Ejemplo n.º 1
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 public EnsembleEdit(string teacherId, int resourceId, string title, string description, bool isDownloadable, bool isPublic, EnsembleType ensemble, MusicalSkill skill, int level, string fileName)
 {
     this.TeacherId      = teacherId;
     this.ResourceId     = resourceId;
     this.Title          = title;
     this.Description    = description;
     this.IsDownloadable = isDownloadable;
     this.IsPublic       = isPublic;
     this.Ensemble       = ensemble;
     this.Skill          = skill;
     this.GradeLevel     = level;
     this.FileName       = fileName;
 }
Ejemplo n.º 2
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 public TechniqueDetail(int resourceId, string teacherId, string name, string title, string description, DateTimeOffset created, DateTimeOffset?modified, bool isDownloadable, bool isPublic, int fileId, string content, byte[] data, string fileName, MusicalSkill skill, Instrument instrument, int gradeLevel)
 {
     this.ResourceId     = resourceId;
     this.TeacherId      = teacherId;
     this.TeacherName    = name;
     this.Title          = title;
     this.Description    = description;
     this.DateCreated    = created;
     this.DateModified   = modified;
     this.IsDownloadable = isDownloadable;
     this.IsPublic       = isPublic;
     this.FileId         = fileId;
     this.ContentType    = content;
     this.FileData       = data;
     this.FileName       = fileName;
     this.Skill          = skill;
     this.Instrument     = instrument;
     this.GradeLevel     = gradeLevel;
 }
Ejemplo n.º 3
0
 public TechniqueEdit(string teacherId, int resourceId, string title, string description, bool isDownloadable, bool isPublic, Instrument instrument, MusicalSkill skill, int level, string fileName)
 {
     this.TeacherId      = teacherId;
     this.ResourceId     = resourceId;
     this.Title          = title;
     this.Description    = description;
     this.IsDownloadable = isDownloadable;
     this.IsPublic       = isPublic;
     this.Instrument     = instrument;
     this.Skill          = skill;
     this.GradeLevel     = level;
     this.FileName       = fileName;
 }