Ejemplo n.º 1
0
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <MusicTrackBehaviour> .Create(graph, template);

        MusicTrackBehaviour clone = playable.GetBehaviour();

        return(playable);
    }
Ejemplo n.º 2
0
    // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        AudioSource trackBinding = playerData as AudioSource;

        if (!trackBinding)
        {
            return;
        }

        int inputCount = playable.GetInputCount();

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            ScriptPlayable <MusicTrackBehaviour> inputPlayable = (ScriptPlayable <MusicTrackBehaviour>)playable.GetInput(i);
            MusicTrackBehaviour input = inputPlayable.GetBehaviour();

            if (inputWeight > 0.5f && !input.musicPlayed)
            {
                if (input.forTheLolis)
                {
                    input.Music.setVolume(0);
                    input.SFX.setVolume(0);
                    trackBinding.PlayOneShot(trackBinding.clip);
                }
                else if (!input.forTheLolis)
                {
                    input.Music.setVolume(GameObject.Find("EmptyPauseMenuUIManager").GetComponent <PauseMenuUIManager>().MusicVolume);
                    input.SFX.setVolume(GameObject.Find("EmptyPauseMenuUIManager").GetComponent <PauseMenuUIManager>().MusicVolume);
                }
                input.musicPlayed = true;
            }

            // Use the above variables to process each frame of this playable.
        }
    }