public void stopAiming() { m_currentFlyingState = MovmentModule.BASIC_MOVMENT_STATE.DIRECTIONAL_MOVMENT; }
public void aimWeapon() { m_currentFlyingState = MovmentModule.BASIC_MOVMENT_STATE.AIMED_MOVMENT; }
public void stopAiming() { m_currentFlyingState = MovmentModule.BASIC_MOVMENT_STATE.DIRECTIONAL_MOVMENT; }
public void aimWeapon() { m_currentFlyingState = MovmentModule.BASIC_MOVMENT_STATE.AIMED_MOVMENT; }