public void SaveFromNotEmptyArray()
    {
        const int     X   = 1;
        const int     Y   = 13;
        MultiMeshMeat MMM = new MultiMeshMeat();

        MultiMeshMeat.Meat newMeat     = (MultiMeshMeat.Meat) new MultiMeshMeat.Meat();
        CreatureCollider   collider    = new CreatureCollider();
        Spatial            meatSpatial = new Spatial();

        collider.MyMeat          = newMeat;
        collider.MyCreatureAlive = false;
        newMeat.meatSpatial      = meatSpatial;
        newMeat.Collider         = collider;
        MMM.GetMeatArray().Add(newMeat);
        Assert.IsEqual(X, MMM.Save().Count, "Then it passes");
        Assert.IsTrue(MMM.Save()[0] is Godot.Collections.Dictionary, "Then it passes");
        Assert.IsEqual(Y, ((Godot.Collections.Dictionary)MMM.Save()[0]).Count, "Then it passes");
    }
    public void SaveFromEmptyArray()
    {
        MultiMeshMeat MMM = new MultiMeshMeat();

        Assert.IsEqual(0, MMM.Save().Count, "Then it passes");
    }