Ejemplo n.º 1
0
    // Update is called once per frame
    new void Update()
    {
        Duration += Time.deltaTime;
        //Debug.Log(this.NAmbulances);
        if (this.NAmbulances == 0)
        {
            if (NPeopleInvolved < 1)
            {
                //notify area + central
                //Debug.Log(successRate);

                //Destroy(this.gameObject);
            }
            else
            {
                IncreaseSeverity();

                this.NAmbulances = -1;
                MyArea.ReOpenEmergency(this);
            }
        }

        else
        {
            if (this.NPeopleInvolved >= 1)
            {
                CheckIfDead();
            }

            IncreaseSeverity();
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    new void Update()
    {
        Duration += Time.deltaTime;
        if (this.DevastationLife <= 0 && NFiretrucks == 0)
        {
            //Destroy(this.gameObject);
        }
        else
        {
            Regain           = Math.Min(regainEnergyPercentage * DevastationLife, MaxRegain);
            DevastationLife += Regain;

            IncreaseSeverity();

            var p = UnityEngine.Random.Range(0f, 1f);
            if (p < 0.5)
            {
                AffectedArea += regainEnergyPercentage * AffectedArea;
            }

            if (this.NFiretrucks == 0)
            {
                this.NFiretrucks = -1;
                MyArea.ReOpenEmergency(this);
            }
        }
    }