protected static PointerEventData.FramePressState StateForMouseButton(int buttonId)
        {
            var pressed  = MyInput.GetMouseButtonDown(buttonId);
            var released = MyInput.GetMouseButtonUp(buttonId);

            if (pressed && released)
            {
                return(PointerEventData.FramePressState.PressedAndReleased);
            }
            if (pressed)
            {
                return(PointerEventData.FramePressState.Pressed);
            }
            if (released)
            {
                return(PointerEventData.FramePressState.Released);
            }
            return(PointerEventData.FramePressState.NotChanged);
        }
Ejemplo n.º 2
0
        public override bool ShouldActivateModule()
        {
            if (!base.ShouldActivateModule())
            {
                return(false);
            }

            var shouldActivate = m_ForceModuleActive;

            shouldActivate |= MyInput.GetButtonDown(m_SubmitButton);
            shouldActivate |= MyInput.GetButtonDown(m_CancelButton);
            shouldActivate |= !Mathf.Approximately(MyInput.GetAxisRaw(m_HorizontalAxis), 0.0f);
            shouldActivate |= !Mathf.Approximately(MyInput.GetAxisRaw(m_VerticalAxis), 0.0f);
            shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f;
            shouldActivate |= MyInput.GetMouseButtonDown(0);

            if (MyInput.touchCount > 0)
            {
                shouldActivate = true;
            }

            return(shouldActivate);
        }