Ejemplo n.º 1
0
    public static MultiLevelVoxelMap2D GenerateMap(int sizeX, int sizeY, int numLayers, int seed)
    {
        MultiLevelVoxelMap2D map = new MultiLevelVoxelMap2D(sizeX, sizeY, numLayers);

        for (int i = 0; i < sizeX; ++i)
        {
            for (int j = 0; j < sizeY; ++j)
            {
                GroundTile.GroundTileType type;
                if (i > 0 && UnityEngine.Random.value > .25)
                {
                    type = map.GetGround(i - 1, j).GetTileType();
                }
                else if (j > 0 && UnityEngine.Random.value > .25)
                {
                    type = map.GetGround(i, j - 1).GetTileType();
                }
                else
                {
                    type = CollectionUtils.GetRandomElement(new GroundTile.GroundTileType[] {
                        GroundTile.GroundTileType.DIRT,
                        GroundTile.GroundTileType.WATER_SHALLOW
                    });
                }
                IPlaceable tile = new GroundTile(type);
                map.Place(tile, i, j, 0);
            }
        }
        return(map);
    }
Ejemplo n.º 2
0
 public bool InstantiateMap(MultiLevelVoxelMap2D map)
 {
     _map = map;
     foreach (IPlaceable placeable in map.GetContent())
     {
         CreateRepresentation(placeable);
     }
     return(true);
 }