Ejemplo n.º 1
0
        protected override void PhysicsUpdate(float dt)
        {
            base.PhysicsUpdate(dt);

            // swarming while the game is paused is kinda cool
            // so we should allow it
            bool canMove = CanMove || PartyParrotManager.Instance.IsPaused;

            if (!canMove || BeeState.Follow != _state)
            {
                return;
            }

            Vector3 swarmPosition  = _targetSwarm.Center.position;
            Vector3 targetPosition = swarmPosition + _swarmOffsetPosition;

            Movement2D.MoveTowards(targetPosition, BeeBehaviorData.SwarmSpeed, dt);
        }