//TODO: Checking for ussed MessageTypes ids. Possible?
            private static bool ProcessIncomingMessage_Prefix(Multiplayer __instance, ref IncomingMessage msg)
            {
                if (msg.MessageType == ModNetwork.MessageTypeID && msg.Data.Length > 0)
                {
                    String keyword = ModNetwork.MessageAction.None.ToString();

                    try {
                        //Check that this isnt other mods message by trying to read a 'key'
                        keyword = msg.Reader.ReadString();
                    } catch (EndOfStreamException) {
                        // Do nothing. If it does not contain the key, it may be anothers mod custom message or something went wrong
                    }

                    if (Enum.TryParse(keyword, out ModNetwork.MessageAction action))
                    {
                        if (Enum.IsDefined(typeof(ModNetwork.MessageAction), action))
                        {
                            switch (action)
                            {
                            case ModNetwork.MessageAction.EmoteBroadcast:
                                __instance.ReceiveEmoteBroadcast(msg);
                                // Dont let to execute the vanilla method
                                return(false);

                            case ModNetwork.MessageAction.CharacterEmoteBroadcast:
                                __instance.ReceiveCharacterEmoteBroadcast(msg);
                                // Dont let to execute the vanilla method
                                return(false);
                            }
                        }
                    }
                }

                // Allow to execute the vanilla method
                return(true);
            }