Ejemplo n.º 1
0
    public void FadeIn(SoundClip m, float time, Interpolate.EaseType ease)
    {
        if (this.CheckPlay(m))
        {
            this.fadeA_audioSource.Stop();
            this.fadeB_audioSource.Stop();
            this.lastSound    = this.currentSound;
            this.currentSound = m;
            if (this.currentSound != null)
            {
                this.currentSound.PreLoad();
            }
            this.fadeA_audioSource.clip         = this.currentSound.GetClip();
            this.fadeA_audioSource.volume       = 0;
            this.fadeA_audioSource.loop         = this.currentSound.isLoop;
            this.fadeA_audioSource.pitch        = this.currentSound.pitch;
            this.fadeA_audioSource.dopplerLevel = this.currentSound.dopplerLevel;
            this.fadeA_audioSource.rolloffMode  = this.currentSound.rollOffMode;
            this.fadeA_audioSource.minDistance  = this.currentSound.minDistance;
            this.fadeA_audioSource.maxDistance  = this.currentSound.maxDistance;
            this.fadeA_audioSource.spatialBlend = this.currentSound.spatialBlend;

            this.currentSound.FadeIn(time, ease);
            this.fadeA_audioSource.Play();
            this.currentPlayingType = MusicPlayingType.SourceA;
            if (this.currentSound.HasLoop())
            {
                this.isTicking = true;
                DoTick();
            }
        }
    }
Ejemplo n.º 2
0
 //BGM STOP
 public void BGMStop(bool _allStop = false)
 {
     if (_allStop == true)
     {
         fadeA_audio.Stop();
         fadeB_audio.Stop();
     }
     FadeOut(0.5f, Interpolate.EaseType.Linear);
     currentPlayingType = MusicPlayingType.None;
     isTicking          = false;
     StopAllCoroutines();
 }
Ejemplo n.º 3
0
    /// <summary>
    /// 중지.
    /// </summary>
    public void Stop(bool allStop = false)
    {
        if (allStop == true)
        {
            this.fadeA_audioSource.Stop();
            this.fadeB_audioSource.Stop();
        }

        this.FadeOut(0.5f, Interpolate.EaseType.Linear);
        this.currentPlayingType = MusicPlayingType.None;
        this.isTicking          = false;
    }
Ejemplo n.º 4
0
    public void Stop(bool allStop = false)
    {
        if (allStop)
        {
            this.fadeA_audio.Stop();
            this.fadeB_audio.Stop();
        }

        this.FadeOut(0.5f, Interpolate.EaseType.Linear);
        this.currentPlayingType = MusicPlayingType.None;
        StopAllCoroutines();
    }
Ejemplo n.º 5
0
    private void Update()
    {
        if (currentSound == null)
        {
            return;
        }

        switch (currentPlayingType)
        {
        case MusicPlayingType.None:
            break;

        case MusicPlayingType.SourceA:
            currentSound.DoFade(Time.deltaTime, fadeA_audio);
            break;

        case MusicPlayingType.SourceB:
            currentSound.DoFade(Time.deltaTime, fadeB_audio);
            break;

        case MusicPlayingType.AtoB:
            lastSound.DoFade(Time.deltaTime, fadeA_audio);
            currentSound.DoFade(Time.deltaTime, fadeB_audio);
            break;

        case MusicPlayingType.BtoA:
            lastSound.DoFade(Time.deltaTime, fadeB_audio);
            currentSound.DoFade(Time.deltaTime, fadeA_audio);
            break;
        }

        if (fadeA_audio.isPlaying == true && fadeB_audio.isPlaying == false)
        {
            currentPlayingType = MusicPlayingType.SourceA;
        }
        else
        if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == true)
        {
            currentPlayingType = MusicPlayingType.SourceB;
        }
        else
        if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == false)
        {
            currentPlayingType = MusicPlayingType.None;
        }
    }
 //Interpolate.EaseType easeType 보간 곡선
 /// <summary>
 /// clip을 주어지는 time과 ease로 FadeIn
 /// </summary>
 public void FadeIn(SoundClip clip, float time, Interpolate.EaseType ease)
 {
     if (this.IsDifferentSound(clip)) //다른 사운드가 맞다면
     {
         fadeA_audio.Stop();
         fadeB_audio.Stop();
         this.lastSound    = this.currentSound;
         this.currentSound = clip;
         PlayAudioSource(fadeA_audio, currentSound, 0.0f);
         this.currentSound.FadeIn(time, ease);
         this.currentPlayingType = MusicPlayingType.SourceA;
         if (this.currentSound.HasLoop())
         {
             this.isTicking = true;
             DoCheck();
         }
     }
 }
Ejemplo n.º 7
0
 public void FadeIn(SoundClip clip, float time, Interpolate.EaseType ease)
 {
     if (IsDifferentSound(clip) == true)
     {
         fadeA_audio.Stop();
         fadeB_audio.Stop();
         lastSound    = currentSound;
         currentSound = clip;
         PlayAudioSource(fadeA_audio, currentSound, 0.0f);
         currentSound.FadeIn(time, ease);
         currentPlayingType = MusicPlayingType.SourceA;
         if (currentSound.HasLoop() == true)
         {
             isTicking = true;
             DoCheck();
         }
     }
 }
Ejemplo n.º 8
0
    /// <summary>
    /// 배경음 사운드 재생.
    /// </summary>
    public void Play(SoundClip m)
    {
        if (this.CheckPlay(m))
        {
            this.fadeB_audioSource.Stop();
            this.lastSound    = this.currentSound;
            this.currentSound = m;

            PlayAudioSource(this.fadeA_audioSource, m);

            this.currentPlayingType = MusicPlayingType.SourceA;
            if (this.currentSound.HasLoop())
            {
                this.isTicking = true;
                DoTick();
            }
        }
    }
    public void FadeTo(SoundClip clip, float time, Interpolate.EaseType ease)
    {
        if (currentPlayingType == MusicPlayingType.None)
        {
            FadeIn(clip, time, ease);
        }
        else if (this.IsDifferentSound(clip))
        {
            if (currentPlayingType == MusicPlayingType.AtoB)
            {
                fadeA_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceB;
            }
            else if (currentPlayingType == MusicPlayingType.BtoA)
            {
                fadeB_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceA;
            }

            lastSound    = currentSound;
            currentSound = clip;
            lastSound.FadeOut(time, ease);
            currentSound.FadeIn(time, ease);


            //FadeTo A->B, B->A 사운드 교체
            if (currentPlayingType == MusicPlayingType.SourceA)
            {
                PlayAudioSource(fadeB_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.AtoB;
            }
            else if (currentPlayingType == MusicPlayingType.SourceB)
            {
                PlayAudioSource(fadeA_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.BtoA;
            }

            if (currentSound.HasLoop())
            {
                isTicking = true;
                DoCheck();
            }
        }
    }
Ejemplo n.º 10
0
    public void FadeTo(SoundClip _clip, float _time, Interpolate.EaseType _ease)
    {
        if (currentPlayingType == MusicPlayingType.None)
        {
            FadeIn(_clip, _time, _ease);
        }
        else if (IsDifferentSound(_clip) == true)
        {
            if (currentPlayingType == MusicPlayingType.AtoB)
            {
                fadeA_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceB;
            }
            else if (currentPlayingType == MusicPlayingType.BtoA)
            {
                fadeB_audio.Stop();
                currentPlayingType = MusicPlayingType.SourceA;
            }

            //fade to
            lastSound    = currentSound;
            currentSound = _clip;
            lastSound.FadeOut(_time, _ease);
            currentSound.FadeIn(_time, _ease);
            if (currentPlayingType == MusicPlayingType.SourceA)
            {
                PlayAudioSource(fadeB_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.AtoB;
            }
            else if (currentPlayingType == MusicPlayingType.SourceB)
            {
                PlayAudioSource(fadeA_audio, currentSound, 0.0f);
                currentPlayingType = MusicPlayingType.BtoA;
            }
            if (currentSound.HasLoop())
            {
                isTicking = true;
                DoCheck();
            }
        }
    }
Ejemplo n.º 11
0
    public void FadeTo(SoundClip clip, float time, Interpolate.EaseType ease)
    {
        if (this.currentPlayingType == MusicPlayingType.None)
        {
            this.FadeIn(clip, time, ease);
        }
        else if (this.IsDifferentSound(clip) == true)
        {
            if (this.currentPlayingType == MusicPlayingType.AtoB)
            {
                this.fadeA_audio.Stop();
                this.currentPlayingType = MusicPlayingType.SourceB;
            }
            else if (this.currentPlayingType == MusicPlayingType.BtoA)
            {
                this.fadeB_audio.Stop();
                this.currentPlayingType = MusicPlayingType.SourceA;
            }

            //fade to
            this.lastSound    = this.currentSound;
            this.currentSound = clip;
            this.lastSound.FadeOut(time, ease);
            this.currentSound.FadeIn(time, ease);
            if (this.currentPlayingType == MusicPlayingType.SourceA)
            {
                PlayAudioSource(fadeB_audio, this.currentSound, 0.0f);
                this.currentPlayingType = MusicPlayingType.AtoB;
            }
            else if (this.currentPlayingType == MusicPlayingType.SourceB)
            {
                PlayAudioSource(fadeA_audio, this.currentSound, 0.0f);
                this.currentPlayingType = MusicPlayingType.BtoA;
            }
            if (this.currentSound.HasLoop())
            {
                this.isTicking = true;
                DoCheck();
            }
        }
    }
Ejemplo n.º 12
0
    private void Update()
    {
        if (this.currentSound == null)
        {
            return;
        }
        switch (this.currentPlayingType)
        {
        case MusicPlayingType.SourceA:
            this.currentSound.DoFade(Time.deltaTime, this.fadeA_audio);
            break;

        case MusicPlayingType.SourceB:
            this.currentSound.DoFade(Time.deltaTime, this.fadeB_audio);
            break;

        case MusicPlayingType.AtoB:
            this.lastSound.DoFade(Time.deltaTime, this.fadeA_audio);
            this.currentSound.DoFade(Time.deltaTime, this.fadeB_audio);
            break;

        case MusicPlayingType.BtoA:
            this.lastSound.DoFade(Time.deltaTime, this.fadeB_audio);
            this.currentSound.DoFade(Time.deltaTime, this.fadeA_audio);
            break;
        }

        if (this.fadeA_audio.isPlaying == true && this.fadeB_audio.isPlaying == false)
        {
            this.currentPlayingType = MusicPlayingType.SourceA;
        }
        else if (this.fadeB_audio.isPlaying == true && this.fadeA_audio.isPlaying == false)
        {
            this.currentPlayingType = MusicPlayingType.SourceB;
        }
        else if (this.fadeA_audio.isPlaying == true && this.fadeB_audio.isPlaying == false)
        {
            this.currentPlayingType = MusicPlayingType.None;
        }
    }
Ejemplo n.º 13
0
    /// <summary>
    ///
    /// </summary>
    private void Update()
    {
        if (this.currentSound == null)
        {
            return;
        }
        if (this.currentPlayingType == MusicPlayingType.SourceA)
        {
            this.currentSound.DoFade(Time.deltaTime, this.fadeA_audioSource);
        }
        else if (this.currentPlayingType == MusicPlayingType.SourceB)
        {
            this.currentSound.DoFade(Time.deltaTime, this.fadeB_audioSource);
        }
        else if (this.currentPlayingType == MusicPlayingType.AtoB)
        {
            this.lastSound.DoFade(Time.deltaTime, this.fadeA_audioSource);
            this.currentSound.DoFade(Time.deltaTime, this.fadeB_audioSource);
        }
        else if (this.currentPlayingType == MusicPlayingType.BtoA)
        {
            this.lastSound.DoFade(Time.deltaTime, this.fadeB_audioSource);
            this.currentSound.DoFade(Time.deltaTime, this.fadeA_audioSource);
        }

        if (this.fadeA_audioSource.isPlaying && !this.fadeB_audioSource.isPlaying)
        {
            this.currentPlayingType = MusicPlayingType.SourceA;
        }
        else if (this.fadeB_audioSource.isPlaying && !this.fadeA_audioSource.isPlaying)
        {
            this.currentPlayingType = MusicPlayingType.SourceB;
        }
        else if (!this.fadeA_audioSource.isPlaying && !this.fadeB_audioSource.isPlaying)
        {
            this.currentPlayingType = MusicPlayingType.None;
        }
    }
Ejemplo n.º 14
0
 // Update is called once per frame
 void Update()
 {
     if (currentSound == null)
     {
         return;
     }
     if (currentPlayingType == MusicPlayingType.SourceA)
     {
         currentSound.DoFade(Time.deltaTime, fadeA_audio);
     }
     else if (currentPlayingType == MusicPlayingType.SourceB)
     {
         currentSound.DoFade(Time.deltaTime, fadeB_audio);
     }
     else if (currentPlayingType == MusicPlayingType.AtoB)
     {
         this.lastSound.DoFade(Time.deltaTime, fadeA_audio);
         this.currentSound.DoFade(Time.deltaTime, fadeB_audio);
     }
     else if (currentPlayingType == MusicPlayingType.BtoA)
     {
         this.lastSound.DoFade(Time.deltaTime, fadeB_audio);
         this.currentSound.DoFade(Time.deltaTime, fadeA_audio);
     }
     if (fadeA_audio.isPlaying && this.fadeB_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.SourceA;
     }
     else if (fadeB_audio.isPlaying && fadeA_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.SourceB;
     }
     else if (fadeA_audio.isPlaying == false && fadeB_audio.isPlaying == false)
     {
         this.currentPlayingType = MusicPlayingType.None;
     }
 }