Ejemplo n.º 1
0
        public override MtlAssetFormat Read(string assetPath)
        {
            MtlAssetFormat mtlAssetFormat = new MtlAssetFormat();
            string         mtlAllData     = System.IO.File.ReadAllText(assetPath);

            string[] mtlDatas = mtlAllData.Split('\n');
            foreach (string mtlData in mtlDatas)
            {
                if (0 == mtlData.Length)
                {
                    continue;
                }
                string trimedMtlData        = mtlData.Trim();
                int    firstWhiteSpaceIndex = trimedMtlData.IndexOf(" ", 0);
                if (-1 == firstWhiteSpaceIndex)
                {
                    continue;
                }
                string header = trimedMtlData.Substring(0, firstWhiteSpaceIndex).Trim();
                string body   = trimedMtlData.Substring(firstWhiteSpaceIndex, trimedMtlData.Length - firstWhiteSpaceIndex).Trim();
                switch (header)
                {
                case ObjAssetBaseFormat.COMMENT:
                    break;

                case MtlAssetBaseFormat.NEWMTL:
                    MtlAssetBaseParser <MtlAssetNewmtlFormat> newmtlStream = new MtlAssetNewmtlParser();
                    MtlAssetNewmtlFormat newmtl = newmtlStream.Read(header, body);
                    mtlAssetFormat.newmtlList.Add(newmtl);
                    break;

                case MtlAssetBaseFormat.NI:
                    MtlAssetBaseParser <MtlAssetShininessFormat> shininessStream = new MtlAssetShininessParser();
                    MtlAssetShininessFormat ni = shininessStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetShininessFormat>(ni);
                    break;

                case MtlAssetBaseFormat.NS:
                    MtlAssetBaseParser <MtlAssetSpecularIndexFormat> specularIndexStream = new MtlAssetSpecularIndexParser();
                    MtlAssetSpecularIndexFormat ns = specularIndexStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetSpecularIndexFormat>(ns);
                    break;

                case MtlAssetBaseFormat.KA:
                    MtlAssetBaseParser <MtlAssetAmbientFormat> ambientStream = new MtlAssetAmbientParser();
                    MtlAssetAmbientFormat ka = ambientStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetAmbientFormat>(ka);
                    break;

                case MtlAssetBaseFormat.KD:
                    MtlAssetBaseParser <MtlAssetDiffuseFormat> diffuseStream = new MtlAssetDiffuseParser();
                    MtlAssetDiffuseFormat kd = diffuseStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetDiffuseFormat>(kd);
                    break;

                case MtlAssetBaseFormat.KS:
                    MtlAssetBaseParser <MtlAssetSpecularFormat> specularStream = new MtlAssetSpecularParser();
                    MtlAssetSpecularFormat ks = specularStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetSpecularFormat>(ks);
                    break;

                case MtlAssetBaseFormat.D:
                    MtlAssetBaseParser <MtlAssetDissolveFormat> dissolveStream = new MtlAssetDissolveParser();
                    MtlAssetDissolveFormat d = dissolveStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetDissolveFormat>(d);
                    break;

                case MtlAssetBaseFormat.TF:
                    MtlAssetBaseParser <MtlAssetSpectralFormat> spectralStream = new MtlAssetSpectralParser();
                    MtlAssetSpectralFormat tf = spectralStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetSpectralFormat>(tf);
                    break;

                case MtlAssetBaseFormat.TR:
                    dissolveStream = new MtlAssetDissolveParser();
                    MtlAssetDissolveFormat tr = dissolveStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetDissolveFormat>(tr);
                    break;

                case MtlAssetBaseFormat.ILLUM:
                    MtlAssetBaseParser <MtlAssetIlluminationFormat> illuminationStream = new MtlAssetIlluminationParser();
                    MtlAssetIlluminationFormat illum = illuminationStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetIlluminationFormat>(illum);
                    break;

                case MtlAssetBaseFormat.MAP_KA:
                    MtlAssetBaseParser <MtlAssetAmbientTextureMapFormat> ambientTextureStream = new MtlAssetAmbientTextureMapParser();
                    MtlAssetAmbientTextureMapFormat mapka = ambientTextureStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetAmbientTextureMapFormat>(mapka);
                    break;

                case MtlAssetBaseFormat.MAP_KD:
                    MtlAssetBaseParser <MtlAssetDiffuseTextureMapFormat> diffuseTextureStream = new MtlAssetDiffuseTextureMapParser();
                    MtlAssetDiffuseTextureMapFormat mapkd = diffuseTextureStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetDiffuseTextureMapFormat>(mapkd);
                    break;

                case MtlAssetBaseFormat.MAP_KS:
                    MtlAssetBaseParser <MtlAssetSpecularTextureMapFormat> specularTextureMapStream = new MtlAssetSpecularTextureMapParser();
                    MtlAssetSpecularTextureMapFormat mapks = specularTextureMapStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetSpecularTextureMapFormat>(mapks);
                    break;

                case MtlAssetBaseFormat.MAP_NS:
                    MtlAssetBaseParser <MtlAssetSpecularIndexTextureMapFormat> specularIndexTextureStream = new MtlAssetSpecularIndexTextureMapParser();
                    MtlAssetSpecularIndexTextureMapFormat mapns = specularIndexTextureStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetSpecularIndexTextureMapFormat>(mapns);
                    break;

                case MtlAssetBaseFormat.MAP_BUMP:
                    MtlAssetBaseParser <MtlAssetBumpTextureMapFormat> bumpTextureMapStream = new MtlAssetBumpTextureMapParser();
                    MtlAssetBumpTextureMapFormat mapbump = bumpTextureMapStream.Read(header, body);
                    mtlAssetFormat.Add <MtlAssetBumpTextureMapFormat>(mapbump);
                    break;

                case MtlAssetBaseFormat.BUMP:
                    break;

                default:
                    string log = string.Format("unknown format.header::{0},body{1}", header, body);
                    Debug.LogWarning(log);
                    break;
                }
            }
            return(mtlAssetFormat);
        }
Ejemplo n.º 2
0
        public Dictionary <string, Material> Build(string path)
        {
            MtlAssetStream stream = new MtlAssetStream();
            MtlAssetFormat format = stream.Read(path);
            Dictionary <string, Material> materialList = new Dictionary <string, Material>();
            string rootDirectoryPath = Path.GetDirectoryName(path);

            foreach (MtlAssetNewmtlFormat newmtlFormat in format.newmtlList)
            {
                MtlAssetIlluminationFormat illumFormat = format.illumDictionary[newmtlFormat.name];
                string shaderName = string.Empty;
                if (2 == illumFormat.illuminationType)
                {
                    shaderName = "Mobile/Bumped Specular";
                }
                else
                {
                    if (false != format.mapkdDictionary.ContainsKey(newmtlFormat.name))
                    {
                        shaderName = "Mobile/Bumped Diffuse";
                    }
                    else
                    {
                        shaderName = "Mobile/Diffuse";
                    }
                }
                Shader   shader   = Shader.Find(shaderName);
                Material material = new Material(shader);
                material.name = newmtlFormat.name;
                if (false != format.niDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetShininessFormat shininess = format.niDictionary[newmtlFormat.name];
                    material.SetFloat("_Shininess", shininess.shininess);
                }
                if (false != format.nsDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetSpecularIndexFormat specularIndex = format.nsDictionary[newmtlFormat.name];
                    material.SetFloat("_Shininess", specularIndex.shininess);
                }
                if (false != format.dDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetDissolveFormat dissolve = format.dDictionary[newmtlFormat.name];
                    material.SetFloat("_Dissolve", dissolve.dissolve);
                }
                if (false != format.kaDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetAmbientFormat ambient = format.kaDictionary[newmtlFormat.name];
                    material.SetColor("_Color", ambient.color);
                }
                if (false != format.kdDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetDiffuseFormat diffuse = format.kdDictionary[newmtlFormat.name];
                    material.SetColor("_Color", diffuse.color);
                }
                if (false != format.ksDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetSpecularFormat specular = format.ksDictionary[newmtlFormat.name];
                    material.SetColor("_SpecColor", specular.color);
                }
                if (false != format.mapkdDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetDiffuseTextureMapFormat diffuseTexture = format.mapkdDictionary[newmtlFormat.name];
                    string    texturePath = Path.Combine(rootDirectoryPath, diffuseTexture.name);
                    byte[]    textureData = File.ReadAllBytes(texturePath);
                    Texture2D texture     = new Texture2D(0, 0);
                    texture.LoadImage(textureData);
                    material.SetTexture("_MainTex", texture);
                    material.SetColor("_Color", Color.white);
                }
                if (false != format.mapbumpDictionary.ContainsKey(newmtlFormat.name))
                {
                    MtlAssetBumpTextureMapFormat bumpmapTexture = format.mapbumpDictionary[newmtlFormat.name];
                    string    texturePath = Path.Combine(rootDirectoryPath, bumpmapTexture.name);
                    byte[]    textureData = File.ReadAllBytes(texturePath);
                    Texture2D texture     = new Texture2D(0, 0);
                    texture.LoadImage(textureData);
                    material.SetTexture("_BumpMap", texture);
                    material.SetColor("_Color", Color.white);
                }
                materialList.Add(newmtlFormat.name, material);
            }
            return(materialList);
        }