Ejemplo n.º 1
0
    //called at the start of each turn
    public void startTurn()
    {
        //become the active player
        activeplayer = true;

        //if I need to mulligan, get ready and dont do anything else
        if (CardController.getController().mulliganTurn)
        {
            mulligan.changeVisibility(true);
            return;
        }

        //increment and refill mana, draw a card
        mMana += 1;
        cMana  = mMana;
        draw(1);

        //refresh once-per-turn stuff
        heroPower.used = false;
        hero.canAttack = true;
        hero.attacked  = false;

        foreach (Minion m in board)
        {
            //refersh once-per-turn stuff
            m.asleep    = false;
            m.canAttack = true;

            //trigger start turn effects
            m.effect.onFriendlyTurnBegin();
            m.effect.onTurnBegin();
        }

        //trigger start turn effects
        foreach (Minion em in playerInput.controller.getOtherPlayer(this).board)
        {
            em.effect.onEnemyTurnBegin();
            em.effect.onTurnBegin();
        }
    }