// Update is called once per frame
    void Update()
    {
        float x = Input.GetAxisRaw(h);
        float z = Input.GetAxisRaw(v);

        movement3D.SetDirection(new Vector3(x, 1, z));

        if (Input.GetKeyDown(KeyCode.Space))
        {
            movement3D.Jump();
        }
    }
Ejemplo n.º 2
0
    public void PlayerJump()
    {
        if (!movement3D.characterController)
        {
            return;
        }

        if (Input.GetKeyDown(JUMP_KEYCODE))
        {
            movement3D.Jump();
            if (movement3D.characterController.isGrounded)
            {
                playerAnimator.animator.SetTrigger("Jump");
            }
        }

        playerAnimator.animator.SetBool("Ground", movement3D.characterController.isGrounded);
    }