private void Awake()
 {
     _musicLevelEditor = GetComponent <MusicLevelEditor>();
     _musicLevelSetup  = GetComponent <LR_MusicLevelSetup>();
     _laserController  = GetComponent <LR_LaserController>();
     _songController   = FindObjectOfType <SongController>();
     _rhythmController = FindObjectOfType <RhythmController>();
 }
Ejemplo n.º 2
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    public virtual void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup)
    {
        CM_Debug.Log("Beat Item UI", "Initializing start at " + this);

        musicLevelEditor = editor;
        musicLevelSetup  = setup;

        CM_Debug.Log("Beat Item UI", "Initializing finish at " + this);
    }
Ejemplo n.º 3
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 private void Awake()
 {
     _musicLevelSetup  = FindObjectOfType <LR_MusicLevelSetup>();
     _musicLevelEditor = FindObjectOfType <MusicLevelEditor>();
 }
Ejemplo n.º 4
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 protected override void OnAwake()
 {
     _songController   = FindObjectOfType <SongController>();
     _musicLevelEditor = FindObjectOfType <MusicLevelEditor>();
     _slider           = GetComponent <Slider>();
 }
Ejemplo n.º 5
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 public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup)
 {
     _wallsUI.Initialize(editor, setup);
 }
Ejemplo n.º 6
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 public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning)
 {
     _laserUI.Initialize(editor, setup, spawning);
 }
Ejemplo n.º 7
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    public void Initialize(MusicLevelEditor editor, LR_MusicLevelSetup setup, LR_MusicLevelEditorSpawning spawning)
    {
        _spawning = spawning;

        base.Initialize(editor, setup);
    }