Ejemplo n.º 1
0
 Vector3 CalculateMovementVector(Vector2 normalizedRawInput)
 {
     inputRelativeToWorldPlane = MovementUtils.MovementRelativeToCamera(normalizedRawInput, mainCamera);
     inputRelativeToSlope      = _groundDetection.InputAdjustedForCurrentSlope(inputRelativeToWorldPlane);
     correctedMovement         = _obstacleAvoidance.AvoidObstacles(inputRelativeToSlope, _groundDetection.GroundRelationship_.groundNormal);
     return(correctedMovement);
 }