private bool Move() { speed += ACCELERATE * TimeHelper.deltaTime; speed = Mathf.Min(speed, SPEED_MAX); float rotSpeed = speed / SPEED_MAX * SPEED_ROTATE; Vector3 destination = GetCurrentDestination(); AimmingControl.RESULT rotateR = AimmingControl.Rotate( transform.position, destination, transform.rotation.eulerAngles.y, rotSpeed, 0.01f); transform.Rotate(new Vector3(0, rotateR.turnDegree, 0)); Vector3 line = destination - transform.position; float dist = line.magnitude; Vector3 orientation = UnitHelper.GetOrientation(transform); VectorHelper.ResizeVector(ref orientation, dist); Vector3 p = orientation + transform.position; float radius = _shoot.target.unit.dataUnit.GetHurtRadius(); MovingControl.RESULT moveR = MovingControl.MoveTo(transform.position, p, speed, radius + heightInitOffset); transform.position = moveR.destination; return(moveR.arrived); }
// STANDARD METHODS // Used for initialization void Start() { rb2d = base.GetComponent <Rigidbody2D>(); anim = base.GetComponent <Animator>(); colider = base.GetComponent <Collider2D>(); hero = GameObject.FindGameObjectWithTag("Player"); enemyManager = base.GetComponent <Enemy>(); heroManager = hero.GetComponent <HeroManager>(); movingControl = hero.GetComponent <MovingControl>(); }
// STANDARD METHODS // Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); rb2d = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player"); movingControl = player.GetComponent <MovingControl>(); heroManager = player.GetComponent <HeroManager>(); enemyManager = base.GetComponent <Enemy>(); position = base.transform.position; fightControl = player.GetComponent <FightControl>(); }
public int currentSaveNumber = 0; //currently chosen save // STANDARD METHODS // Used for initialization void Start() { health_points = transform.Find("Canvas/Text").gameObject; heroMovingControl = base.GetComponent <MovingControl>(); fightControl = base.GetComponent <FightControl>(); // loading save if (PlayerPrefs.GetInt("CurrentSave") >= 1 && PlayerPrefs.GetInt("CurrentSave") <= 5) // currentSaveNumber != 0) { LoadHero(); } }
void Start() { hero = GameObject.FindGameObjectWithTag("Player"); rb2d = base.GetComponent <Rigidbody2D>(); movingControl = hero.GetComponent <MovingControl>(); // Odczytywanie save'a if (PlayerPrefs.HasKey("HeroPositionX")) // Jeśli wybrana została opcja NewGame, to PlayerPrefs jest puste { transform.position = new Vector3(PlayerPrefs.GetFloat("HeroPositionX"), PlayerPrefs.GetFloat("HeroPositionY"), -10); } PlayerPrefs.DeleteAll(); }
public void FindAllPossibleMoves(List <List <Action> > actions, GameObject[,] grid, Square[,] gameBoard, Material material1, Material material2, Material material4) { possibleMoves = new MovingControl(); List <List <Action> > moves = new List <List <Action> >(); List <int> li = new List <int>(); for (int i = 0; i < actions.Count; i++) { for (int j = 0; j < actions[i].Count; j++) { if (actions[i][j].Src.R == row && actions[i][j].Src.C == col) { li.Add(i); } } } for (int i = 0; i < actions.Count; i++) { foreach (int j in li) { if (j == i) { moves.Add(actions[i]); } } } foreach (List <Action> a in moves) { possibleMoves.AddPossiblePath(fillPath(a, gameBoard)); } foreach (Square square in possibleMoves.GetAllFinalTargets()) { square.HighLightMove(material4); } foreach (List <Square> list in possibleMoves.GetAllPathsEmpty()) { foreach (Square square1 in list) { if (grid[square1.row, square1.col] != null) { square1.HighLightMove(material2); } else { square1.HighLightMove(material1); } } } }
// ================================================================== // algorithm private MovingControl.RESULT Move(Vector3 targetPosition, bool testCollision) { float moveDist; float dist; float speed = _speed * _engine.speedScale; Vector3 orientation = UnitHelper.GetOrientation(_body.transform); Vector3 destination = MovingControl.CalcDestinationWithOrientation(_owner.transform.position, targetPosition, speed, orientation, out moveDist, out dist); if (testCollision) { UnitCollisionDetector.RESULT cr = _unit.collisionDetector.Detect_withOrientationTest(destination); if (cr != null) { MovingControl.RESULT r = new MovingControl.RESULT(); r.blocked = true; r.arrived = false; return(r); } } bool isBlocked = IsDestinationBlocked(destination); if (isBlocked) { MovingControl.RESULT r = new MovingControl.RESULT(); r.blocked = true; r.arrived = false; return(r); } else { _owner.transform.position = destination; MovingControl.RESULT r = new MovingControl.RESULT(); r.distance = moveDist; r.distanceLeft = dist - moveDist; r.destination = destination; r.arrived = (r.distanceLeft <= 0.01f); return(r); } }
private void button_mc_Click(object sender, EventArgs e) { if (button_mc.Text == TB.L.Phrase["Form_PrintMaster.Disconnect"]) { combobox_bdrate.Enabled = true; combobox_com.Enabled = true; master?.CloseConnection(); button_mc.Text = TB.L.Phrase["Form_PrintMaster.Connect"]; return; } try { var port = new SerialPort(combobox_com.Text, int.Parse(combobox_bdrate.Text.Remove(0, 2))); port.Open(); var Listener = new PacketListener(new SerialPacketReader(port, 3000), new SerialPacketWriter(port)); master = new DTPMaster(new Sender("Coestar"), Listener); Pens = master.PlotterConfig().Pens; movingControl = master.PlotterMovingControl(); comboBox1.Items.Clear(); comboBox1.Items.AddRange(Pens.Select(p => p.Name).ToArray()); comboBox1.SelectedIndex = 0; //Control.Enabled = true; combobox_bdrate.Enabled = false; combobox_com.Enabled = false; button_mc.Text = TB.L.Phrase["Form_PrintMaster.Disconnect"]; if (master.SecurityManager.IsValidationRequired) { if (new ValidateForm(master).ShowDialog() != DialogResult.OK) { combobox_bdrate.Enabled = true; combobox_com.Enabled = true; master?.CloseConnection(); button_mc.Text = TB.L.Phrase["Form_PrintMaster.Connect"]; } } } catch { MessageBox.Show( string.Format(TB.L.Phrase["Connection.UnableToOpenPort"], combobox_com.Text), TB.L.Phrase["Connection.Error"], MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public void ReturnUpdatedCoordinates_WhenCorrectCommand(char command, string direction, int startingX, int startingY, int expectedX, int expectedY) { var expectedResult = new Coordinates { X = expectedX, Y = expectedY }; var startingCoordinates = new Coordinates { X = startingX, Y = startingY }; var movingControl = new MovingControl(); var actualResult = movingControl.Move(command, direction, startingCoordinates); actualResult.Should().BeEquivalentTo(expectedResult); }
public Location FinalLocation(string way, Location start) { Location stop = new Location(); stop = start; foreach (var item in way) { if (item == 'L' || item == 'R') { SpinningControl spin = new SpinningControl(); var data = spin.GetNextDirection(item, stop); stop = data; } else { MovingControl move = new MovingControl(); var data = move.MoveNextDirection(stop); stop = data; } } return(stop); }
public Location FinalLocation(string way, Location start) // Örnek = konumu ( 1 2 N ) - komutları ( LMLMLMLMM ) { Location stop = new Location(); stop = start; foreach (var item in way) // her hareketi ve o anki lokasyonunu metotlara gönderip son hareketini çekiyoruz. { if (item == 'L' || item == 'R') { SpinningControl spin = new SpinningControl(); var data = spin.GetNextDirection(item, stop); stop = data; } else { MovingControl move = new MovingControl(); var data = move.MoveNextDirection(stop); stop = data; } } return(stop); }
// STANDARD METHODS // Used for initialization void Start() { health_points = transform.Find("Canvas/Text").gameObject; heroMovingControl = base.GetComponent <MovingControl>(); fightControl = base.GetComponent <FightControl>(); }
// STANDART METHODS // Used for initialization void Start() { movingControl = base.GetComponent <MovingControl>(); hand = GameObject.FindGameObjectWithTag("Hand"); anim = hand.GetComponent <Animator>(); }
void Start() { hero = GameObject.FindGameObjectWithTag("Player"); rb2d = base.GetComponent <Rigidbody2D>(); movingControl = hero.GetComponent <MovingControl>(); }