private void startButton_Click(object sender, EventArgs e) { if (m_selectedSessionSettings == null) { return; } if (MyFakes.ENABLE_BATTLE_SYSTEM && battleButton.Checked && m_selectedSessionSettings != null) { MyBattleHelper.FillDefaultBattleServerSettings(m_selectedSessionSettings, true); } saveConfigButton_Click(sender, e); if (m_isService) // Service { RefreshWorldsList(); if (startGameButton.Checked) { // fix for new game selected - new game will be started and not last saved game instead MyLocalCache.SaveLastSessionInfo(""); } startService(); } else // Local / Console { // When running without host process, console is not properly attached on debug (no console output) string[] cmdLine = Environment.GetCommandLineArgs(); Process.Start(cmdLine[0].Replace(".vshost.exe", ".exe"), ((cmdLine.Length > 1) ? cmdLine[1] : "") + " -console -ignorelastsession"); Close(); } }
private void gamesListBox_SelectedIndexChanged(object sender, EventArgs e) { if (gamesListBox.SelectedIndex != -1) { ulong sizeInBytes; WorldItem worldItem = (WorldItem)gamesListBox.Items[gamesListBox.SelectedIndex]; ((MyConfigDedicated <T>)MySandboxGame.ConfigDedicated).LoadWorld = worldItem.SessionPath; var loadPath = worldItem.SessionPath; MyObjectBuilder_Checkpoint checkpoint = MyLocalCache.LoadCheckpoint(loadPath, out sizeInBytes); m_selectedSessionSettings = checkpoint.Settings; if (m_selectedSessionSettings != null && battleButton.Checked) { MyBattleHelper.FillDefaultBattleServerSettings(m_selectedSessionSettings, true); } MySandboxGame.ConfigDedicated.Mods.Clear(); foreach (var mod in checkpoint.Mods) { if (mod.PublishedFileId != 0) { MySandboxGame.ConfigDedicated.Mods.Add(mod.PublishedFileId); } } modIdsTextBox.Text = string.Join(Environment.NewLine, MySandboxGame.ConfigDedicated.Mods.ToArray()); FillSessionSettingsItems(); } }
private void startButton_Click(object sender, EventArgs e) { if (MyFakes.ENABLE_BATTLE_SYSTEM && battleButton.Checked && m_selectedSessionSettings != null) { MyBattleHelper.FillDefaultBattleServerSettings(m_selectedSessionSettings); } saveConfigButton_Click(sender, e); if (m_isService) // Service { startService(); } else // Local / Console { string[] cmdLine = Environment.GetCommandLineArgs(); Process.Start(cmdLine[0], ((cmdLine.Length > 1) ? cmdLine[1] : "") + " -console -ignorelastsession"); Close(); } }
private void startButton_Click(object sender, EventArgs e) { if (MyFakes.ENABLE_BATTLE_SYSTEM && battleButton.Checked && m_selectedSessionSettings != null) { MyBattleHelper.FillDefaultBattleServerSettings(m_selectedSessionSettings, true); } saveConfigButton_Click(sender, e); if (m_isService) // Service { startService(); } else // Local / Console { // When running without host process, console is not properly attached on debug (no console output) string[] cmdLine = Environment.GetCommandLineArgs(); Process.Start(cmdLine[0].Replace(".vshost.exe", ".exe"), ((cmdLine.Length > 1) ? cmdLine[1] : "") + " -console -ignorelastsession"); Close(); } }
private void startTypeRadio_CheckedChanged(object sender, EventArgs e) { if (!m_canChangeStartType) { return; } startGameButton.Enabled = true; tableLayoutPanel1.Show(); newGameSettingsPanel.Show(); if (loadGameButton.Checked) { if (MyFakes.ENABLE_BATTLE_SYSTEM) { FillWorldsList(); } if (gamesListBox.Items.Count > 0) { gamesListBox.Enabled = true; //tableLayoutPanel1.Enabled = false; newGameSettingsPanel.Enabled = false; if (gamesListBox.SelectedIndex == -1) { gamesListBox.SelectedIndex = 0; } } else { startGameButton.Checked = true; gamesListBox.Enabled = false; //tableLayoutPanel1.Enabled = true; newGameSettingsPanel.Enabled = true; MySandboxGame.ConfigDedicated.Load(); m_selectedSessionSettings = MySandboxGame.ConfigDedicated.SessionSettings; } if (m_selectedSessionSettings != null) { m_selectedSessionSettings.Battle = false; } } else { if (MyFakes.ENABLE_BATTLE_SYSTEM && battleButton.Checked) { FillBattlesList(); tableLayoutPanel1.Hide(); newGameSettingsPanel.Hide(); if (gamesListBox.Items.Count > 0) { gamesListBox.Enabled = true; if (gamesListBox.SelectedIndex == -1) { gamesListBox.SelectedIndex = 0; } } else { startGameButton.Enabled = false; gamesListBox.Enabled = false; newGameSettingsPanel.Enabled = true; MySandboxGame.ConfigDedicated.Load(); m_selectedSessionSettings = MySandboxGame.ConfigDedicated.SessionSettings; } if (m_selectedSessionSettings != null) { MyBattleHelper.FillDefaultBattleServerSettings(m_selectedSessionSettings, true); } } else { gamesListBox.SelectedIndex = -1; gamesListBox.Enabled = false; //tableLayoutPanel1.Enabled = true; newGameSettingsPanel.Enabled = true; MySandboxGame.ConfigDedicated.Load(); m_selectedSessionSettings = MySandboxGame.ConfigDedicated.SessionSettings; //enable tool shake needs to be true for new world, but false for old saved worlds. m_selectedSessionSettings.EnableToolShake = true; m_selectedSessionSettings.EnableFlora = (MyPerGameSettings.Game == GameEnum.SE_GAME) && MyFakes.ENABLE_PLANETS; m_selectedSessionSettings.EnableSunRotation = MyPerGameSettings.Game == GameEnum.SE_GAME; m_selectedSessionSettings.CargoShipsEnabled = !MyFakes.ENABLE_PLANETS; m_selectedSessionSettings.EnableCyberhounds = false; m_selectedSessionSettings.EnableSpiders = true; m_selectedSessionSettings.Battle = false; } } FillSessionSettingsItems(); }