protected override void DealDamage(CharController target) { target.DmgBehav.DealPhysicalDamage(dmgInfo); MuzzleSpawner.Spawn(target.transform.position); ScreenShaker.Shake(.2f, .1f); }
private void Awake() { spawner = this; }
protected override void DealDamage(CharController target) { target.DmgBehav.DealPhysicalDamage(dmgInfo); MuzzleSpawner.Spawn(target.transform.position); ScreenShaker.Shake(.2f, .1f); }
private void Awake() { spawner = this; }