Ejemplo n.º 1
0
        public void MoveItem(MviPacket mviPacket)
        {
            // check if the character is allowed to move the item
            if (Session.Character.InExchangeOrTrade)
            {
                return;
            }

            // actually move the item from source to destination
            Session.Character.Inventory.MoveItem(mviPacket.InventoryType, mviPacket.Slot, mviPacket.Amount, mviPacket.DestinationSlot, out var previousInventory, out var newInventory);
            Session.SendPacket(newInventory.GeneratePocketChange(mviPacket.InventoryType, mviPacket.DestinationSlot));
            Session.SendPacket(previousInventory.GeneratePocketChange(mviPacket.InventoryType, mviPacket.Slot));
        }
Ejemplo n.º 2
0
        public void MoveItem(MviPacket mviPacket)
        {
            // check if the character is allowed to move the item
            if (Session.Character.InExchangeOrShop)
            {
                _logger.Error(LogLanguage.Instance.GetMessageFromKey(LogLanguageKey.CANT_MOVE_ITEM_IN_SHOP));
                return;
            }

            // actually move the item from source to destination
            Session.Character.Inventory.TryMoveItem(mviPacket.InventoryType, mviPacket.Slot, mviPacket.Amount,
                                                    mviPacket.DestinationSlot, out var previousInventory, out var newInventory);
            Session.SendPacket(newInventory.GeneratePocketChange(mviPacket.InventoryType, mviPacket.DestinationSlot));
            Session.SendPacket(previousInventory.GeneratePocketChange(mviPacket.InventoryType, mviPacket.Slot));
        }