Ejemplo n.º 1
0
        public MyCube(float size, MyCubeTexture tex)
        {
            textureID       = texturesCollection[(int)tex];
            leftBottomBack  = new float[] { -1.0f, -1.0f, -1.0f };
            rightBottomBack = new float[] { 1.0f, -1.0f, -1.0f };
            leftTopBack     = new float[] { -1.0f, 1.0f, -1.0f };
            rightTopBack    = new float[] { 1.0f, 1.0f, -1.0f };

            leftBottomFront  = new float[] { -1.0f, -1.0f, 1.0f };
            rightBottomFront = new float[] { 1.0f, -1.0f, 1.0f };
            leftTopFront     = new float[] { -1.0f, 1.0f, 1.0f };
            rightTopFront    = new float[] { 1.0f, 1.0f, 1.0f };

            width = size / 2;
            for (int i = 0; i < 3; i++)
            {
                leftBottomBack[i]  *= width;
                rightBottomBack[i] *= width;
                leftTopBack[i]     *= width;
                rightTopBack[i]    *= width;

                leftBottomFront[i]  *= width;
                rightBottomFront[i] *= width;
                leftTopFront[i]     *= width;
                rightTopFront[i]    *= width;
            }
        }
Ejemplo n.º 2
0
 protected BaseBlock(int startWidthIndex, ref GameBoardCell[,] gameBoard, int bW, MyCubeTexture texture)
 {
     actualTexture  = texture;
     this.gameBoard = gameBoard;
     boardWidth     = bW;
     boardHeight    = 2 * bW - 1;
     usedCells      = new Dictionary <int, Tuple <int, int> >();
 }
Ejemplo n.º 3
0
        /// <summary>
        /// creates water O-block at top of gameboard
        /// </summary>
        /// <param name="startWidthIndex">index for left top corner in game board</param>
        /// <param name="bW">game board width</param>
        /// <param name="bH">game board height</param>
        public OBlock(int startWidthIndex, ref GameBoardCell[,] gameBoard, int bW, MyCubeTexture texture) : base(startWidthIndex, ref gameBoard, bW, texture)
        {
            base.usedCells.Add(0, new Tuple <int, int>(startWidthIndex, boardHeight - 1));     //Block indexes layout
            base.usedCells.Add(1, new Tuple <int, int>(startWidthIndex + 1, boardHeight - 1)); //        0 1
            base.usedCells.Add(2, new Tuple <int, int>(startWidthIndex, boardHeight - 2));     //        2 3
            base.usedCells.Add(3, new Tuple <int, int>(startWidthIndex + 1, boardHeight - 2));

            TakeCells();
        }
Ejemplo n.º 4
0
        public TBlock(int startWidthIndex, ref GameBoardCell[,] gameBoard, int bW, MyCubeTexture texture) : base(startWidthIndex - 2, ref gameBoard, bW, texture)
        {
            actualPosition = Position.Bottom;
            usedCells.Add(0, new Tuple <int, int>(startWidthIndex - 1, boardHeight - 2)); //Block indexes layout
            usedCells.Add(1, new Tuple <int, int>(startWidthIndex, boardHeight - 1));     //         1
            usedCells.Add(2, new Tuple <int, int>(startWidthIndex, boardHeight - 2));     //       0 2 3
            usedCells.Add(3, new Tuple <int, int>(startWidthIndex + 1, boardHeight - 2));

            TakeCells();
        }