void Update()
    {
        if (NumberOfDeadPlayers == _playersInList - 1)
        {
            if (IsLocalClientDead)
            {
                GameOverText.text = "Game Over";
                //  if (_loseGameAudio)
                //     _audioPlayer.clip = _loseGameAudio;

                _musicHandlerInstance.ChangeMusic(MusicType.LoseMusic);
            }
            else
            {
                GameOverText.text = "You won";
                //  if (_winGameAudio)
                //    _audioPlayer.clip = _winGameAudio;

                _musicHandlerInstance.ChangeMusic(MusicType.WinMusic);
            }
            //  if (!_musicHandlerInstance._audioSource.isPlaying)
            //  if(!_audioPlayer.isPlaying)//without this the _audioPlayer will start playing every frame
            //  _audioPlayer.Play();
        }
    }