void Start() { bool isOk = false; if (MUSIC_FOLDER_PATH == null) { MUSIC_FOLDER_PATH = config.getFolderPath(); } musicSelect = this.GetComponent <MusicSelect>(); musicSelectSaveFileLoader = this.GetComponent <MusicSelectSaveFileLoader>(); musicPlayAvator = this.GetComponent <MusicPlayAvator>(); musicSelectCache = this.GetComponent <MusicSelectCache>(); //もしavatorがtrueならオブジェクトをアクティブにする if (isAvator) { isAvator = musicPlayAvator.changeAvatorMode(); } //全描画 isOk = allRedraw(MUSIC_FOLDER_PATH); //カテゴリーの描画 redrawCategoryLabel(this.category); //スタートフラグtrue isReady = isOk; //画面表示前にSEが表示されてしまうので、コールチンで遅らせて再生 StartCoroutine(startSeDelayMethod(2.0f, SE_START)); Bm98Debug.Instance.Log(MUSIC_FOLDER_PATH); Bm98Debug.Instance.Log("folderCount = " + this.folderCount.ToString()); }
// Use this for initialization void Start() { musicSelect = GameObject.Find("MusicManager").GetComponent <MusicSelect>(); musicPanel[0].transform.position = panelPoint[2].transform.position; musicPanel[1].transform.position = panelPoint[3].transform.position; musicPanel[2].transform.position = panelPoint[4].transform.position; }
private void Start() { changeColor = GameObject.Find("TileManager").GetComponent <ChangeColor>(); finger = GameObject.Find("InputManager").GetComponent <InputManager>(); loadMusic = GameObject.Find("MusicManager").GetComponent <LoadMusicFile>(); musicSelect = GameObject.Find("MusicManager").GetComponent <MusicSelect>(); audioSource = GetComponent <AudioSource>(); for (int i = 0; i < loadMusic.SE_MusicName.Length; i++) { seList.Add((AudioClip)loadMusic.SE_MusicName[i]); } }
private void Awake() { _instance = this; }
// Use this for initialization void Start() { loadMusicFile = GameObject.Find("MusicManager").GetComponent <LoadMusicFile>(); musicSelect = GameObject.Find("MusicManager").GetComponent <MusicSelect>(); }
private void Start() { musicStatus = GameObject.Find("MusicManager").GetComponent <MusicStatus>(); musicSelect = GameObject.Find("MusicManager").GetComponent <MusicSelect>(); }