Ejemplo n.º 1
0
 public override void hold()
 {
     mLight      = MyBehaviour.create <MyBehaviour>();
     mLight.name = "light";
     mLight.gameObject.AddComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("sprites/button/electro/light");
     mLight.transform.parent        = this.gameObject.transform;
     mLight.transform.localPosition = new Vector3(0, 0, -1);
     mLight.transform.localScale    = new Vector3(1, 1, 1);
     mLight.rotateZ = Random.Range(0, 359);
     mLight.rotateForever(-180f);
 }