protected void setHitboxes(MoveTable.move m) { LHand.set(baseAttack * MoveTable.use(m, color, MoveTable.hitbox.lh)); RHand.set(baseAttack * MoveTable.use(m, color, MoveTable.hitbox.rh)); LFoot.set(baseAttack * MoveTable.use(m, color, MoveTable.hitbox.lf)); RFoot.set(baseAttack * MoveTable.use(m, color, MoveTable.hitbox.rf)); }
private void moveTableBack() { table = GameObject.Find("table").GetComponent <MoveTable> (); table.setTableFlag(2); }
private void Awake() { instance = this; dt = System.DateTime.Today; moveTable = FindObjectOfType <MoveTable>(); }