public bool StartNPCConversation(GameObject npc) { //Make the npc turn to face you Move moveScript = npc.GetComponent <Move>(); if (moveScript != null) { moveScript.SetFacingDirectionLogic(MoveScripts.GetOppositeDirection(move.lookDirection)); } //Check if the npc is a trainer and set the appropriate route string route = ""; if (npc.GetComponent <TrainerLogic>() != null) { if (npc.GetComponent <TrainerLogic>().defeated) { route = "Trainer Defeated"; } } //Check if the npc has a cutscene attached and run it. PackedCutscene c = new PackedCutscene(npc.GetComponent <Cutscene>()); if (c != null) { sr.battleSetup.StartCutscene(c, route); } else { return(false); } return(true); }
// Update is called once per frame void Update() { if (sr.battleSetup.PlayerCanMove() && !move.isMoving) { if (Input.GetButtonDown("Submit")) { Vector2 faceDirection = MoveScripts.GetVector2FromDirection(MoveScripts.GetOppositeDirection(move.lookDirection)); Vector2 checkPoint = MoveScripts.GetFrontVector2(move, 1, true); Collider2D[] hit = Physics2D.OverlapAreaAll(checkPoint, checkPoint); InteractBegin(hit); } } }