Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            if (args[0].EndsWith("spr_db.bin"))
            {
                var SpriteDb = BinaryFile.Load <SpriteDatabase>(args[0]);

                foreach (var SpriteSet in SpriteDb.SpriteSets)
                {
                    Console.WriteLine(SpriteSet.Name);
                    SpriteSet.Id = MurmurHash.Calculate(SpriteSet.Name);
                    Console.WriteLine("Murmur Hashed Id: " + SpriteSet.Id + "\n");

                    foreach (var Sprite in SpriteSet.Sprites)
                    {
                        Console.WriteLine(Sprite.Name);
                        Sprite.Id = MurmurHash.Calculate(Sprite.Name);
                        Console.WriteLine("Murmur Hashed Id: " + Sprite.Id + "\n");
                    }
                }
                SpriteDb.Save(args[0]);
            }

            if (args[0].EndsWith("aet_db.bin"))
            {
                var AetDb = BinaryFile.Load <AetDatabase>(args[0]);

                foreach (var AetSet in AetDb.AetSets)
                {
                    AetSet.SpriteSetId = MurmurHash.Calculate(AetSet.Name.Replace("AET_", "SPR_"));
                }
                AetDb.Save(args[0]);
            }
        }
Ejemplo n.º 2
0
        public void Save(Stream destination, Skeleton skeleton, bool leaveOpen = false)
        {
            if (skeleton != null)
            {
                mBinding?.Unbind(skeleton);
            }

            // Force modern format if we are saving motions individually
            if (!Format.IsModern())
            {
                Format = BinaryFormat.F2nd;
            }

            if (!string.IsNullOrEmpty(Name))
            {
                Id = MurmurHash.Calculate(Name);
            }

            foreach (var boneInfo in BoneInfos.Where(boneInfo => !string.IsNullOrEmpty(boneInfo.Name)))
            {
                boneInfo.Id = MurmurHash.Calculate(boneInfo.Name);
            }

            Save(destination, leaveOpen);
        }
Ejemplo n.º 3
0
        private static Texture CreateTextureFromFilePath(string filePath, TextureFormat formatHint, string texturesDirectoryPath, TextureSet textureSet)
        {
            string textureName = Path.GetFileNameWithoutExtension(filePath);

            var texture = textureSet.Textures.FirstOrDefault(x =>
                                                             x.Name.Equals(textureName, StringComparison.OrdinalIgnoreCase));

            if (texture != null)
            {
                return(texture);
            }

            string newFilePath = FindTexturePath(filePath, texturesDirectoryPath);

            if (string.IsNullOrEmpty(newFilePath))
            {
                return(null);
            }

            texture = TextureEncoder.EncodeFromFile(newFilePath, formatHint, true);

            texture.Name = textureName;
            texture.Id   = MurmurHash.Calculate(textureName);

            textureSet.Textures.Add(texture);

            return(texture);
        }
Ejemplo n.º 4
0
        private static Object CreateObjectFromAiNode(Ai.Node aiNode, Ai.Scene aiScene, ObjectSet objectSet, string texturesDirectoryPath)
        {
            var obj = new Object();

            obj.Name = aiNode.Name;
            obj.Id   = MurmurHash.Calculate(aiNode.Name);
            obj.Skin = new Skin();

            var aabb = new AxisAlignedBoundingBox();

            CreateRecursively(aiNode);

            void CreateRecursively(Ai.Node aiChildNode)
            {
                if (aiChildNode.HasMeshes)
                {
                    var meshes = CreateMeshesFromAiNode(aiChildNode, aiScene, obj, ref aabb, objectSet,
                                                        texturesDirectoryPath);

                    if (meshes?.Count > 0)
                    {
                        obj.Meshes.AddRange(meshes);
                    }
                }

                foreach (var aiAlsoChildNode in aiChildNode.Children)
                {
                    CreateRecursively(aiAlsoChildNode);
                }
            }

            obj.BoundingSphere = aabb.ToBoundingSphere();

            if (obj.Skin.Bones.Count > 0)
            {
                foreach (var boneInfo in obj.Skin.Bones)
                {
                    var aiBoneNode = aiScene.RootNode.FindNode(boneInfo.Name);
                    if (aiBoneNode.Parent == null || aiBoneNode.Parent == aiScene.RootNode)
                    {
                        continue;
                    }

                    boneInfo.Parent = obj.Skin.Bones.FirstOrDefault(x => x.Name == aiBoneNode.Parent.Name);
                }
            }

            else
            {
                obj.Skin = null;
            }

            return(obj);
        }
        public override void Write(EndianBinaryWriter writer, ISection section = null)
        {
            if (section != null)
            {
                WriteModern();
            }
            else
            {
                WriteClassic();
            }

            void WriteClassic()
            {
                var paramWriter = new ParameterTreeWriter();

                writer.WriteLine("# This file was generated automatically. DO NOT EDIT.");

                foreach (var parameter in Parameters)
                {
                    parameter.Write(paramWriter);
                }

                paramWriter.Flush(writer.BaseStream);
            }

            void WriteModern()
            {
                if (section.Format == BinaryFormat.X)
                {
                    writer.Write(Parameters.Count);
                    writer.WriteNulls(2 * sizeof(uint));

                    writer.ScheduleWriteOffset(16, AlignmentMode.Left, WriteParameters);
                    writer.WriteNulls(2 * sizeof(ulong));
                }
                else
                {
                    writer.Write(Parameters.Count);
                    writer.ScheduleWriteOffset(16, AlignmentMode.Left, WriteParameters);
                    writer.WriteNulls(4 * sizeof(uint));
                }
            }

            void WriteParameters()
            {
                foreach (var parameter in Parameters.OrderBy(x => MurmurHash.Calculate(x.Name)))
                {
                    parameter.Write(writer);
                }
            }
        }
        internal void Write(EndianBinaryWriter writer)
        {
            // X
            if (writer.AddressSpace == AddressSpace.Int64)
            {
                writer.Write(Type);
                writer.Write(Radius);

                writer.Write(( ulong )MurmurHash.Calculate(Bone0.Name));
                writer.Write(( ulong )MurmurHash.Calculate(Bone1.Name));

                writer.WriteNulls(8);

                writer.Write(Bone0.Position);
                writer.WriteNulls(4);

                writer.Write(Bone1.Position);
                writer.WriteNulls(4);

                writer.AddStringToStringTable(Bone0.Name);
                writer.AddStringToStringTable(Bone1.Name);
            }

            // F 2nd
            else
            {
                writer.Write(Type);
                writer.Write(( byte )0xD);
                writer.Align(4);

                writer.Write(( ulong )MurmurHash.Calculate(Bone0.Name));
                writer.Write(( ulong )MurmurHash.Calculate(Bone1.Name));

                writer.Write(Radius);

                writer.Write(Bone0.Position);
                writer.Write(Bone1.Position);

                writer.Write(( byte )0xD);
                writer.Align(4);

                writer.AddStringToStringTable(Bone0.Name);
                writer.AddStringToStringTable(Bone1.Name);
            }
        }
Ejemplo n.º 7
0
        private void OnGenerateMurmurHashes(object sender, EventArgs e)
        {
            while (true)
            {
                using (var inputDialog = new InputDialog()
                {
                    WindowTitle = "Enter input"
                })
                {
                    if (inputDialog.ShowDialog() != DialogResult.OK)
                    {
                        break;
                    }

                    uint hash = MurmurHash.Calculate(inputDialog.Input);

                    MessageBox.Show($"{inputDialog.Input}: 0x{hash:X8} ({hash})", Program.Name,
                                    MessageBoxButtons.OK, MessageBoxIcon.None);
                }
            }
        }
        internal void Write(EndianBinaryWriter writer)
        {
            writer.Write(Force);
            writer.Write(ForceGain);
            writer.Write(AirResistance);

            if (writer.AddressSpace == AddressSpace.Int64)
            {
                writer.WriteNulls(4);
            }

            writer.Write(RotationY);
            writer.Write(RotationZ);
            writer.Write(InitRotationY);
            writer.Write(InitRotationZ);
            writer.Write(HingeY);
            writer.Write(HingeZ);
            writer.AddStringToStringTable(Name);

            int collisionCount = Math.Min(12, Collisions.Count);

            for (int i = 0; i < collisionCount; i++)
            {
                Collisions[i].Write(writer);
            }

            for (int i = 0; i < 12 - collisionCount; i++)
            {
                OsageCollisionParameter.WriteNull(writer);
            }

            writer.WriteNulls(4);

            writer.Write(Friction);
            writer.Write(WindAffection);

            writer.WriteNulls(4);

            // X
            if (writer.AddressSpace == AddressSpace.Int64)
            {
                writer.Write(Bocs.Count);
                writer.Write(CollisionType);
                writer.ScheduleWriteOffsetIf(Bocs.Count > 0, 16, AlignmentMode.Left, WriteBocs);
                writer.Write(Nodes.Count);
                writer.WriteNulls(8);
                writer.Write(( ulong )MurmurHash.Calculate(Name));
                writer.ScheduleWriteOffsetIf(Nodes.Count > 0, 16, AlignmentMode.Left, WriteNodes);
            }

            // F 2nd
            else
            {
                writer.Write(Bocs.Count);
                writer.ScheduleWriteOffsetIf(Bocs.Count > 0, 16, AlignmentMode.Left, WriteBocs);
                writer.Write(CollisionType);
                writer.WriteNulls(4);
                writer.Write(( ulong )MurmurHash.Calculate(Name));
                writer.Write(Nodes.Count);
                writer.ScheduleWriteOffsetIf(Nodes.Count > 0, 16, AlignmentMode.Left, WriteNodes);
            }

            void WriteBocs()
            {
                foreach (var boc in Bocs)
                {
                    boc.Write(writer);
                }
            }

            void WriteNodes()
            {
                foreach (var node in Nodes)
                {
                    node.Write(writer);
                }
            }
        }
        public void Unbind(Skeleton skeleton, MotionDatabase motionDatabase = null)
        {
            Parent.KeySets.Clear();
            Parent.BoneInfos.Clear();

            foreach (var boneBinding in skeleton.MotionBoneNames
                     .Where(x => motionDatabase == null || motionDatabase.BoneNames.Contains(x, StringComparer.OrdinalIgnoreCase))
                     .Select(x => BoneBindings.Find(y => y.Name.Equals(x, StringComparison.OrdinalIgnoreCase)) ?? new BoneBinding {
                Name = x
            })
                     .OrderBy(x => sReferenceIndices.TryGetValue(x.Name, out int index) ? index : int.MaxValue))
            {
                var bone = skeleton.GetBone(boneBinding.Name);

                if (bone != null)
                {
                    if (bone.Type != BoneType.Rotation)
                    {
                        UnbindPosition(boneBinding);
                    }

                    if (bone.Type != BoneType.Position)
                    {
                        UnbindRotation(boneBinding);
                    }
                }

                AddBone(boneBinding.Name);
            }

            AddBone("gblctr");
            UnbindPosition(GlobalTransformation);

            AddBone("kg_ya_ex");
            UnbindRotation(GlobalTransformation);

            Parent.KeySets.Add(new KeySet());

            void UnbindPosition(BoneBinding boneBinding)
            {
                Parent.KeySets.Add(boneBinding.Position?.X ?? new KeySet());
                Parent.KeySets.Add(boneBinding.Position?.Y ?? new KeySet());
                Parent.KeySets.Add(boneBinding.Position?.Z ?? new KeySet());
            }

            void UnbindRotation(BoneBinding boneBinding)
            {
                Parent.KeySets.Add(boneBinding.Rotation?.X ?? new KeySet());
                Parent.KeySets.Add(boneBinding.Rotation?.Y ?? new KeySet());
                Parent.KeySets.Add(boneBinding.Rotation?.Z ?? new KeySet());
            }

            void AddBone(string name)
            {
                Parent.BoneInfos.Add(new BoneInfo
                {
                    Name = name,
                    Id   = ( uint? )motionDatabase?.BoneNames?.FindIndex(
                        x => x.Equals(name, StringComparison.OrdinalIgnoreCase)) ?? MurmurHash.Calculate(name)
                });
            }
        }
        protected override void Initialize()
        {
            AddImportHandler <Texture>(filePath =>
            {
                var texture = TextureEncoder.EncodeFromFile(filePath, TextureFormat.Unknown, Parent.FindParent <SpriteSetNode>() == null);
                {
                    texture.Name = Path.GetFileNameWithoutExtension(filePath);
                    texture.Id   = MurmurHash.Calculate(texture.Name);
                }

                Data.Textures.Add(texture);
            });
            AddExportHandler <TextureSet>(filePath => Data.Save(filePath));
            AddReplaceHandler <TextureSet>(BinaryFile.Load <TextureSet>);

            AddCustomHandler("Export All", () =>
            {
                string filePath = ModuleExportUtilities.SelectModuleExport <Texture>(
                    "Select a folder to export textures to.", "Enter into a directory and press Save");

                if (string.IsNullOrEmpty(filePath))
                {
                    return;
                }

                string directoryPath = Path.GetDirectoryName(filePath);
                string extension     = Path.GetExtension(filePath).Trim('.');

                foreach (var texture in Data.Textures)
                {
                    TextureDecoder.DecodeToFile(texture, Path.Combine(directoryPath, $"{texture.Name}.{extension}"));
                }
            }, Keys.Control | Keys.Shift | Keys.E);

            AddCustomHandler("Export All (Flipped)", () =>
            {
                string filePath = ModuleExportUtilities.SelectModuleExport <Bitmap>(
                    "Select a folder to export textures to.", "Enter into a directory and press Save");

                if (string.IsNullOrEmpty(filePath))
                {
                    return;
                }

                string directoryPath = Path.GetDirectoryName(filePath);
                string extension     = Path.GetExtension(filePath).Trim('.');

                foreach (var texture in Data.Textures)
                {
                    using (var bitmap = TextureDecoder.DecodeToBitmap(texture))
                    {
                        bitmap.RotateFlip(RotateFlipType.Rotate180FlipX);
                        bitmap.Save(Path.Combine(directoryPath, $"{texture.Name}.{extension}"));
                    }
                }
            });

            AddCustomHandlerSeparator();

            AddDirtyCustomHandler("Replace All", () =>
            {
                var fileNames = ModuleImportUtilities.SelectModuleImportMultiselect <Texture>();

                if (fileNames == null)
                {
                    return(false);
                }

                bool any = false;

                foreach (string fileName in fileNames)
                {
                    string textureName = Path.GetFileNameWithoutExtension(fileName);

                    int textureIndex = Data.Textures.FindIndex(x => x.Name.Equals(textureName, StringComparison.OrdinalIgnoreCase));

                    if (textureIndex == -1)
                    {
                        continue;
                    }

                    any = true;

                    var texture = Data.Textures[textureIndex];

                    var newTexture = TextureEncoder.EncodeFromFile(fileName,
                                                                   texture.IsYCbCr ? TextureFormat.RGBA8 : texture.Format, texture.MipMapCount != 1);

                    newTexture.Name = texture.Name;
                    newTexture.Id   = texture.Id;

                    Data.Textures[textureIndex] = newTexture;
                }

                return(any);
            }, Keys.Control | Keys.Shift | Keys.R, CustomHandlerFlags.Repopulate | CustomHandlerFlags.ClearMementos);

            AddDirtyCustomHandler("Replace All (Flipped)", () =>
            {
                var fileNames = ModuleImportUtilities.SelectModuleImportMultiselect <Bitmap>();

                if (fileNames == null)
                {
                    return(false);
                }

                bool any = false;

                foreach (string fileName in fileNames)
                {
                    // Boy do I love duplicate code C:

                    string textureName = Path.GetFileNameWithoutExtension(fileName);

                    int textureIndex = Data.Textures.FindIndex(x => x.Name.Equals(textureName, StringComparison.OrdinalIgnoreCase));

                    if (textureIndex == -1)
                    {
                        continue;
                    }

                    any = true;

                    var texture = Data.Textures[textureIndex];

                    Texture newTexture;

                    using (var bitmap = new Bitmap(fileName))
                    {
                        bitmap.RotateFlip(RotateFlipType.Rotate180FlipX);

                        newTexture = TextureEncoder.EncodeFromBitmap(bitmap,
                                                                     texture.IsYCbCr ? TextureFormat.RGBA8 : texture.Format, texture.MipMapCount != 1);
                    }

                    newTexture.Name = texture.Name;
                    newTexture.Id   = texture.Id;

                    Data.Textures[textureIndex] = newTexture;
                }

                return(any);
            }, Keys.None, CustomHandlerFlags.Repopulate | CustomHandlerFlags.ClearMementos);

            base.Initialize();
        }