Ejemplo n.º 1
0
        private void OnAudioManagerApplyMusicCue(On.AudioManager.orig_ApplyMusicCue orig, AudioManager self,
                                                 MusicCue musicCue, float delayTime, float transitionTime, bool applySnapshot)
        {
            var changed        = false;
            var infosFieldInfo = musicCue.GetType()
                                 .GetField("channelInfos", BindingFlags.NonPublic | BindingFlags.Instance);
            var infos = (MusicCue.MusicChannelInfo[])infosFieldInfo.GetValue(musicCue);

            foreach (var info in infos)
            {
                var audioFieldInfo = info.GetType().GetField("clip", BindingFlags.NonPublic | BindingFlags.Instance);
                var origAudio      = (AudioClip)audioFieldInfo.GetValue(info);

                if (origAudio != null)
                {
                    var possibleReplace = GetAudioClip(origAudio.name);
                    if (possibleReplace != null)
                    {
                        // Change Audio Clip
                        audioFieldInfo.SetValue(info, possibleReplace);
                        changed = true;
                    }
                }
            }

            if (changed)
            {
                infosFieldInfo.SetValue(musicCue, infos);
            }

            orig(self, musicCue, delayTime, transitionTime, applySnapshot);
        }
Ejemplo n.º 2
0
        private void StartMusic()
        {
            MusicCue musicCue = ScriptableObject.CreateInstance <MusicCue>();
            List <MusicCue.MusicChannelInfo> channelInfos = new List <MusicCue.MusicChannelInfo>();

            MusicCue.MusicChannelInfo channelInfo = new MusicCue.MusicChannelInfo();
            channelInfo.SetAttr("clip", CagneyCarnation.Music);
            channelInfos.Add(channelInfo);
            musicCue.SetAttr("channelInfos", channelInfos.ToArray());
            GameManager.instance.AudioManager.ApplyMusicCue(musicCue, 0, 0, false);
        }
Ejemplo n.º 3
0
        public static MusicSegment ParseMusicSegment(byte[] data)
        {
            using (var reader = new BinaryReader(new MemoryStream(data)))
            {
                var musicSegment = new MusicSegment(data.Length);
                musicSegment.Id           = reader.ReadUInt32();
                musicSegment.MidiBehavior = (MidiInteractiveMusicBehavior)reader.ReadByte();
                musicSegment.Properties   = reader.ReadAudioProperties();
                musicSegment.ChildCount   = reader.ReadUInt32();
                musicSegment.ChildIds     = new uint[musicSegment.ChildCount];
                for (var i = 0; i < musicSegment.ChildCount; i++)
                {
                    musicSegment.ChildIds[i] = reader.ReadUInt32();
                }
                musicSegment.GridPeriodTime     = reader.ReadDouble();
                musicSegment.GridOffsetTime     = reader.ReadDouble();
                musicSegment.Tempo              = reader.ReadSingle();
                musicSegment.TimeSignatureUpper = reader.ReadByte();
                musicSegment.TimeSignatureLower = reader.ReadByte();
                musicSegment.Unknown            = reader.ReadByte();
                musicSegment.StingerCount       = reader.ReadUInt32();
                musicSegment.Stingers           = new Stinger[musicSegment.StingerCount];
                for (var i = 0; i < musicSegment.StingerCount; i++)
                {
                    Stinger stinger = default;
                    stinger.TriggerId                 = reader.ReadUInt32();
                    stinger.SegmentId                 = reader.ReadUInt32();
                    stinger.PlayAt                    = (StingerKeyPoint)reader.ReadUInt32();
                    stinger.CueId                     = reader.ReadUInt32();
                    stinger.DoNotRepeatIn             = reader.ReadUInt32();
                    stinger.AllowPlayingInNextSegment = reader.ReadUInt32() == 1;
                    musicSegment.Stingers[i]          = stinger;
                }
                musicSegment.EndTrimOffset = reader.ReadDouble();
                musicSegment.MusicCueCount = reader.ReadUInt32();
                musicSegment.MusicCues     = new MusicCue[musicSegment.MusicCueCount];
                for (var i = 0; i < musicSegment.MusicCueCount; i++)
                {
                    MusicCue musicCue = default;
                    musicCue.Id               = reader.ReadUInt32();
                    musicCue.Time             = reader.ReadDouble();
                    musicCue.CustomNameLength = reader.ReadUInt32();
                    if (musicCue.CustomNameLength > 0)
                    {
                        musicCue.CustomName = String.Concat(reader.ReadChars((int)musicCue.CustomNameLength - 1));
                        reader.BaseStream.Position++;   // Skip null byte
                    }
                    musicSegment.MusicCues[i] = musicCue;
                }

                return(musicSegment);
            }
        }
Ejemplo n.º 4
0
        private void Load(SceneInfo sceneInfo, bool doTransition, Action beforeEnterScene = null)
        {
            // Make sure players are carried over
            if (PlayerManager.Instance != null)
            {
                foreach (PlayerComponent player in PlayerManager.Instance.Players)
                {
                    DontDestroyOnLoad(player.gameObject);
                }
            }

            SceneInfo currentScene = CurrentScene;
            MusicCue  nextMusic    = sceneInfo.music;
            bool      switchMusic  = nextMusic != currentScene?.music;

            void BeforeEnterScene()
            {
                beforeEnterScene?.Invoke();

                if (switchMusic)
                {
                    AudioManager.PlayMusicSafe(nextMusic, MusicFadeType.LinearOutIn, transition.TransitionDuration / 2f);
                }

                // Reset time scale when loading a new scene
                Time.timeScale = 1f;
            }

            if (doTransition)
            {
                if (switchMusic)
                {
                    AudioManager.StopMusicSafe(transition.TransitionDuration / 2f);
                }

                transition.Play(sceneInfo, BeforeEnterScene);
            }
            else
            {
                // FIXME: How do we fade here?
                if (switchMusic)
                {
                    AudioManager.PlayMusicSafe(nextMusic, MusicFadeType.LinearOutIn, 0.4f, restart: true);
                }

                BeforeEnterScene();
                sceneInfo.Load();
            }
        }
Ejemplo n.º 5
0
    public void PlayBGM(MusicCue musicCue)
    {
        switch (musicCue)
        {
        case MusicCue.Title:
            PlayTrackLooping(titleClip);
            break;

        case MusicCue.Map:
            PlayTrackLooping(mapClip);
            break;

        case MusicCue.GameplayWorld1:
            MusicClipPair musicClipPair = world1Clips[Mathf.FloorToInt(Random.value * world1Clips.Count)];
            PlayTracksLooping(musicClipPair);
            break;

        default:
            Debug.LogError("No handling for music cue: " + musicCue);
            break;
        }
    }
Ejemplo n.º 6
0
 static void AudioManager_ApplyMusicCue(On.AudioManager.orig_ApplyMusicCue orig, AudioManager self, MusicCue musicCue, float delayTime, float transitionTime, bool applySnapshot)
 {
     orig(self, musicCue, delayTime, transitionTime, applySnapshot);
 }
Ejemplo n.º 7
0
        protected static void PlayBossMusic(UnityEngine.Audio.AudioMixerSnapshot mixerSnapshot, MusicCue musicCue)
        {
            //set the audio mixer snapshot
            if (mixerSnapshot != null)
            {
                mixerSnapshot.TransitionTo(1f);
            }

            // play the boss music music
            GameManager instance = GameManager.instance;

            instance.AudioManager.ApplyMusicCue(musicCue, 0f, 0f, false);
        }
Ejemplo n.º 8
0
 private MusicCue.MusicChannelInfo MusicCueGetChannelInfo(On.MusicCue.orig_GetChannelInfo orig, MusicCue self, MusicChannels channels)
 {
     if (_musicObj.GetComponent <AudioController>() == null)
     {
         _musicObj.SetActive(true);
         _musicObj.transform.position = new Vector2(75f, 15f);
         _music      = _musicObj.AddComponent <AudioSource>();
         _music.clip = Doppelgänger.Audio["DoppelgangerMusic"];
         _music.loop = true;
         _music.bypassReverbZones = _music.bypassEffects = true;
         _music.volume            = 0f;
         _musicObj.AddComponent <AudioController>();
     }
     return(orig(self, channels));
 }