private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Player")) { switch (type) { case BumperType.BackBumper: movementsComponent.ApplyTempMultiplicator(backBumpSpeedMultiplicator, backBumpDuration); break; case BumperType.LeftBumper: SideBumper(other.GetComponent <Movements>()); break; case BumperType.RightBumper: SideBumper(other.GetComponent <Movements>()); break; } } }