// Use this for initialization
    void Start()
    {
        moveMethod.Init(-50.0f, 0.0f, 0.05f);

        Islotmachine2GM = GameManager.Instance;

        foreach (TileLine tileline in tileLines)
            tileline.SetSpeed(this.SlotSpeed_max);

        bBreak = false;
        bAutoBreak = false;
        fspeeds = new float[5] { 0, 0 , 0 , 0  , 0 };
    }