Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     Application.targetFrameRate = 15;
     mb         = FindObjectOfType <MusicBuffer>();
     timer      = 4.5f;
     play_audio = false;
     light.SetActive(false);
 }
Ejemplo n.º 2
0
    void Start()
    {
        //Select the instance of AudioProcessor and pass a reference
        //to this object
        AudioProcessor processor = FindObjectOfType <AudioProcessor>();

        processor.onBeat.AddListener(onOnbeatDetected);
        processor.onSpectrum.AddListener(onSpectrum);
        mb = FindObjectOfType <MusicBuffer>();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        initArrays();

        audioSource  = GetComponent <AudioSource> ();
        samplingRate = audioSource.clip.frequency;

        framePeriod = (float)bufferSize / (float)samplingRate;

        //initialize record of previous spectrum
        spec = new float[nBand];
        for (int i = 0; i < nBand; ++i)
        {
            spec [i] = 100.0f;
        }

        auco = new Autoco(maxlag, decay, framePeriod, getBandWidth());

        lastT = getCurrentTimeMillis();
        mb    = FindObjectOfType <MusicBuffer>();
        light.SetActive(false);
    }