void OnTriggerEnter2D(Collider2D otherCollider) { MoveObjectK ta = otherCollider.gameObject.GetComponent <MoveObjectK>(); if (ta != null) { theCounter1 += 1; } }
void OnTriggerEnter2D(Collider2D otherCollider) { MoveObjectK ta = otherCollider.gameObject.GetComponent <MoveObjectK>(); if (ta != null) { checkPos = true; } }