Ejemplo n.º 1
0
        private void PopulateMutuallyConnectedCubeGrids(HashSet <MyAntennaSystem.BroadcasterInfo> playerMutualConnection)
        {
            m_shipsInRange.ClearItems();
            bool isCubeGrid = m_openInventoryInteractedEntityRepresentative is MyCubeGrid;

            //You should always be selectable
            m_shipsInRange.AddItem(m_openInventoryInteractedEntityRepresentative.EntityId, new StringBuilder(m_openInventoryInteractedEntityRepresentative.DisplayName));

            foreach (var connection in playerMutualConnection)
            {
                if (m_shipsInRange.TryGetItemByKey(connection.EntityId) == null)
                {
                    m_shipsInRange.AddItem(connection.EntityId, new StringBuilder(connection.Name));
                }
            }

            m_shipsInRange.Visible = true;
            m_button.Visible       = true;
            m_shipsInRange.SortItemsByValueText();

            //if the interacted entity is not in the combobox, it means we're watching a disconnected ship so it should be red (somehow)
            if (m_shipsInRange.TryGetItemByKey(m_interactedEntityRepresentative.EntityId) == null)
            {
                if (m_interactedEntityRepresentative is MyCubeGrid)
                {
                    m_shipsInRange.AddItem(m_interactedEntityRepresentative.EntityId, new StringBuilder((m_interactedEntityRepresentative as MyCubeGrid).DisplayName));
                }
            }
            m_shipsInRange.SelectItemByKey(m_interactedEntityRepresentative.EntityId);
        }
Ejemplo n.º 2
0
        void assembler_CustomNameChanged(MyTerminalBlock block)
        {
            Debug.Assert(block is MyAssembler && m_assemblersByKey.ContainsValue(block as MyAssembler));

            foreach (var entry in m_assemblersByKey)
            {
                if (entry.Value == block)
                {
                    var comboItem = m_comboboxAssemblers.TryGetItemByKey(entry.Key);
                    comboItem.Value.Clear().AppendStringBuilder(block.CustomName);
                }
            }
        }