public MovementFigureViewModel(MovementListViewModel movementListViewModel, MovementFigureModel movement, int movementIndex, int variationIndex) { // Inicializa las propiedades MovementListViewModel = movementListViewModel; VariationIndex = variationIndex; Selected = false; Piece = movement.OriginPiece; Color = movement.Color; MovementIndex = movementIndex; Movement = movement; Text = movement.Content; HasVariation = movement.Variations.Count > 0; Time = "01:07"; // Añade las variaciones VariationsList = new MovementListSelectVariationViewModel(movement); // Añade los comentarios Remarks = new ObservableCollection <MovementRemarkViewModel>(); foreach (string comment in movement.Comments) { Remarks.Add(new MovementRemarkViewModel(comment)); RemarksText += comment + Environment.NewLine; } HasRemarks = Remarks.Count > 0; // Inicializa la forma en que se debe ver el movimiento en la lista (tamaños de fuente, tamaños de imagen...) AssignViewSizes(variationIndex); // Inicializa los comandos SelectMovementCommand = new Mvvm.BaseCommand(parameter => ExecuteMovement(), parameter => CanExecuteMovement()); }
public MovementSelectVariationViewModel(GameBoardViewModel gameBoardViewModel, MovementVariationModel variation, MovementFigureModel movement) { // Inicializa los objetos GameBoardViewModel = gameBoardViewModel; Movement = movement; Variation = variation; // Inicializa las propiedades Piece = movement.OriginPiece; Color = movement.Color; Text = movement.Content; // Inicializa los comandos SelectMovementCommand = new Mvvm.BaseCommand(parameter => ExecuteMovement(), parameter => CanExecuteMovement()); }
public MainViewModel(Mvvm.Controllers.IHostController hostController) { // Inicializa los objetos estáticos HostController = hostController; // Inicializa los objetos ComboPathBoard = new PathComboImagesViewModel(); ComboPathPieces = new PathComboImagesViewModel(); GameBoardViewModel = new Board.GameBoardViewModel(this); PgnLibraryViewModel = new Pgn.PgnLibraryViewModel(GameBoardViewModel); // Inicializa las propiedades MustShowAnimation = true; // Inicializa los comandos LoadCommand = new Mvvm.BaseCommand(parameter => LoadFile()); }
public GameBoardViewModel(MainViewModel mainViewModel) { // Inicializa los objetos MainViewModel = mainViewModel; Scapes = new Scapes.ScapesBoardViewModel(this); MovementsList = new MovementListViewModel(this); // Inicializa los comandos NextMovementCommand = new Mvvm.BaseCommand(parameter => GoNextMovement(), parameter => CanGoMovement(true)) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); PreviousMovementCommand = new Mvvm.BaseCommand(parameter => GoPreviousMovement(), parameter => CanGoMovement(false)) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); VariationExitCommand = new Mvvm.BaseCommand(parameter => ExitVariation(), parameter => CanExitVariation()) .AddListener(this, nameof(ActualMovementIndex)) .AddListener(this, nameof(IsMoving)) .AddListener(this, nameof(IsAtVariation)); }