Ejemplo n.º 1
0
        public void GlobalSetup()
        {
            mphtxtStream     = new MemoryStream();
            using var writer = new MphtxtWriter(mphtxtStream, true);

            const int pointCount = 1000000;
            const int tetCount   = 500000;

            var coordinates = new CoordinateCollection(3, pointCount);
            var random      = new Random(8269684);

            for (int i = 0; i < pointCount; ++i)
            {
                coordinates[i][0] = random.NextDouble();
                coordinates[i][1] = random.NextDouble();
                coordinates[i][2] = random.NextDouble();
            }

            var tets = new GeometryElementCollection(tetCount, 4);

            for (int i = 0; i < tetCount; ++i)
            {
                tets[i][0]          = random.Next(pointCount);
                tets[i][1]          = random.Next(pointCount);
                tets[i][2]          = random.Next(pointCount);
                tets[i][3]          = random.Next(pointCount);
                tets[i].EntityIndex = 1;
            }

            var mesh = new MphtxtMesh();

            mesh.Coordinates     = coordinates;
            mesh.Elements["tet"] = tets;

            var objs = new Dictionary <string, MphtxtObject>();

            objs["mesh1"] = mesh;

            writer.Write(objs);
        }
Ejemplo n.º 2
0
        private static Dictionary <string, MphtxtObject> CreateMesh()
        {
            const int division    = 5;
            var       coordinates = new CoordinateCollection(3, (int)Math.Pow(division + 1, 3));

            for (int i = 0; i <= division; ++i)
            {
                int baseI = i * (int)Math.Pow(division + 1, 2);
                for (int j = 0; j <= division; ++j)
                {
                    int baseJ = baseI + (j * (division + 1));
                    for (int k = 0; k <= division; ++k)
                    {
                        coordinates[baseJ + k][0] = (double)i / division;
                        coordinates[baseJ + k][1] = (double)j / division;
                        coordinates[baseJ + k][2] = (double)k / division;
                    }
                }
            }

            var tets = new GeometryElementCollection((int)Math.Pow(division, 3) * 5, 4);

            for (int i = 0; i < division; ++i)
            {
                int pointBaseI = i * (int)Math.Pow(division + 1, 2);
                int tetBaseI   = i * (int)Math.Pow(division, 2);
                for (int j = 0; j < division; ++j)
                {
                    int pointBaseJ = pointBaseI + (j * (division + 1));
                    int tetBaseJ   = tetBaseI + (j * division);
                    for (int k = 0; k < division; ++k)
                    {
                        int deltaI = (int)Math.Pow(division + 1, 2);
                        int deltaJ = division + 1;
                        int p0     = pointBaseJ + k;
                        int p1     = pointBaseJ + k + deltaI;
                        int p2     = pointBaseJ + k + deltaI + deltaJ;
                        int p3     = pointBaseJ + k + deltaJ;
                        int p4     = p0 + 1;
                        int p5     = p1 + 1;
                        int p6     = p2 + 1;
                        int p7     = p3 + 1;

                        int firstTet = (tetBaseJ + k) * 5;
                        tets[firstTet][0] = p1;
                        tets[firstTet][1] = p6;
                        tets[firstTet][2] = p4;
                        tets[firstTet][3] = p5;

                        tets[firstTet + 1][0] = p3;
                        tets[firstTet + 1][1] = p1;
                        tets[firstTet + 1][2] = p4;
                        tets[firstTet + 1][3] = p0;

                        tets[firstTet + 2][0] = p3;
                        tets[firstTet + 2][1] = p6;
                        tets[firstTet + 2][2] = p1;
                        tets[firstTet + 2][3] = p2;

                        tets[firstTet + 3][0] = p3;
                        tets[firstTet + 3][1] = p4;
                        tets[firstTet + 3][2] = p6;
                        tets[firstTet + 3][3] = p7;

                        tets[firstTet + 4][0] = p1;
                        tets[firstTet + 4][1] = p3;
                        tets[firstTet + 4][2] = p4;
                        tets[firstTet + 4][3] = p6;

                        for (int l = 0; l < 5; ++l)
                        {
                            tets[firstTet + l].EntityIndex = 1;
                        }
                    }
                }
            }

            var bottomSelection = new MphtxtSelection()
            {
                Dimension = 3,
                Label     = "选择 1",
                Entities  = new[] { 1 },
                MeshTag   = "mesh1",
            };

            var mesh = new MphtxtMesh();

            mesh.Coordinates     = coordinates;
            mesh.Elements["tet"] = tets;

            var objs = new Dictionary <string, MphtxtObject>();

            objs["mesh1"] = mesh;
            objs["sel1"]  = bottomSelection;
            return(objs);
        }