
                (uint)EntityID.Mothership_Spawn_1
            });
            destroyEnemies.AddWave(new List <uint> {
                (uint)EntityID.Mothership_Spawn_2
            });
            destroyEnemies.AddWave(new List <uint> {
                (uint)EntityID.Mothership_Spawn_3
            });
            destroyEnemies.OnMissionSuccess += EnemiesDestroyed;
            m_objectives.Add(destroyEnemies); // pridani do seznamu submisi

            var talkWith9 = new MyObjectiveDialog(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_9_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_9,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_9_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DESTROY_ENEMIES },
                dialogId: MyDialogueEnum.SLAVERBASE_0800_ENEMIES_DESTROYED
                )
            {
                SaveOnSuccess = false
            };

            m_objectives.Add(talkWith9);


            m_openHangarDoors = new MyObjectiveEnablePrefabs(
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_NUKE_Name),
                MyMissionID.SLAVER_BASE_1_HACK_NUKE,
                (MyTextsWrapperEnum.SLAVER_BASE_1_HACK_NUKE_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_DIALOG_9 },
                null,
                new List <uint> {
                (uint)EntityID.HangarDoorsHub
            },
                new List <uint> {
                (uint)EntityID.Cargo_Bay_Doors
            }
                )
            {
                HudName = MyTextsWrapperEnum.HudHub
            };
            m_objectives.Add(m_openHangarDoors);
            m_openHangarDoors.OnMissionSuccess += MSEscape;
            m_openHangarDoors.OnMissionSuccess += MoveFourthReichMSStart;



            var talkWith10 = new MyTimedObjective(
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_10_Name),
                MyMissionID.SLAVER_BASE_1_DIALOG_10,
                (MyTextsWrapperEnum.SLAVER_BASE_1_DIALOG_10_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.SLAVER_BASE_1_HACK_NUKE },
                TimeSpan.FromSeconds(50)
                )
            {
                SaveOnSuccess   = false,
                SuccessDialogId = MyDialogueEnum.SLAVERBASE_1100_FAKE_ESCAPED,
                DisplayCounter  = false,
            };

            talkWith10.MissionEntityIDs.Add((uint)EntityID.Escape_Dummy);
            m_objectives.Add(talkWith10);
        }
        public MyChineseRefineryMission()
        {
            ID = MyMissionID.CHINESE_REFINERY; /* ID must be added to MyMissions.cs */
            Name = MyTextsWrapperEnum.CHINESE_REFINERY;
            Description = MyTextsWrapperEnum.CHINESE_REFINERY_Description; // "Sneak throught the Chinese Refinery station and hack their system\n"
            DebugName = new StringBuilder("08c-Chinese refinery of Jingzhou"); // Name of mission
            Flags = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-2716080, 0, 4951053); // Story sector of the script - i.e. (-2465,0,6541)

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER };
            RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA };

            m_objectives = new List<MyObjective>(); // Creating of list of submissions

            m_objective01_GetCloserToAsteroid = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_01_GET_CLOSER_Name),
              MyMissionID.CHINESE_REFINERY_01_GET_CLOSER,
              (MyTextsWrapperEnum.CHINESE_REFINERY_01_GET_CLOSER_Description),
              null,
              this,
              new MyMissionID[] { },
              new MyMissionLocation(baseSector, (uint)EntityID.O01GetCloserToAsterid),
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0100_GO_CLOSER
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudBackDoor };
            m_objectives.Add(m_objective01_GetCloserToAsteroid);

            m_objective02_GetInside = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_02_GET_IN_Name),
              MyMissionID.CHINESE_REFINERY_02_GET_IN,
              (MyTextsWrapperEnum.CHINESE_REFINERY_02_GET_IN_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_01_GET_CLOSER },
              new MyMissionLocation(baseSector, (uint)EntityID.O02GetInside),
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0150_GET_INSIDE
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing };
            m_objectives.Add(m_objective02_GetInside);

            m_objective03_FindSecretRoom = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_03_FIND_SECRET_ROOM_Name),
              MyMissionID.CHINESE_REFINERY_03_FIND_SECRET_ROOM,
              (MyTextsWrapperEnum.CHINESE_REFINERY_03_FIND_SECRET_ROOM_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_02_GET_IN },
              new MyMissionLocation(baseSector, (uint)EntityID.O03FindSecretRoom)
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudResearchRoom };
            m_objectives.Add(m_objective03_FindSecretRoom);

            m_objective03_D_FindSecterRoom = new MyObjectiveDialog(
                (MyTextsWrapperEnum.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM_Name),
                MyMissionID.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM,
                (MyTextsWrapperEnum.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_REFINERY_03_FIND_SECRET_ROOM },
                dialogId: MyDialogueEnum.CHINESE_REFINERY_0200_LABORATORY
                ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective03_D_FindSecterRoom);

            m_objective04_SetVirus = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_04_SET_VIRUS_Name),
              MyMissionID.CHINESE_REFINERY_04_SET_VIRUS,
              (MyTextsWrapperEnum.CHINESE_REFINERY_04_SET_VIRUS_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM },
              null,
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0300_DEACTIVATE_BOMB
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            m_objective04_SetVirus.MissionEntityIDs.Add((uint)EntityID.HUBSecretRoomComputer);
            m_objectives.Add(m_objective04_SetVirus); 
            
            m_objective05_DeactivateBomb = new MyUseObjective(
                (MyTextsWrapperEnum.CHINESE_REFINERY_05_DEACTIVATE_BOMB_Name),
                MyMissionID.CHINESE_REFINERY_05_DEACTIVATE_BOMB,
                (MyTextsWrapperEnum.CHINESE_REFINERY_05_DEACTIVATE_BOMB_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_REFINERY_04_SET_VIRUS },
                new MyMissionLocation(baseSector, (uint)EntityID.NuclearHeadDummy),
                MyTextsWrapperEnum.PressToDeactivateNuclearHead,
                MyTextsWrapperEnum.NuclearHead,
                MyTextsWrapperEnum.DeactivatingInProgress,
                5000,
                MyUseObjectiveType.Repairing
            ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective05_DeactivateBomb);

            m_objective06_GetToFirstTunnel = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL_Name),
              MyMissionID.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL,
              (MyTextsWrapperEnum.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_05_DEACTIVATE_BOMB },
              new MyMissionLocation(baseSector, (uint)EntityID.O06GetToFirstTunnel),
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0400_GO_TO_SECOND_ASTEROID
          ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTunnel };
            m_objectives.Add(m_objective06_GetToFirstTunnel);

            m_objective07_PastFirstTunnel = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL_Name),
              MyMissionID.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL,
              (MyTextsWrapperEnum.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL },
              new MyMissionLocation(baseSector, (uint)EntityID.O07PastFirstTunnel)
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEnd };
            m_objectives.Add(m_objective07_PastFirstTunnel);

            m_objective08_SetBugInComputer = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER_Name),
              MyMissionID.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER,
              (MyTextsWrapperEnum.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL },
              null,
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0500_FIND_THE_COMPUTER
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub };
            m_objective08_SetBugInComputer.MissionEntityIDs.Add((uint)EntityID.HUBSetBugComputer);
            m_objectives.Add(m_objective08_SetBugInComputer);

            m_objective09_GetToSecondTunnel = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL_Name),
              MyMissionID.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL,
              (MyTextsWrapperEnum.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER },
              new MyMissionLocation(baseSector, (uint)EntityID.O09GetToSecondTunnel),
              startDialogId: MyDialogueEnum.CHINESE_REFINERY_0600_GO_TO_THIRD_ASTEROID
          ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTunnel };
            m_objectives.Add(m_objective09_GetToSecondTunnel);

            m_objective10_PastSecondTunnel = new MyObjective(
              (MyTextsWrapperEnum.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL_Name),
              MyMissionID.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL,
              (MyTextsWrapperEnum.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL_Description),
              null,
              this,
              new MyMissionID[] { MyMissionID.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL },
              new MyMissionLocation(baseSector, (uint)EntityID.O10PastSecondTunnel)
          ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEnd };
            m_objectives.Add(m_objective10_PastSecondTunnel); 

            m_objective11_SneakInsideTheStation = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                (MyTextsWrapperEnum.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION_Name), // Name of the submission
                MyMissionID.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION, // ID of the submission - must be added to MyMissions.cs
                (MyTextsWrapperEnum.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION_Description), // Description of the submission
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                new MyMissionLocation(baseSector, (uint)EntityID.O11SneakToStation),
                startDialogId: MyDialogueEnum.CHINESE_REFINERY_0700_SNEAK_INSIDE_THE_STATION
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudBackDoor }; // False means do not save game in that checkpoint
            m_objectives.Add(m_objective11_SneakInsideTheStation); // Adding this submission to the list of submissions of current mission

             m_objective12_GetToOldPath = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
             (MyTextsWrapperEnum.CHINESE_REFINERY_12_GET_TO_OLD_PATH_Name), // Name of the submission
             MyMissionID.CHINESE_REFINERY_12_GET_TO_OLD_PATH, // ID of the submission - must be added to MyMissions.cs
             (MyTextsWrapperEnum.CHINESE_REFINERY_12_GET_TO_OLD_PATH_Description), // Description of the submission
             null,
             this,
             new MyMissionID[] { MyMissionID.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
             new MyMissionLocation(baseSector, (uint)EntityID.O12GetOldPath),
             startDialogId: MyDialogueEnum.CHINESE_REFINERY_0800_FIND_THE_OLD_PATH
         ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; // False means do not save game in that checkpoint
            m_objectives.Add(m_objective12_GetToOldPath); // Adding this submission to the list of submissions of current mission

            m_objective13_HackRefineryComputer = new MyObjective( // Var is used to call functions on that member
                (MyTextsWrapperEnum.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER_Name),
                MyMissionID.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER,
                (MyTextsWrapperEnum.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.CHINESE_REFINERY_12_GET_TO_OLD_PATH },
                null,
                startDialogId:MyDialogueEnum.CHINESE_REFINERY_0900_HACK_THE_COMPUTER
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub };
            m_objective13_HackRefineryComputer.MissionEntityIDs.Add((uint)EntityID.HUBRefineryComputer);
            m_objectives.Add(m_objective13_HackRefineryComputer);

            m_objective14_GetOutOfTheStation = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
            (MyTextsWrapperEnum.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION_Name), // Name of the submission
            MyMissionID.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION, // ID of the submission - must be added to MyMissions.cs
            (MyTextsWrapperEnum.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION_Description), // Description of the submission
            null,
            this,
            new MyMissionID[] { MyMissionID.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
            new MyMissionLocation(baseSector, (uint)EntityID.O14GetOutOfTheStation), 
            startDialogId: MyDialogueEnum.CHINESE_REFINERY_1000_GET_OUT
            ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; // False means do not save game in that checkpoint
            m_objectives.Add(m_objective14_GetOutOfTheStation); // Adding this submission to the list of submissions of current mission

            m_objective15_LandInsideTheTransporter = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
         (MyTextsWrapperEnum.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER_Name), // Name of the submission
         MyMissionID.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER, // ID of the submission - must be added to MyMissions.cs
         (MyTextsWrapperEnum.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER_Description), // Description of the submission
         null,
         this,
         new MyMissionID[] { MyMissionID.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
         new MyMissionLocation(baseSector, (uint)EntityID.O15LandIn) // ID of dummy point of checkpoint
         ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudTransport }; // False means do not save game in that checkpoint
            m_objectives.Add(m_objective15_LandInsideTheTransporter); // Adding this submission to the list of submissions of current mission



            m_objective05_DeactivateBomb.OnMissionSuccess += O05DeactivateBombSuccess;
            m_objective04_SetVirus.OnMissionSuccess += O04SetVirusSuccess;
            m_objective08_SetBugInComputer.OnMissionSuccess += O08SetBugInComputerSuccess;
            m_objective13_HackRefineryComputer.OnMissionSuccess += O13HackRefinerySuccess;

            m_objective01_GetCloserToAsteroid.OnMissionLoaded += M01GetCloserToAsteroidLoaded;
            m_objective03_FindSecretRoom.OnMissionLoaded += M03FindSecretRoomLoaded;
            m_objective04_SetVirus.OnMissionLoaded += M04SetVirusLoaded;
            m_objective05_DeactivateBomb.OnMissionLoaded += M05DeactivateBombLoaded;
            m_objective06_GetToFirstTunnel.OnMissionLoaded += M06GetToFirstTunnelLoaded;
            m_objective07_PastFirstTunnel.OnMissionLoaded += M07PastFirstTunnelLoaded;
            m_objective08_SetBugInComputer.OnMissionLoaded += M08SetBugInComputerLoaded;
            m_objective10_PastSecondTunnel.OnMissionLoaded += M10PastSecondTunnelLoaded;
            m_objective11_SneakInsideTheStation.OnMissionLoaded += M11SneakInsideTheStationLoaded;
            m_objective13_HackRefineryComputer.OnMissionLoaded += M13HackRefineryComputerLoaded;
            m_objective14_GetOutOfTheStation.OnMissionLoaded += M14GetOutOfTheStationLoaded;
        }
Ejemplo n.º 29
0
        public MyReichstagAMission()
        {
            ID          = MyMissionID.REICHSTAG_A; /* ID must be added to MyMissions.cs */
            DebugName   = new StringBuilder("18a-Reichstag A");
            Name        = MyTextsWrapperEnum.REICHSTAG_A;
            Description = MyTextsWrapperEnum.REICHSTAG_A_Description;
            Flags       = MyMissionFlags.Story;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(-2325831, 0, -7186381);

            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation);

            RequiredMissions           = new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER };
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.REICHSTAG_A_COLONEL_DIALOGUE };
            RequiredActors             = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN };

            m_objectives = new List <MyObjective>();

            var introduction = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_A_INTRODUCTION,
                null,
                this,
                new MyMissionID[] { },
                dialogId: MyDialogueEnum.REICHSTAG_A_0100_INTRODUCTION
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(introduction);

            var getCloserToStation = new MyObjective(
                (MyTextsWrapperEnum.REICHSTAG_A_GET_TO_MAIN_BUILDING_Name),
                MyMissionID.REICHSTAG_A_GET_TO_MAIN_BUILDING,
                (MyTextsWrapperEnum.REICHSTAG_A_GET_TO_MAIN_BUILDING_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_A_INTRODUCTION },
                new MyMissionLocation(baseSector, (uint)EntityID.MainBuilding)
                )
            {
                SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMainBuilding
            };

            getCloserToStation.OnMissionLoaded += GetCloserToStationLoaded;
            m_objectives.Add(getCloserToStation);

            var meetColonel = new MyMeetObjective(
                (MyTextsWrapperEnum.REICHSTAG_A_MEET_COLONEL_Name),
                MyMissionID.REICHSTAG_A_MEET_COLONEL,
                (MyTextsWrapperEnum.REICHSTAG_A_MEET_COLONEL_Description),
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_A_GET_TO_MAIN_BUILDING },
                null,
                (uint)EntityID.Bot_WaltherStauffenberg,
                100,
                0.25f,
                null,
                startDialogueId: MyDialogueEnum.REICHSTAG_A_0300_REACHING_REICHSTAG
                )
            {
                SaveOnSuccess = false, FollowMe = false, HudName = MyTextsWrapperEnum.HudColonelVonStauffenberg
            };

            m_objectives.Add(meetColonel);


            var colonelDialogue = new MyObjectiveDialog(
                MyMissionID.REICHSTAG_A_COLONEL_DIALOGUE,
                null,
                this,
                new MyMissionID[] { MyMissionID.REICHSTAG_A_MEET_COLONEL },
                dialogId: MyDialogueEnum.REICHSTAG_A_0400_OFFICER_DIALOGUE
                )
            {
                SaveOnSuccess = true
            };

            m_objectives.Add(colonelDialogue);
            colonelDialogue.OnMissionSuccess += ColonelDialogueSuccess;
        }
        public MyJunkyardConvinceMission()
        {
            ID = MyMissionID.JUNKYARD_CONVINCE; /* ID must be added to MyMissions.cs */
            Name = MyTextsWrapperEnum.JUNKYARD_CONVINCE;
            Description = MyTextsWrapperEnum.JUNKYARD_CONVINCE_Description; //"Convince the Smuggler to join you in your mission \n"
            DebugName = new StringBuilder("08a-Junkyard"); // Name of mission
            Flags = MyMissionFlags.Story;
            AchievementName = MySteamAchievementNames.Mission08_JunkyardDuncan;

            MyMwcVector3Int baseSector = new MyMwcVector3Int(2567538,0,-172727); // Story sector of the script - i.e. (-2465,0,6541)
            
            Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum

            RequiredMissions = new MyMissionID[] { MyMissionID.LAST_HOPE }; // IDs of missions required to make this mission available
            RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_MS };
            RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, };

            #region Objectives
            m_objectives = new List<MyObjective>(); // Creating of list of submissions

            // ----- objectives -----

            m_objective01FindInformator = new MyMeetObjective(
                // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_INFORMATOR_Name),
                // Name of the submission
                MyMissionID.JUNKYARD_CONVINCE_FIND_INFORMATOR,
                // ID of the submission - must be added to MyMissions.cs
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_INFORMATOR_Description),
                // Description of the submission
                this,
                new MyMissionID[] { },
                // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                null,
                "RavenGirl",
                250,
                1.00f,
                startDialogueId:MyDialogueEnum.JUNKYARD_CONVINCE_0100_INTRODUCE
                )
                {
                    // False means do not save game in that checkpoint
                    SaveOnSuccess = false,
                    FollowMe = false
                };
            m_objective01FindInformator.OnMissionLoaded += O01FindInformatorLoaded;
            m_objectives.Add(m_objective01FindInformator);


            m_objective01BFindInformator = new MyObjectiveDialog(
                MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FIND_INFORMATOR_Name,
                MyMissionID.JUNKYARD_CONVINCE_D_FIND_INFORMATOR,
                MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FIND_INFORMATOR_Description,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIND_INFORMATOR },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0200_INFORMATOR
                )
                {
                    SaveOnSuccess = false,
                };
            m_objective01BFindInformator.OnMissionLoaded += O01BFindInformatorLoaded;
            m_objective01BFindInformator.OnMissionSuccess += O01BFindInformatorSuccess;
            m_objectives.Add(m_objective01BFindInformator);

            m_objective02FindSmuggler = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_FIND_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIND_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_FIND_INFORMATOR },
                new MyMissionLocation(baseSector, (uint) EntityID.FindSmuggler) // ID of dummy point of checkpoint
                )
                {
                    SaveOnSuccess = false,
                    SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_0300_RUN,
                    HudName = MyTextsWrapperEnum.HudManjeet
                };
            m_objective02FindSmuggler.OnMissionLoaded += O02FindSmugglerLoaded;
            m_objective02FindSmuggler.OnMissionSuccess += O2FindSmugglerSuccess;
            m_objectives.Add(m_objective02FindSmuggler);

            m_objective04FollowSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIND_SMUGGLER },
                null,
                (uint) EntityID.Smuggler,
                300,
                1.00f
                )
                {
                    SaveOnSuccess = false,
                    FollowMe = false
                };
            m_objective04FollowSmuggler.OnMissionLoaded += O04FollowSmugglerLoaded;
            m_objective04FollowSmuggler.OnMissionSuccess += O04FollowSmugglerSuccess;
            m_objectives.Add(m_objective04FollowSmuggler);

            m_objective04DFollowSmuggler = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FOLLOW_SMUGGLER },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0500_CATCHED
                ) { SaveOnSuccess = false, };
            m_objectives.Add(m_objective04DFollowSmuggler);
            m_objective04DFollowSmuggler.OnMissionLoaded += O04DFollowSmugglerLoaded;
            m_objective04DFollowSmuggler.OnMissionSuccess += O04DFollowSmugglerSuccess;

            m_objective05GetCloserToEnemy = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FLY_TO_ENEMY_Name),
                MyMissionID.JUNKYARD_CONVINCE_FLY_TO_ENEMY,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FLY_TO_ENEMY_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_FOLLOW_SMUGGLER },
                new MyMissionLocation(baseSector, (uint) EntityID.FlyToEnemy),
                radiusOverride: 500f
            ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing };
            m_objective05GetCloserToEnemy.OnMissionLoaded += O05GetCloserToEnemyLoaded;
            m_objectives.Add(m_objective05GetCloserToEnemy);

            m_objective05MetZappasFirstGangman = new MyObjectiveDialog(
                MyMissionID.JUNKYARD_CONVINCE_MEET_GANGMAN,
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FLY_TO_ENEMY },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0650_MET_ZAPPA_GUARD
            );
            m_objectives.Add(m_objective05MetZappasFirstGangman);
            m_objective05MetZappasFirstGangman.OnMissionLoaded += O05MetZappasFirstGangmanLoaded;
            m_objective05MetZappasFirstGangman.OnMissionSuccess += O05MetZappasFirstGangmanSuccess;

            m_objective06KillWaves = new MyDestroyWavesObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_KILL_WAVES_Name),
                MyMissionID.JUNKYARD_CONVINCE_KILL_WAVES,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_KILL_WAVES_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_MEET_GANGMAN },
                null,
                null,
                null,
                null,
                4
                ) { SaveOnSuccess = false };
            m_objective06KillWaves.AddWave(new List<uint> {(uint)EntityID.SP1_1, (uint)EntityID.SP1_2, (uint)EntityID.SP1_3, (uint)EntityID.SP1_4});
            m_objective06KillWaves.AddWave(new List<uint> {(uint)EntityID.SP2_1, (uint)EntityID.SP2_2});
            m_objective06KillWaves.AddWave(new List<uint> { (uint)EntityID.SP3_1, (uint)EntityID.SP3_2, (uint)EntityID.SP3_3 });
            m_objective06KillWaves.OnMissionLoaded += O06KillWavesLoaded;
            m_objective06KillWaves.OnMissionSuccess += O06KillWavesSuccess;
            m_objectives.Add(m_objective06KillWaves);

            m_objective07SpeakWithMomo = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_KILL_WAVES },
                null,
                (uint?) null,
                500,
                1.00f
                )
                {
                    SaveOnSuccess = false,
                    FollowMe = false
                };
            m_objectives.Add(m_objective07SpeakWithMomo);

            m_objective07DSpeakWithMomo = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_SPEAK_WITH_MOMO },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_0900_THE_MOMO
                ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective07DSpeakWithMomo);
            m_objective07DSpeakWithMomo.OnMissionLoaded += O07DSpeakWithMomoLoaded;
            m_objective07DSpeakWithMomo.OnMissionSuccess += O07DSpeakWithMomoSuccess;

            m_objective08FightMomo = new MyObjectiveDestroy(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIGHT_MOMO_Name),
                MyMissionID.JUNKYARD_CONVINCE_FIGHT_MOMO,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_FIGHT_MOMO_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_SPEAK_WITH_MOMO },
                null,
                new List<uint> { (uint) EntityID.SP4_1, (uint) EntityID.SP4_2, (uint) EntityID.MomoZappaSP },
                true
                ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing };
            m_objective08FightMomo.OnMissionLoaded += O08FightMomoLoaded;
            m_objectives.Add(m_objective08FightMomo);

            m_objective09ReturnToSmuggler = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_FIGHT_MOMO },
                null,
                (uint) EntityID.Smuggler,
                300,
                1.00f
                //startDialogueId: MyDialogueEnum.JUNKYARD_CONVINCE_1000_LAST_OF_THEM
                ) { SaveOnSuccess = true, FollowMe = false };
            m_objective09ReturnToSmuggler.OnMissionLoaded += O09ReturnToSmugglerLoaded;
            m_objectives.Add(m_objective09ReturnToSmuggler);

            m_objective09DReturnToSmuggler = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_SMUGGLER },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1100_FIGHT_ENDS
            ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective09DReturnToSmuggler);
            m_objective09DReturnToSmuggler.OnMissionLoaded += O09DReturnToSmugglerLoaded;
            m_objective09DReturnToSmuggler.OnMissionSuccess += O09DReturnToSmugglerSuccess;

            m_objective10FindBombDealer = new MyMeetObjective(
                // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER_Name),
                // Name of the submission
                MyMissionID.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER,
                // ID of the submission - must be added to MyMissions.cs
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER_Description),
                // Description of the submission
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_RETURN_TO_SMUGGLER },
                // ID of submissions required to make this submission available - it is clear so this submission is the starting submission
                null,
                (uint) EntityID.BombDealer,
                300,
                1.00f
                )
                {
                    SaveOnSuccess = false,
                    RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN },
                    FollowMe = false
                };
            m_objective10FindBombDealer.OnMissionLoaded += O10FindBombDealerLoaded;
            m_objectives.Add(m_objective10FindBombDealer);

            m_objective10DFindBombDealer = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_GO_TO_BOMB_DEALER},
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1300_BOMB_DEALER
            ) { SaveOnSuccess = false };
            m_objectives.Add(m_objective10DFindBombDealer);
            m_objective10DFindBombDealer.OnMissionLoaded += O10DFindBombDealerLoaded;
            m_objective10DFindBombDealer.OnMissionSuccess += O10DFindBombDealerSuccess;

            m_objective11GetToMarcus = new MyMeetObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_MARCUS_Name),
                MyMissionID.JUNKYARD_CONVINCE_GO_TO_MARCUS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_GO_TO_MARCUS_Description),
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_BOMB_DEALER },
                null,
                "Marcus",
                300,
                1.00f
                )
                {
                    SaveOnSuccess = true,
                    FollowMe = false,
                };
            m_objective11GetToMarcus.OnMissionLoaded += O11GetToMarcusLoaded;
            m_objective11GetToMarcus.OnMissionSuccess += O11GetToMarcusSuccess;
            m_objectives.Add(m_objective11GetToMarcus);

            var objective11DGetToMarcus = new MyObjectiveDialog(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_MARCUS_Name),
                MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_MARCUS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_D_GO_TO_MARCUS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_GO_TO_MARCUS },
                dialogId: MyDialogueEnum.JUNKYARD_CONVINCE_1400_ARRIVED_AT_MARCUS
                ) { SaveOnSuccess = false };
            m_objectives.Add(objective11DGetToMarcus);

            m_objective12BrFight = new MyDestroyWavesObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_BR_FIGHT_Name),
                MyMissionID.JUNKYARD_CONVINCE_BR_FIGHT,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_BR_FIGHT_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_D_GO_TO_MARCUS },
                new List<uint>
                    {
                        (uint) EntityID.BR_SP_1,
                        (uint) EntityID.BR_SP_2,
                        (uint) EntityID.BR_SP_3,
                        (uint) EntityID.BR_SP_4,
                        (uint) EntityID.BR_SP_Boss
                    }
                )
                {
                    SaveOnSuccess = false,
                    StartDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_1500_GANGSTER_FIGHT_STARTED,
                    SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_1600_GO_TO_MS
                };
            m_objective12BrFight.OnMissionLoaded += O12BRFightLoaded;
            m_objective12BrFight.OnMissionSuccess += O12BRFightSuccess;
            m_objective12BrFight.AddWave(m_killWavesSecond1);
            m_objective12BrFight.AddWave(m_killWavesSecond2);
            m_objective12BrFight.AddWave(m_killWavesSecond3);
            m_objective12BrFight.AddWave(m_killWavesSecond4);
            m_objectives.Add(m_objective12BrFight);

            m_objective13FlyToMS = new MyObjective(
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_MS_Name),
                MyMissionID.JUNKYARD_CONVINCE_RETURN_TO_MS,
                (MyTextsWrapperEnum.JUNKYARD_CONVINCE_RETURN_TO_MS_Description),
                null,
                this,
                new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE_BR_FIGHT },
                new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR),
                radiusOverride: 300f
                )
                {
                    SaveOnSuccess = true,
                    SuccessDialogId = MyDialogueEnum.JUNKYARD_CONVINCE_1700_FINALE,
                    HudName = MyTextsWrapperEnum.HudMadelynsSapho
                };
            m_objectives.Add(m_objective13FlyToMS);
            #endregion      

            m_spawns.AddRange(m_killWavesSecond1);
            m_spawns.AddRange(m_killWavesSecond2);
            m_spawns.AddRange(m_killWavesSecond3);
            m_spawns.AddRange(m_killWavesSecond4);
        }